"Nothing like a good workout!" Paul Combos and Framedata (v2013)

There is a “notation glossary” at the beginning of the combo list :wink:

Lazy people being lazy :stuck_out_tongue:

Yay, I could update the combo thread (I don’t even know with what, I copied a local text file).<br><br>I’m curious if we have more viable combos to find out. If we could link c.mp / s.mp xx Mortar after Raze that would be huge. <br>

I had to jump on to say a huge thanks to zUkUu for the first two posts. Amazing work, just what a player new to a character needs and wants, but rarely finds on these forums. I’ve been maining Hwo&Hei for awhile, but since #2013 I’m getting on dat damage bandwagon and adding Paul to my stable. His anti-air and anti-fireball combos are so easy even I can do them, and he hits like a truck.

[676] (ch) EX Smasher, s.HP xx MP Mortar Punch, s.hp xx Super Art

DAT DAMAGE.

So it seems you can combo s.hp xx mortar after an EX Smasher after all. It’s a tight link tho. Gotta update those combos then.

I wish far st.HP would crumple on crouching CH. There would be many more interesting combos if that was the case.

dat 3x EX CADC loop. :stuck_out_tongue:
It’s possible to charge a normal smasher to EX version before he crumples to the ground, but that doesn’t seem to have any use.

You can also charge EX to super for a 1-bar super.

EX Sway has never any sort of invincibility. I get beaten (even by lows) all day long.

Chain-frame data

~cl.MP: +4 / 0
~cl.MK: -3 / -7
~cl.HP: -4 / -10
~cl.HK: -7 / -12
~s.MP: -2 / -6
~s.MK: -10 / -14
~s.HP: -4 / -14
~s.HK: -15 / -20
~c.MP: -5 / -9
~c.MK: -3 / -7
~c.HP: -5 / -20
~c.HK: hard knockdown / -18

I’m gonna abuse c.LK > cl.MP even more now.

Hey, we have a halfway decent low option now. Not amazing but at least it works.

c.MK~s.HK is SOMEWHAT safe against some characters as well, despite being -20, because the knockback is ridiculous. I mostly use c.MK xx MP Mortar, but not abusively, since it can be reacted to.

You used to be able to link st.LP after that c.LK~cl.MP chain pre-2013 :frowning: Too bad you now have to use cl.LK~cl.MP chain to link cr.LP after, which is not a low option and thus is not as useful.

EX Raze: Invincibility 1-16F
EX Shredder: Invincibility 1-9F
Cross Art: Invincibility 1-11F
EX Sway: 3F strike invulnerability

EX Sway seems to have really lower invulnerability without a pause. However, it has just a real shitty hurt box. Low hitting moves that have a decent hit box will beat it out clean (Elena c.MP for instance).

Lets say you were using Nina and did her bnb juggle combo which wouldn’t allow you to do tag cancel cl.hp xx Hk Shredder, cl.hp HK Shredder because you woudln’t have the juggle points. I think the best combo in that case would be:
tag cancel - HK Shredder, cr.hp xx HP Smasher.

Please correct me if I’m wrong.

That’s form tagging off Paul, not tagging in.