So, with recent talk of there possibly being a patch next year for UMVC3 (which actually makes sense…new systems coming out…them not making a new Marvel…systems can’t play the previous one’s games…more than likely having to do w/e they gotta do to make the current game work on new systems…blah blah) I’m curious as to what kind of changes you all want to see for Nova…All I ask is if you’re going to incorporate a buff, try to balance it out.
Random buffs that came to mind in the lab:
Give Nova a beam for his projectile…his super is so why not his regular ones? He does some little ass fart for a blast (w/out using all red health)
EITHER:
-Make it so the non-red health ones start up slower (like bolts of ballsack slow but JUST A BIT faster or unibeam kind of speed) and more red health = faster start up (like disrupter fast but a little slower) + the regular properties they already have. Also make it like plasma beam/unibeam: farther = less damage
OR
-Make it like Spencer’s armor piercer: closer = faster start up and vice versa (farther = longer start up). Red health just buffs damage and gives it the same properties as right now and the opposite of plasma/unibeam…farther you are, the more damage it does…it makes sense imo…reward for being able to successfully do it from a distance…He’s an energy manipulator…Maybe if they do this, a nerf could be if you do it with a H pulse infront of you, you blast it away (that way the “reward” of more damage for distance isn’t broken and the slower start up for distance doesnt make it usless from a distance) and possibly have the shield cause a trade of some sort? Something like if you do a no red health beam with a no red health shield, the shield is gone and the beam is regular…red health shield and no red health beam, part of the shield’s durability get blasted and the beam is regular. This way with 1 shield on screen w. red health you get a max of like 1 shield, 1 beam, 1 javelin before you gotta put up another shield.
-Maybe only characters with a crouch height of like below Nova’s abs can duck it without red health and the red health one can only be avoided by like Wolverine and smaller? This way it isn’t as wack as bolts but still usable during the game.
-Make the new beam an assist make the slowest version an assist instead of his wall bounce rocket punch. As the assist, only red health buff as an assist can be more damage…no stagger or wall bounce
-It would be mad cool if he could absorb projectiles (like Viper’s focus attack) and instead of taking normal damage it chips away at what he has and just leaves red health (like when you hit an assist or when Haggar uses his lariat) but that might be OD.
-Another buff, I would like to actually be able to beat projectiles when I react to them/read them with my PROJECTILE INVINCIBLE SUPER >_<. Not saying I want a fullscreen Bionic Arm but lord have mercy…please just give me the average projectile’s start up frames in frames of invincibility in the beginning or something like that.
-Maybe nerf his airdash a bit…if we wanna look at the speed ratio as 25-75 (the beginning and acceleration), make it like 32-68 and slightly nerf the overall speed…that way box dash H isn’t so stupid and derpy and maybe this can slow down his instant overhead speed…I’m a Nova player and all but DAMN that shit is ridiculously fast lol
-Adjust the way hitstun deterioration works with him…Like damn…1 extra L, M, or H and his j.S whiffs and shit lmaoo. If this is the case, then slightly nerf his all around damage…adjusting his hitun can make double fly-unfly free and things of that nature…This will also compensate for tweaking his fireball which might not work in combos the same way…with a beam and the adjusted air dash…uh, let’s not give Magneto players a new main XD.
Overall, I feel like these changes would make Nova bit more viable in other spots and give people FORCED to play Magneto and Doom a little more of an option for an assist. It’s not that much of a bad look either because they have to sacrifice using M Centurian Rush for unblockables/combos to get a beam while possibly having a free slot to replace the projectile assist they were using…more team possibilities. Imagine if Yipes was still able to play Dante Vergil Nova because of this?
Thoughts? And what other ideas do you all have in mind…I know overall most of us feel like he is fine as he is but I’m curious as to what kind of balances you would make.