"Now, face the mighty Bison!" - Video Critique Thread

I’m not using turbo, not sure what in those vids makes you think I am. I hit the link like twice. I’m trying to integrate the ultra setup into my game but doing it against competent players is still tough but I am aware of it and trying. Yeah I tend to random ultra when I’m in a corner to try and get out usually. I typically only use Lk SK for pressure, and mkxx for punish. Anything aside from lk sk is generally an accident or trying to catch an off guard opponent. Thank you for the feed back though.

You really do look like you’re turboing

You do a c.mk and there are about 9 inputs

I’m not expert but this is what I see:

From the first video: One thing I noticed right off the bat is you crossed up when you’re already close to the corner. Always be pushing them towards the corner, instead of mixing them up. Don’t feel bad about this one. SO MANY PEOPLE cross up when they have their opponent in the corner. Be one of the few to stop doing this. It’s bad.

Slide is tempting but, don’t use it so much. Only use it at max range. Even if you knock them down and slide to get close you can usually be punished for it(unless it hits meaty from max range). Use his dash instead. He has an AWESOME dash.

You jump too much. Alex Valle once said that if bisons jumps and he is not knocked down he will never fail to SRK because bisons jump is too slow. Expect that your opponent can do this. Only jump when your opponent in unable to do anything about it.

Also, always expect air fireballs and random palms from gouken. ALL palms are -6 on block. Wait, block, then punish with a c.lk cancel or combo. NEVER let them get away with a blocked palm. I don’t know if it’s safer at max range but, I don’t think it is. Even if it is(and he’s able to block your retaliation) Goukens normals are too slow so you’ll still get your pressure back by doing a c.lk xx knee press because he is forced to block.

You jump too much. I know you can do this against Gouken cause he doesnt have that great of anti-airs and I know I already said this but he could have been parrying your jump ins all day (at which point just empty jump throw him all the time). If you skip through your video you will be jumping at almost any point in the video. It’s actually kind of funny.

You’re on my friends list too and I’m horrible at the bison mirror, we should play sometime.

Back story: I’m awesome, so I’m now a huge Bison magnet. I was playing these two really good Bison users on endless with my Chun and Juri then this 5000 bp Cammy dressed up as Bison himself comes in and decimates them. I felt bad seeing my favorite character lose so I decieded to take matters into my own hand.

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This is me playing seriously as Bison (something I rarely do because its so boring how I play him). I didn’t get my stick yet (it should be any moment now), so ignore when I drop combos because its so easy to fuck up charges (lol i taunted when i messed up devil’s reverse) also with stick ill be warping. I play Bison like a bitch, I get a lead and go on vacation in the corner. You approach me I’ll punish your misspaces because your going to be raging so hard. Help me punish better and tell me which moves will do more damage. I think I could of killed early with a grab but I did a feirce because online is weird and pad sucks, sometimes my grabs dont come out so I didn’t do it. Would that of been the better option? Help my Bison be gayer please!

I can’t believe you won like that lol

Something I noticed from the first round is you could have punished some of those whiffed arrows. cr.lk/mk to sk at the very least.

yeah like… sk gets messed up on pad which is why im done with it. I tried to sk at 2:26 but charge got messed up wont happen next time i play!

lol yeah, I have nasty mashing habit.

I was playing a friend tonight and instead of trying to cross him up I just forced him to try and get out. And MAN you are so right, he wasted so much life/ex trying to get away from my RH/mk and focus non sense.

Yeah I realized this lately but I’m not sure how to move forward without jumping. Just keep trying to poke them into the corner?

Yeah I was clueless about this match up, the reason I picked this vid was because it highlights all my tendencies when uncertain about how to progress. But more knowledge like blocked palm is a free mkxxhsk is very useful.

Yeah that sounds good, I should be on tomorrow evening and big chunks of Saturday and Sunday

I’ve actually had somewhat of a break through with combos actually I’m actually hitting Cr.lkx3 like alot it’s so weird. Starting to get the timing for Cr.lpx3,lk once you slow it down it’s not so bad. lk,rh still sucks though,

Disagree. It is an excellent opening against many akuma players who jump back fb first thing in the round.

I’d go for a down short xx lk knee press rather than c.mk xx knee press on a blocked palm

I find it’s hard to get the c.mk to hit, maybe because of the range they do it at but I NEVER miss a c.lk xx knee press.

Punishing them for doing it (rather than a better punish that sometimes misses) will make them afraid to do it randomly and with Bison you don’t want anything to make you afraid to walk forward (random palms can really make you afraid to walk forward).

