Nova Question And Answer Thread

Yeah, I agree Nemo needs to work on doing solo mixups with Nova, not just EOA cause it’s all pretty seeable and easy to react to. ADD H and dash up jab are both stronger in my opinion lol

But his neutral is so good it’s retarded.

I just wish I had a 360 to play with you people :frowning: psn gets lonely sometimes.

oh I didn’t even realize you have PSN. The 360 is superior though, I kinda wish I had an XBox also :L

are there any recent videos of nemo aside from the KBR sets? or is the twitter thing just recent news?

Abegen tweeted it this morning. I think the most recent vids of him are the KBR sets, which were like last week so that’s not so surprising. Subscribe to the BlackEye channel (gotsunv) and check in when they broadcast, he’s usually there.

edit: I’m dumb

There are a lot of these, he shows up more at the end since he’s in grand finals.

Gostunv is a godlike youtube channel. Just sayin’.

Also, I’m ps3…but not currently playing Nova. Just thought you should know there’s ps3 people out here.

Also, ad far as Nova players, I used to think, way early in the game, Dragongod had one of the best Novas, I thought that around up to the time that Moons started using Nova, not that he was good right away, just that was around the time I recall other Novas catching up. Just a coincidence, but recently I’m starting to think that Moons is tied for top, as others are at least partially agreeing. His movement and mixups, when he’s on, are just on another level, haven’t seen that kinda shmart Nova shtuff since that recent-ish Combofiend vs Champ set (they play each other enough that the set was absolutely amazing, it’s somewhere on youtube)

Infrit’s on and off, Marvelo’s always pretty great, Nemo…I love him, he’s consistent as hell combo-wise, but I gotta see him over here. It is a different scene there, and the fact that he bodied Kane a bit doesn’t mean as much when the team matchup’s that bad.

what is respectable (combined) damage for nova involving a single reset using one assist (technically twice) with/without meter?

also with ideal conditions what is everyone averaging against an incoming opponent for one meter in a single combo?

im just curios as to get idea of where i should be with this stuff!

I get shitty damage because of my assist starters, but I usually only have to reset once. Off an ideal incoming hit (i.e. ambiguous crossup ADD j.H) I usually can get ~770k, give or take depending on how I use assists in the combo and red health.

Of course hard tags and TAC’s change everything.

sounds good, thank you sir! i guess being able to get 820-850k for a meter on incoming is great then!..again under ideal (when shit works!) conditions haha!

You know when you end up using all your meter to kill a character in the corner, but they end up still surviving? What do you do to end up chipping out that last bit? I was thinking :m: Pulse, but people can forward air tech out of that. Maybe after Super Nova, I could dash back, call cold star and :m: rush, but I don’t think I’ll have that much time most cases, because Super Nova’s recovery is longer than I think it is.

Nova sucks at chipping people out without meter. Hell I couldn’t even effectively chip a dude to death on incoming with a Super Nova -> XF -> Super Nova. If your opponent survives Super Nova, and they have air mobility, they’re gonna get out of there, especially if they have an aerial hyper and can DHC.

I wish I had a better answer than this, but just make sure your opponent is killed so you don’t have to play the chip game. You shouldn’t have to reset any character more than once. Spend red life on Gravimetric Blaster if you have to, activate X-factor if you really have to kill the character.

Nova force does a ridiculous amount of chip. If you don’t kill them, watch for the raw tag or DHC if you’re out of meter and can’t do Javelin+Speed Tackle for the extra chip.

Yo Nova Corps. I’m gonna be playing at a very extended training session tomorrow night, streamed at http://twitch.tv/dangerroom . It’d mean a lot to me if y’all could tune in and give some tips on how to improve. As much tech as I post, I’m still not yet solid enough at the game. Thanks in advance.

I’ll definitely try to catch it! And If I happen to miss it, i’ll look at the archives.

So here’s the archive: http://www.twitch.tv/dangerroom/b/409218529

All matches were on PS3, which kept me from doing a lot of stuff consistently, but no excuses. I think it’s regular sets for the first 2-3 hours, then it switches to a random tournament, then a few sets afterward.

First tip, you’re using the wrong colour synergy. White White White son.

I’ll have a watch at some point, i’ll give you all my Frank/Ammy incoming setups at some point too, i can already see you need stronger welcome mixups.

It’s good that there’s 3 of us here now playing the same team, we can share a lot of info.

It’s funny how the 3 of us run the exact same main and the exact same sub. Anyway, not having watched the whole video, a few things I can already point out:

  • Don’t go for Nova Slam as a high/low mix up. It’s really slow, unsafe and consumes your groundbounce right away so it kinda screws your combo over (though with ammy you can still get a triple centurion rush extension). You used it when the opponent was in the corner blocking shopping cart, you could just as easily have gone for a IOH J.L
  • Don’t end your strings with launcher, it’s very unsafe especially if it whiffs, which it did at around 0:01:40, Wesker could’ve punished that very easily but uhm he didn’t seem very good.
  • Definitely go for white colors, they’re the best. Use Ammy’s alternate if you have it :wink:
  • at 6:25 you got a ground throw and followed up with st.L after the bounce. Don’t do it, Nova’s scaling is already really bad and lights only take it down further. Go straight to st.M.

If/Once I watch more of it I’ll give you further tips though by no means I’m no master at Nova (much less Amaterasu)

I’ve been using the triple White now as well. White Dante/Strider mixups on bonne wonderland are pretty much unseeable haha.

No scrubs, brown/orange colors are where it’s at, plain and simple. Shiba Inu Ammy’s not going anywhere, and neither is Tax Collector Frank. All of Nova’s other colors are ugly. :stuck_out_tongue:

RE: Nova Slam- a lot of that was just execution/PS3 problems. I normally never do that. In combos w/Cent Rush, it does slightly more damage and doesn’t push the opponent out of the corner at random times; I hate that because it’s always the characters that need to die like Zero and Vergil.
Following up with s.L was probably an adjustment to the PS3 timing again, I didn’t want to drop stuff. I didn’t realize how bad the system would screw with me, but I wasn’t really used to it until the morning after.

Thanks for the tips! Northwest Majors is next weekend and I wanna make it out of pools if possible.

edit: I actually just realized that getting Nova Slam at the end of my strings might be a result of trying to dash with M+H. Is this a habit I should drop for Nova? Dorm was the first air dash character I learned, so I got used to doing ADDF j.L and dashing with M+H. I had to stop doing it with Doom because Butter Gun kept coming out at inopportune times…

Dashing with L+M is probably the best way of preventing it, but another thing you might want to do is not hold forward when dashing forward. It’s unnecessary since you go forward anyway when you don’t hold a direction and can give you command normals that you don’t want when you do it too fast, in this case Nova Slam.

Dang, good point. I’m not sure how I didn’t notice that was hampering my play, and I’m not sure where the habit came from either since this is the only game with a 2-button no-directional input forward dash. Maybe it’s because I default to holding back while doing a chain, but press forward instinctively when I want to dash… anyway time to break that habit too.