"Now, face the mighty Bison!" - Video Critique Thread

well everybody here is my bison…use to main gouken and adon…but im feeling bison now so let me know what i need to improve on…
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Whats up fellow Dic players…been trying to train hard on Dic since SSF4 came out and would definitely welcome any comments or suggestions to get better. Here are my matches from EVO2K10:

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Not sure why I kept doing crMP into PC but I usually use crMP into SK but oh well.

@ bovined
The first time I clicked on your links it said that the link is broken and that a group of highly educated monkeys has been dispatched to solve the problem, and if I find them to give them this message. The message was a shit load of numbers and letters… WTF was that? reallly? I’m so confused right now.

Anyways back to the subject at hand, while I do like the frame traps, you seem to use them a little to much. There are times when you give up damage because you are trying to frame trap but your are already hitting your opponent. Also you seem a little linear in your play, by that I mean you don’t take advantage of Bison’s entire move set. I think you need alot more roundhouse and s.mk, also these two normals are comboable from c.mp, and I don’t think I saw you try either of those combos once. Also I saw you punishing with lp PC. Why not hp PC? Last thing was I saw you try to hit confirm a combo into PC, which if your not good at telling if you are hitting your opponent or they got the block is never a smart idea, especially with lp PC! Besides that I can’t say anything cause I wasnt at EVO :frowning: so I can’t say anything about the pressure you might have been feeling, that probably changed some aspects of how you normally play.

@Ryboy

Thanks for the feedback man! For cMP to HK I tend not to use that since I play my bro who is a Honda player WAY too much and that whiffs so I think I trained myself out of that. Is that a straight 2 hit link combo? My main problem I have with MK and HK pokes is that i have really bad reaction to projectile characters and usually get down in life by losing out to those trades but for non FB characters I am trying to get that back into my game and had some good success this week.

As for the PC I have NO idea why that keeps comboing off of my MP as I am always trying to combo into short SK. It really kills me in alot of my matches since I get punished all the time by it. Holding down the button too long maybe…not sure.

You’re negative edging the PC. Either you tend to hold the button down too long or you move the stick too early.

Yeah Bovined, c.mp>s.mk, and c.mp>s.hk are both 2 hit combos. and they do decent damage, especailly if you get a counter hit. On top of that I believe that c.mp is +4 on block so they can be good frame traps too. c.mp>s.hk is good against opponents who like to jump out of your pressure, while c.mp>s.mk is good for opponents who stay grounded. You can get reversaled by characters with invincible reversals, but I like ro use these little combos and then just use a single c.mp once in a while to keep them guessing wtf i’m actually gonna do. I mean if you have charge though SK is also a good choice off of c.mp, but it looks like you already know that.lol

Also s.mk is great against shotos because if you time it right you can stuff fireballs before the character throws it, which usually makes opponents block when they get countered, so you can dash in closer and get a better blockstring/frametrap, or just a dashin grab for an untechable knockdown.

c.mp>s.mk dmg=150, CH dmg=170
c.mp>s.hk dmg=180, CH dmg=200
CH=counterhit

i also find cr.mp > cr.mk > lk/mk/hk scissors to work quite well too. It can be escaped by jumping and reversals but does good damage and if they keep blocking you get to retain your pressure. by being put back to neutral, and if it’s a knockdown you get to push them further towards the corner and work the wake up mixup.

I honestly didn’t know about the other two lol going to have to incorporate those now lol.

Lay it on me folks.

Few matches where I played after waking up/before sleeping (hence why you guys don’t see me on much cuz that’s most of the free time I have :frowning: )
These are all losing matches and I’m always on the prowl for optimizing better positioning, chip damage, and overall strategy adaptation.

vs Honda [media=youtube]BF_IS97iQ5U[/media]
vs Gouken [media=youtube]KuxPHltzcPM[/media] (1)
vs Gouken [media=youtube]gLcO3LHVKAM[/media] (2)
vs Gouken [media=youtube]isqExxRDb20[/media] (3) I didn’t realize I was getting frame trapped until it was too late in these Gouken matches. Was unaware before…

Tony… some things I noticed in the Honda matchup are you didn’t really AA him to often. And Bison’s s.hk works great in that matchup for AA. Its just scary cause you know if you time it wrong and get CH he is gonna land some big damage. Also you used EX PC to get in on him and got punished every time, but you kept trying expecting different results or something idk. But it seems like you didn’t feel out your opponent very well. And you seemed like you were trying to rush the matchup. But against a good Honda, that shit is just slow and you have to take your time. You should play more footsies in general. Also hp HB I saw you punish a couple of times with lk SK? You can punish that shit with hk SK or EX SK.