One thing I noticed when watching really good Bisons is they ALWAYS stay in that footsies range (just outside s.hk or closer) and every single time their opponent does anything thing that slows them down (whiffing a slow normal, empty jump, etc.) they will dash forward to take just a little bit more space. This combined with constant kick pokes is a good way to control space. If you’re getting your normals focus attacked(this is my biggest problem) start throwing out stand shorts instead of his actual pokes. If they whiff a focus attack and get punished because of this they should start thinking twice about focusing all the time.

but psycho crushers are unsafe and you never have any idea what someone is going to do at the start of a round. It would be a real bitch to lose 250 health at the start of a round because you were too antsy.
Also just general bison tip if you aren’t already doing it(most bisons do, just throwing it out there): everytime you poke start charging backwards.

Any tips on improving my bison game would be a help
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One other thing you can do, DoctorWho3k is after you c.lk xx lk knee press and they block it throw out another c.lk xx lk knee press

It’s 0 on block and so many people stick something out right after blocking and the c.lk will counter hit people A LOT. Until they find a way around this just keep doing it and doing it.

Also, in some of the later videos aside from jumping constantly (there is a point in the chun match where you jump back then jump forward 3 times in a row, that’s 6 jumps in a row) you throw out waaaay too many psycho crushers. I know it’s tempting and a lot of Bisons do it (including me) but, you’re just throwing out hail marys with those and even though you’re sometimes doing them from a distance where they can be safe they’re still a waste of time.

Here are my matches during a tourney. be brutal!

[media=youtube]Fbs-ZFDB3nE]YouTube - BeatdownII SSFIV Quarter ShinLad[Dictator]-vs-[ChunLi[/media] vs chun
[media=youtube]A43QCznqJ9w]YouTube - BeatdownII SSFIV LSemi ShinLad[Dictator]-vs-[Boxer[/media] vs Boxer
[media=youtube]DdQKgtEFcy0]YouTube - BeatdownII SSFIV Semi ShinLad[Dictator]-vs-[Akuma[/media] vs PL
[media=youtube]fki33dF0DHM]YouTube - BeatdownII SSFIV LQuarter ShinLad[Dictator]-vs-[Rose[/media] vs Rose

From watching the last two videos, the two things that stood out to me is that you’re playing too conservatively, and you seem to get flustered and press buttons when under pressure.

You have a big part of the equation down - playing smart and conservative footsies is essential for any Bison player. However, I didn’t really feel like you got your offense going in any of those rounds. Don’t get me wrong, Bison is far from being a Rufus/Cammy style rush down character, but playing aggressively works in Bison’s favor against a great number of characters, if not all of them.

Let me put it this way - lets say you have a good knack for footsies and controlling space, and that’s the area you excel in. Against players that commit to playing a footsie war against you, you’ll defeat them convincingly. However, against players that are flat out better than you at footsies, or use characters that have arguably better footsie games than Bison (namely Rose), what do you do? On top of that, what do you do when a player is in your face rushing you down or if he’s completely zoning you out? Footsies don’t do much good when you’re too close to control space, or if you can’t even get close enough to the opponent.

Let me start with an easy example. Take Rose - she’s a moderately solid character that has awesome normals and a decent zoning game. Against a good Rose player, it will be difficult to get inside and even more difficult to edge out a win if you’re not in her face.

Seriously, what can Rose do when you get in her face and start bullying her on wake-up? Sure her normals are great, but up close Bison’s cr.short is better. She has one real “Get the fuck off me” move, EX Drill, which is an unsafe option. Even if she decides to FADC out of it to be safe, it would take 3 meters. Her U2 is a decent escape tool, but if she decides to use it on wakeup, all you have to do is sit there and block.

In your match against Rose you apply some decent pressure, but you made a few mistakes that could have turned the tide in Rose’s favor, like a random (?) mk SK after a lk SK, or jumping in on Rose while she has U2 ready.

Another big thing I noticed is that you had trouble hit confirming into BnB combos. Perhaps you were crouch teching, but there were several times where you would land a counter hit cr.short, but then follow up with nothing else. You gotta recognize those counter hits and hit confirm into extra cr.shorts or SK.

I haven’t slept in a day so I’ll wrap this up so I can knock the fuck out.

1.) Work on your offensive game outside of your footsies. Bison’s corner and rush down game are some of his strongest tools and you need to be able to utilize that. I dunno if it’s just my own personal play style, but play with NO FEAR! Impose your will upon your opponent and make them play YOUR game, not theirs.

