A little, but Fly/Unfly stuff is among the harder stuff in the game. Nova may have some basic stuff, but his good stuff requires precise timing and some solid execution.
I’ve been playing FG’s for a long time (used to live where I was a tournaments for Melee and VF4), so executional stuff is mostly second nature to me, so I understand that what I find easy other might sturggle with.
Besides, if someone is willing to learn and wants to get better, I’m willing to help. I only get irritated when people refuse to level up, like the idiots who still say Viper’s BnB’s are to hard to be practical. They aren’t too hard, you just need to level up. It’s why I’ve been grinding out the boulder loop with the coon, there nothing wrong with the combo, there’s something wrong with me.
I have a probleme with the centurion rush L loop. after a fly H loop, i relaunch the jH cent rush L, then i cant seem to link the Down forward dash jH ^^".
Okay, if that’s the case, the only two real notes I have are to do the H loop at a pretty relaxed cadence (like always) and leave a small pause after the first launch before you go into the jH>L Rocket.
The trick to the Fly/Unfly combo is to find your rhythm. After your first j:h:, quickly initiate your fly command :qcb::s: fast enough as so the opponent won’t drop out and hit :h:, but not so fast that you initiate :h: Nova Strike.
Yea…I am not the best at explaining it, but it’s all about the rhythm and timing. Bu that’s what the training room is for! Like my PE Teacher always say, Practice makes Permanent.
even then I have to cancel the nova really quick, which means a damage loss. seems that it’s not worth it unless you need to tag out nova or don’t have any red health you wanna waste to go for the beam super.
btw can you do crumble, javelin, raw tag then combo further? didn’t test it during a combo, but it works outside of it.
This is a good idea, I will play with this today or tomorrow and get back to you.
As for the Raw tag, it is totally worth it if your plan is to DHC. Super Nova does more damage then the Beam, is easier to combo into, and Bionic Maneuvers is also a high damage hyper.