Vs Gouken
First of all that Gouken was pretty sick! I also felt like you were trying to rush the fight at times, and you seem to use mostly specials to get in… Bison’s dash and slide are options you don’t use to get in that often. Also when you focus a fireball, IMO you should be dashing at them because it creates pressure and if you show them that you can FA dash straight throw 2 or 3 fireballs quick and grab them or combo them…well it strikes fear in their hearts!!
That will allow you to move in easier the next couple of times. Hmmmmm… last thing is that it seemed like you were letting the Gouken player controll the tempo of the match, sometimes you just have to be really patient and block for a long time. It seemed like you were hitting alot of buttons when on defense hense the constant CHs that pop up for the Gouken player.

Thats all I got for you man… hope it helps

I wanted to go for some +frame after EX-PC for throw or c.LK’s but I guess he read it because I did it stupidly. I should have tried to Ultra at the end though looking back at it now but I wasn’t sure if I had the charge by then.

I learn that you can j.hp and dash back to punish SA…
and nice punish for c.tech s.HK into c.lk 4hit combo I saw there, is kind of gimmick…

solid footsie bison is pretty scary.

@tonylew
I will say that looking at the first 10-15 seconds of each of the rounds, Gouken is generally throwing fireballs from one side of the screen while you are on the opposite side jumping over them or FA them. You should get in Gouken’s face from the start. Jumping backwards puts you in Gouken’s perfect zoning range. You can only afford to back away from non-fireball characters.
Next, as Ryboy noted, you FA quite a lot of fireballs, three in a row at one point!.. and then promptly get hit so end up losing all the grey bar and this happened two or three times. Thinking about this logically, why are you FA-ing the fireballs?.. To build up ultra meter. Why are you building ultra meter?.. So you can pull off an ultra sooner rather than later. Why do you like to use ultras?.. To knock off a ton of life. This is where the problem lies. You had four ultra attempts (with two in one round!!) and only one successful connection. For me, this is an unacceptable percentage… although the one that DID hit was spectacular :wow: IMO, unlike characters like Ryu and Rufus, Bison’s ultra is not part of his general gameplan - I only use an ultra once every six or seven rounds.
So… from just seeing these videos, my general advice would be to 1.) Stay closer to your opponent especially when you get a knock down. 2.) Forget FA-ing and using ultras for a few matches and practise relying on your normals and specials more.

no shit… bout time this thread got stickied. congrats Kerry, I wish I was that special

vs Guile
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suggestion? I mean real, I know I kind of scrub but at least start from where I should be focus on most? re-practice combo for next 3 month?
or study footsie? read more move and less jump in?

I feel Guile is pretty solid, I can’t jump (air grab/c.HP) he can punish in reaction, and can’t SK chain (SB stop them)
and EX SK is pretty risky if I saw him got EX, and SB recovery is no joke.
n.j help little since he don’t do much if I n.j, I try bait FK but they came out in wrong time, and I was thinking c.tech, which rarely happen…in fact after so many game, my brain kind of froze and don’t even know what I am playing. and wow I just saw him jump again.

Is there some place I can go to get info on how to get replays off my PS Triple, and then to youtube or something like that?

yeah go to the tech talk forums.

I’m in a rush so I can’t write a lot, but a few things:

  1. Cut back on your unsafe random stuff (unsafe Psycho Crusher especially non-EX, unsafe slide, unsafe crouching fierce in a block string?). It will get you punished for no reason.
  2. Don’t be content staying at far range. If you’re not in footsies range, Guile controls the matchup. There’s nothing Bison can do from far range and extremely little Bison can do from medium range.
  3. STOP JUMPING AT GUILE. You can only jump at Guile if you’re extremely close to him while he’s in recovery of one of his moves (or the Guile user sucks) or on his wakeup. Even at close range, I don’t think you can react to booms. I think you still have to guess them.

@ kisaku

I thought you were supposed to post videos where you lose…
Anyway, never ever do PC as the first move of a round.

I finally uploaded some videos so I can learn me some stuff. Sorry for the bad quality, best I could do. But I really appreciate any criticism/advice.

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^ just from quickly looking over a few replays i think you try to hit random u2 too often. try to connect it into a j.mp x2 or off a focus crumple. also some matchups u2 isn’t the best to use, u1 does more damage, has a quicker startup and connects just the same as u2 (j.mp x2 or lvl2 focus)
try to learn the lk link legit. turbo is lame.

when doing your links like c.mk into sk, use lk sk. lk is the best way to go when trying to apply pressure, much safer than mk , hk or ex when blocked. when lk sk is blocked you are left at 0, so both you and ure opponent are out of block stun/animation at the same time. mk, hk ex leave bison at -5/-8 frames so bison is able to be punished when the opponent blocks your sk.