Nova Question And Answer Thread

Guys guys guys.
Guys.

I was playing casuals against a Zero player earlier this week and he shot a lv.1 Buster at me when I was coming down with a j.H with Nova.
The buster hit the fire from his feet and disappeared.
Does anyone know if Nova’s j.H beats low durability projectiles? Because it sure looks like it.

O_o that’s…new lmao…i dont recall reading that anywhere tho

Maybe I’m going crazy, but I swear I’ve seen Infirit cancel the centurion rush h with just a jump, and if I’m not mistaken he does it on block…did I see something that wasn’t there, or anybody know how he’s doing this if I’m right?

You’re very right and I also discovered it’s possible on hit but you need certain assists.

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Thanks for the quick response! That is some interesting tech! Good to know I’m not crazy

Lmao no problem at all. I think I’m gunna do a video to explore my tech a bit more though

Seriously?! That M Centurion Rush into Super Nova cancel is crazy! So pretty much you have to cancel into Super Nova before he touches the ground?

Honestly I’m not 1OO% sure because I havent found a personal use for that tech

It seems like a cool mixup, but It does waste a meter. But if you have like 3 or 4 bars stored up it should be ok. Especially since Nova doesnt use meter like crazy

Two questions:

How does the jump cancel on a blocked Cent Rush H work? I can’t seem to figure out how to get it consistently in training mode.

Also, does anyone find it a lot harder to do the H-loop combo midscreen when you hit with a c.H? I get the combo pretty consistently with s.H, but with c.H, they’re always too far out by the third j.H in the air. Any tips?

Thanks in advance.

to get the jump cancel on block, you need a projectile to hit at the same time. I’ve gotten it to work with Task arrows or energy javelin but Infrit originally put the tech out there with drones

It’s really hard to do midscreen from any normal, really. I was under the impression most Novas werent even going for the H’s without being in or near the corner for that reason. But if Im wrong about that, someone should correct me so I’m not steering folks astray. It’s definitely possible to do, but like you said, the ‘pushaway’ midscreen is so severe, it may not be worth it unless conditions are ideal.

That said, if sH leads to ideal conditions, that’s good to know :slight_smile:

Truthfully, I land it pretty consistently anywhere on screen.

Still dont get how to control the human rocket hyper properly. Its seems like i can only change directions on hit :\

That’s pretty much it IIRC

You can control it on whiff too. Practice it. Become a better pilot dawg. Also, end the rocket hyper diagonally down instead of straight down. Less recovery frames which means it makes it harder to punish on block and easier to confirm on hit.

Do you just press buttons and a direction to “pilot” it. Im not used to using this hyper. More used to just chucking javelins and all that.

You can control by hitting two buttons and a direction at the same time, kinda like M.O.D.O.K’s super. Rocket Super is very very good.

how do you do h loops midscreen? The opponent seems to move back a bit after each hit.

It’s very spacing dependant (maybe even character dependant).I usually do it if I managed to nail them with a perfect IOH j.L because that means that I’m at point-blank range and they’re grounded so it can work but if I’m not feeling confident I just go for an easier combo