How come Stinger beats it anyway?
Stinger is invulnerable to projectiles and even destroys them. Slow ass startup, though.
I dunno, 14 frames for a full-screen, safe normal seems like good startup to me. Grav Pulse H is 26 by comparison. You just need to not telegraph it or put it out while he’s airborne (and not in Thunder Bolt range).
Point Strider matchup? Been getting in a few sets online with this Strider/Strange (Bolts) player, and holy crap i’ve never felt like i have less options.
Striders Horizontal Dash Move beats Box Dash H, Bolts covers this height really well too.
Any attempt to throw pre-emptive Javelins to beat a teleport, gets Bolts to the face, which is stagger and a full combo.
Slide forward under bolts, Strider throws a satellite in your face, which bounces you into Bolts, into a teleport, into a full combo.
Air Throwing his teleports is impossible most of the time because you’re locked by Bolts as soon as you leave the ground.
Obviously if i do get a good javelin or slide then i most likely get to kill Strider, but it seems every phase of play is a guess massively in his favour, why aren’t there more point Striders?
Because his minimum damage scaling is ass and he’s guaranteed to die in one touch if he’s on point. Bolts would especially kills his scaling, he’ll need at least 2 touches to kill you (or some godlike super secret Dr Strange raw tag tech to have him do the damage),
Any ideas on the matchup though?
I’d aim for punishing strange myself via Centurion H or or Speed tackle. If he teleports without an assist I’d launcher or go for throws. Grav H should eat the first wave of bolts, though I’d have to check the durability via the guide when I get home to verify that.
You can beat out a teleport with s.L timed properly, which is probably a safer way to deal with Bolts than javelin. Also try to stay at super-jump height until he gets frustrated; the whole goal of Bolts is to keep you on the ground or at regular jump height, so get up there. And as long as you’re not flying Vajra’s not really a good option. 21%+ Grav Pulse L might be a good way to scare him out of calling Strange.
What other assist is he running?
Alternates between Iron Fist wallbounce and Missiles.
Well, I got nothing on Dragon Fang, but unless his spacing is bad with Missiles I think it’s kinda hard for Nova to discourage calling them. No shame in a random full-screen Gravimetric Blaster now and then… plus you have access to the Doom/Ammy THC!
Yo, how safe are air Nova Strikes on block? All versions. I’m trying to think of some potential frame traps I could set up.
L = -10
M = -9
H = -13 on the ground, -12 in the air
I doubt you’ll find too many worthwhile frametraps for these…
Too many? I doubt there are any AT ALL lmao
I WAS TRYING TO BE SUBTLE
when doing nova / spencer combo when i get to the dhc part how do i make sure spencer :qcf: :atk::atk: hits , especially smaller characters ?
You have to do it as late as possible. That’s also why people backdash during the crumple; gives you more time to DHC without it whiffing.
Guess people didn’t listen when I said weeks ago “all Strikes/Centurion L/M are slides and their frame data changes depending on what point you hit them” >.>;
didn’t really read much of the nova forum pretty new to the game in genral
another question why do people do S after the H otg and call specncer to get the crumple since it works without it ?
and is the input for nova fast overhead :u: airdash :df: :l: ?
I didn’t realise it was the same case with Medium Cent Rush but honestly, Light Cent Rush is so obviously a slide move in terms of hit/blockstun advantage… just try doing followups to an otg L CR in the corner outside of x-factor. (In x-factor you can actually link normals for further combos, haha)
Please link/elaborate?
I don’t play Nova/Spencer, but it’s probably because the 6H OTG is not special-cancelable, so TK canceling the S into Nova Strike requires less strict timing.
And no it’s up then straight down, but you should check the “inputs on fast j.L” thread.
Also, if you call a straight-through assist (like Plasma Beam) and do Cent Rush L at the same time, you can get a link into a full combo easily. And if for whatever reason you hit someone with it as an anti-air you can link too. It actually has a pretty big vertical hitbox.