Framedata
<h2 align=“center”><font face=“Impact” size=“7”><u><b>Combos</b></u></font></h2><h2><b>Notation</b>:</h2>[000] = Damage<br>[~000] = Cross Art damage depends on team partner (all combos are done with max damage possible [380 Damage with Hugo])<br>s. = (Far) Standing<br>cl. = Close Standing<br>c. = Crouching<br>j. = Directional Jump<br>nj. = Neutral Jump<br>xx = Cancel move with<br>, = Link<br>~ = Chain<br>LP/LK/HK/EX etc = Light, Medium, Heavy or EX version respectively<br>CADC = Charge Attack Dash Cancel<br>(ch) = Counter Hit<br>() = After a Switch Cancel that launches the opponent high into the air<br> <br> <br><h2>[-Meterless-]</h2><b>Single Hit</b><br>[170] MK shredder, Launcher<br>[280] Raze, HK Shredder, Launcher<br>[286] MK Shredder, cl.mp, s.hp xx Smasher<br>[356] Raze, HK Shredder, cl.hp xx Smasher<br>[413] MP Sway, c.mp xx Raze, HK Shredder, cl.hk xx Smasher<br> <br><b>Close (Punish, after jump in, wake up etc)</b><br>[329] cl.mp, c.mp xx Raze, HK Shredder, Launcher<br>[349] cl.mp, c.hp xx Raze, HK Shredder, Launcher<br>[359] cl.hp, c.mp xx Raze, HK Shredder, Launcher<br>[348] cl.mp, c.mp xx Raze, cl.mp, s.hp xx Smasher<br>[349] cl.mp, c.hp xx Raze, HK Shredder, Launcher<br>[362] cl.mp, c.hp xx Raze, s.lp, f.mp, s.hp xx Smasher<br>[372] cl.hp, c.mp xx Raze, s.lp, f.mp, s.hp xx Smasher<br>[368] cl.mp, c.hp xx Raze, cl.mp, s.hp xx Smasher<br>[378] cl.hp, c.mp xx Raze, cl.mp, s.hp xx Smasher<br>[385] cl.mp, c.hp xx Raze, cl.mp, s.hp xx Smasher<br>[383] cl.mp, c.mp xx Raze, HK Shredder, cl.hk xx Smasher<br>[384] cl.mp, c.hp xx HK Shredder, f.mp, cl.hp xx Smasher<br>[403] cl.hp, Raze, HK Shredder, cl.hk xx Smasher<br>[403] cl.mp, c.hp xx Raze, HK Shredder, cl.hk xx Smasher<br>[404] cl.mp, c.hp xx Raze, c.lp xx MP Mortar, cl.hp xx Smasher<br>[413] cl.hp, c.mp xx Raze, HK Shredder, cl.hk xx Smasher<br>[414] cl.hp, c.mp xx Raze, c.lp xx MP Mortar, cl.hp xx Smasher<br> <br><b>Far (whiff punish, footsie etc)</b><br>[373] c.mk xx Raze, HK Shredder, cl.hk xx Smasher<br>[403] s.hp xx Raze, HK Shredder, cl.hk xx Smasher<br> <br><b>Corner</b><br>[330] df.hk~P~P, c.mp, c.hp xx Smasher<br>[372] cl.mp, c.mp xx Raze, c.mp, c.mp, c.mp, cl.hp xx Smasher<br>[392] cl.mp, c.hp xx Raze, c.mp, c.mp, c.mp, cl.hp xx Smasher<br>[402] cl.hp, c.mp xx Raze, c.mp, c.mp, c.mp, cl.hp xx Smasher<br> <br><b>Counter Hit</b><br>[192] df.hk~P~P<br>[222] f.hp~df.hk~P~P<br>[341] f.mp, HK Shredder, cl.hk xx Smasher<br>[429] Mortar, HK Shredder, cl.hk xx Smasher<br>[458] far s.hp CADC, cl.mp, c.hp xx Raze, HK Shredder, cl.hk xx Smasher<br>[465] far s.hp, LP Mortar, HK Shredder, cl.hk xx Shredder<br>[472] far s.hp CADC, cl.hp, c.mp xx Raze, HK Shredder, cl.hk xx Smasher<br> <br><b>Anti Air (ch)</b><br>[178] LK Shredder, Launcher<br>[262] LK Shredder, c.hp xx MP Mortar<br>[264] LK Shredder, cl.hp xx Smasher<br>[286] c.hp CADC, cl.hp xx Smasher<br>[294] LK Shredder, s.mp, s.hp xx Smasher<br>[386] c.hp xx MP Mortar, s.hp xx Smasher<br> <br><b>Tag</b><br>[290] Launcher, HK Shredder, Launcher<br>[313] Launcher, s.lp, f.mp, s.hp xx