IMO, your three best friends when establishing and maintaining offensive pressure are: cr.short, tick throws, and frame traps. Learn them, love them.

2.) Work on those hit confirms off of a CH! Not only will these score you a knockdown and some decent damage, but they’ll shift momentum in your favor.

3.) I didn’t really touch on this but work on your defense. Sometimes it’s better to just block and react to the throw if possible. I say this because several times in your set against Perfect Legend, he starts up his pressure game and lands a lot of counter hits. On almost all of them I said to myself, “Why did Shin press a button?”

Needless to say, but having a solid defense is very important (duh). Once you learn match ups better you’ll recognize the times where you should be defending better. As for now, just try and block more. If necessary, use that EX PC invincibility to your advantage during a block string - just make sure you’re not using it against someone that can punish a blocked EX PC.

Wow i must say i was really skeptical about posting on SRK but thank you sir on your constructive criticisim. I will take this advice and work on what you said.

ok peeps not the best bison video on the net but here is my first vid of me at my first tournament here in the uk at SVB 2010. my play was a shitty to say the least but ive had my first taste of tournament play and i like it so hopefully u should be watching more vids on me lol

i know if i didnt fuck up as many times as i did especially on that last teleport as i put myself in the corner i think i could have taken him as my game plan was to lame him out and annoy him. I know i should have rushed him down but hey im learnin

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@ jp night kid… so first of all you only have one vid? was it single elimination?
You jump back way way too much, and jump in too much as well. neutral jump is a much better bet in that matchup. Slow down on teleporting around so much on el. its a good idea for sure but you have to be alot more selective with it. Use it to set up other things. Grab and tick throw him way more on his wakeup. Put way more pressure on him, he has no solid reversals. Its seems kinda open ended but that seems to be most of the match you showed was those things. Use dash alot more in this matchup, and don’t be afraid to sit there and block on your wakeup, if he splashes you then it is generally easy to tell if he is gonna cross you up. Try to make him guess on your wakeup a little more, don’t tele out of his pressure so often.

hay guys. i’m terrible at this game.

iPLAYWINNER TV on USTREAM: iPlayWinner broadcasts Super Street Fighter 4, Tekken 6, BlazBlue and more from NorCal and beyond… Gaming Entertainment

my match starts at 2:22:00

Yeah dude it was only a single elim tournie i think if it was best out of three i would have clocked his game play.
thanks for the feed back Ryboy will take it on board and use it, your verry correct in what u are sayin the crazy thing is i know the match up but just didnt really think it through, i do teleport a lot as i was scared that i would have been caught in a splash loop. as i down charge too much
Also i do need to work on FADC more as i never use it just against fireball characters or if i dash i get in but i allways tend to dash back out to bait something when i just need to sit there chargin and blockin then punish. yeah i need deffo need to learn my safe jump distances

Back to the trainin room it is for me. hopefully my next vids will be to a better standard (fingers crossed)

Few obscure matches.

vs T.Hawk
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vs Adon
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Since matchups in this game determine so much off how Bison plays, I can only give you advice about your specific matchup(CAMMY). So first of all, while Bison has decent pressure, Cammy’s is better. So with that said I feel your runnaway game is the correct thing to do. But you missed many opportunities for simple Bnb combos to punish. And a none hit confirm PC allowed her to block. If she fucks up the spacing on her cannon drills or whiffs them, its a free c.lk>lk SK/mk SK/EX SK. If she hooligan specails in and you have charge its a free PC, you just have to train yourself to do it.
There are many times you through out unsafe PCs, when if fact you should of been doing safe SKs for chip. But I guess it didn’t matter much against that opponent because you guessed right almost everytime. None the less its better to make good habits rather than unsafe ones. You also threw out a bunch of unsafe slides, learn the spacing to make those safe. I feel like you know it already but a good opponent will punish you hard for those if not spaced properly.
Train yourself to use dash or walk forward and block quickly to gain space rather than using PCs and slides.
I do like your AA PCs alot though, which you seem to have pretty solid.
Other things I noticed from that video and from other videos Iv seen of yours is that you seem to have combo ability but maybe don’t trust it in battle. And rather than opting the combo you tick throw. Which is fine cause that does work, but the only way you are going to learn combos in battle is by trying them, even if you fail… it will come to you. Once you have your hands trained, I’m telling you it will work. You have the ability so why not combo? Don’t be scared to try new things.