Smasher<br>[316] Launcher, cl.mp, s.hp xx Smsher<br>[322] Launcher, cl.mp, s.mp, c.mk xx Smasher<br>[343] Launcher, cl.mp, f.mp, s.hp xx Smasher<br>[366] Launcher, HK Shredder, cl.hk xx Smasher<br>[369] Launcher, c.lp xx MP Mortar, s.hp xx Smasher<br>[399] Launcher, cl.mp xx MP Mortar, s.hp xx Smasher<br>[429] Launcher, cl.hp xx MP Mortar, s.hp xx Smasher<br> <br> <br><h2>[-1 Meter-]</h2><b>Single Hit</b><br>[296] EX Shredder, cl.hp xx Smasher<br>[300] EX Sway, j.hk, Launcher<br>[310] EX Sway, HK Shredder, Launcher<br>[376] EX Raze, HK Shredder, cl.hk xx Smasher<br>[406] EX Sway, LP Mortar, cl.hp xx Smasher<br>[443] MP Sway, c.mp~s.hp xx EX Smasher, HK Shredder, cl.hk xx Smasher<br>[449] EX Sway, s.hp xx HP Mortar, s.hp xx Smasher<br>[450] MP Sway, c.mp~s.hp xx EX Mortar, HK Shredder, c.hk xx Smasher<br> <br><b>Close (Punish, after jump in, wake up etc)</b><br>[373] cl.mp, c.hp xx EX Smasher, HK Shredder, Launcher<br>[413] cl.mp, c.mp~s.hp xx EX Smasher, HK Shredder, cl.hk xx Smasher<br>[420] cl.mp, c.mp~s.hp xx EX Mortar, HK Shredder, cl.hk xx Smasher<br>[443] cl.hp xx EX Mortar, HK Shredder, cl.hk xx Smasher<br>[443] cl.hp, c.mp~s.hp xx EX Smasher, HK Shredder, cl.hk xx Smasher<br>[449] cl.mp, c.hp xx EX Smasher, c.mp xx HP Mortar, s.hp xx Smasher<br>[450] cl.hp, c.mp~s.hp xx EX Mortar, HK Shredder, cl.hk xx Smasher<br>[456] cl.hp, c.mp xx Raze, cl.hp xx EX Mortar, s.hp xx Smasher<br>[459] cl.hp, c.mp xx EX Smasher, s.mp xx MP Mortar, s.hp xx Smasher<br> <br><b>Far (whiff punish, footsie etc)</b><br>[410] c.mk~s.hp xx EX Smasher, HK Shredder, cl.hk xx Smasher<br>[418] c.mk~s.hp xx EX Mortar, HK Shredder, cl.hk xx Smasher<br>[433] s.hp xx EX Smasher, HK Shredder, cl.hk xx Smasher<br>[443] s.hp xx EX Mortar, HK Shredder, cl.hk xx Smasher<br> <br><b>Corner</b><br>[386] EX Sway, HK Shredder, cl.hp xx Smasher<br>[388] cl.mp, c.mp~s.hp xx EX Raze, c.mp, c.mp, c.mp, cl.hp xx Smasher<br>[408] cl.mp, c.hp xx EX Raze, c.mp, c.mp, c.mp, cl.hp xx Smasher<br>[414] EX Sway, cl.hp CADC c.mp, c.mp, cl.hp xx Smasher<br>[418] cl.hp, c.mp xx EX Raze, c.mp, c.mp, c.mp, cl.hp xx Smasher<br>[456] cl.mp, c.hp xx Raze, cl.hp xx EX Mortar, cl.hp xx Smasher<br> <br><b>Counter Hit</b><br>[471] s.hp xx EX Sway, LP Mortar, cl.hp xx Smasher<br>[489] s.hp, s.hp xx EX Smasher, HK Shredder, cl.hk xx Smasher<br>[497] s.hp, s.hp xx EX Mortar, HK Shredder, cl.hk xx Smasher<br>[511] s.hp, s.hp xx EX Smasher, s.mp xx HP Mortar, s.hp xx Smasher<br> <br> <br><h2>[-2 Meter-]</h2><b>Single Hit</b><br> [550] MP Sway, c.mp xx Raze, HK Shredder, cl.hk xx Super Art<br><br><b>Close (Punish, after jump in, wake up etc)</b><br>[520] cl.mp, c.mp xx Raze, HK Shredder, cl.hk xx Super Art<br>[538] cl.mp, c.hp xx Raze, cl.hp xx HK Shredder, Super Art<br>[540] cl.mp, c.hp xx Raze, HK Shredder, cl.hk xx Super Art<br>[550] cl.hp, c.mp xx Raze, HK Shredder, cl.hk xx Super Art<br>[550] cl.hp xx Raze, HK Shredder, cl.hk xx Super Art<br>[559] cl.mp, c.hp xx HK Shredder, c.hp xx MP Mortar, Super Art<br>[574] cl.hp xx HK Shredder, c.hp xx HP Mortar, Super Art<br>[582] cl.hp xx HK Shredder, cl.hp xx MP Mortar, Super Art<br> <br><b>Far (whiff punish, footsie etc)</b><br>[387] c.mk~s.hp xx Super Art<br>[413] s.hp xx Super Art<br>[522] c.mk xx Raze, HK Shredder, cl.hk xx Super Art<br>[550] s.hp xx Raze, HK Shredder, cl.hk xx Super Art<br> <br><b>Corner</b><br>[467] df.hk~P~P, c.mp, c.hp xx Super<br>[476] cl.mp, c.mp xx Raze, cl.mp, cl.mp, cl.mp, cl.hp xx Super Art<br>[485] cl.mp, c.mp xx xx Raze, cl.mp, cl.mp, cl.hp xx Super Art<br>[496] cl.mp, c.hp xx Raze, cl.mp, cl.mp, cl.mp, cl.hp xx Super Art<br>[505] cl.mp, c.hp xx Raze, cl.mp, cl.mp, cl.hp xx Super Art<br>[506] cl.hp, c.mp xx Raze, cl.mp, cl.mp, cl.mp, cl.hp xx Super Art<br>[515] cl.hp, c.mp xx Raze, cl.mp, cl.mp, cl.hp xx Smasher<br>[566] cl.mp, c.hp xx HK Shredder, cl.hp xx LP Mortar, Super Art<br>[582] cl.hp xx HK Shredder, cl.hp xx LP Mortar, Super Art<br> <br><b>Counter Hit</b><br>[431] df.hk~P~P xx Super Art<br>[441] f.hp~df.hk~P~P xx Super Art<br>[496] f.mp, HK Shredder, cl.hk xx Super Art<br>[584] Mortar, HK Shredder, cl.hk xx Super Art<br> <br><b>Anti Air (ch)</b><br>[432] LK Shredder, cl.hp xx Super Art<br>[449] LK Shredder, s.mp, s.hp xx Super Art<br>[454] c.hp CADC, cl.hp xx Super Art<br>[501] LK Shredder, c.hp xx MP Mortar, Super Art<br>[541] c.hp xx MP Mortar, s.hp xx Super Art<br> <br><b>Tag</b><br>[501] Launcher, cl.hp xx Raze, Super Art<br>[521] Launcher, HK Shredder, cl.hk xx Super Art<br>[527] (), j.hk, HK Shredder, Super Art<br>[546] Launcher, cl.mp xx MP Mortar, cl.hp xx Super Art<br>[558] (*), j.hk, cl.hp xx MP Mortar, Super Art<br>[576] Launcher, cl.hp xx MP Mortar, cl.hp xx Super Art<br> <br> <br><h2>[-3 Meter-]</h2><b>Single Hit</b><br>[464] EX Shredder, cl.hp xx Super Art<br>[531] EX Raze, HK Shredder, cl.hk xx Smasher<br>[547] EX Sway, j.hk, HK Shredder, Super Art<br>[561] EX Sway, LP Mortar, cl.hp xx Super Art<br>[577] EX Sway, LP Mortar, HK Shredder, Super Art<br>[596] EX Sway, s.hp xx HP Mortar, s.hp xx Super Art<br>[602] EX Sway, j.hk, s.hp xx HP Mortar, Super Art<br><br> <br><b>Close (Punish, after jump in, wake up etc)</b><br>[551] cl.mp, c.mp xx EX Smasher, s.mp xx MP Mortar, s.hp xx Super Art<br>[555] cl.hp xx Raze, c.hp xx EX Smasher, Super Art<br>[564] cl.mp, c.hp xx EX Smasher, HK Shredder, cl.hk xx Super Art<br>[571] cl.mp, c.hp xx EX Smasher, s.mp xx HP Mortar, s.hp xx Super Art<br>[572] cl.mp, c.hp xx EX Mortar, HK Shredder, cl.hk xx Super Art<br>[574] cl.mp, c.hp xx EX Smasher, HK Shredder, cl.hk xx Super Art<br>[~580] cl.mp, c.hp xx Cross Art<br>[581] cl.hp, c.mp xx EX Smasher, s.mp xx HP Mortar, s.hp xx Super Art<br>[590] cl.hp xx EX Mortar, HK Shredder, cl.hk xx Super Art<br>[594] cl.hp xx Raze, cl.hp xx EX Mortar, s.hp xx Super Art<br>[~625] cl.hp xx Cross Art<br> <br><b>Far (whiff punish, footsie etc)</b><br>[550] c.mk xx EX Smasher, HK Shredder, cl.hk xx Super Art<br>[570] c.mk xx EX Smasher, c.mp xx HP Mortar, cl.hp xx Super Art<br>[580] s.hp xx EX Smasher, HK Shredder, cl.hk xx Super Art<br>[~595] c.mk xx Cross Art<br>[600] s.hp xx EX Smasher, s.mp xx HP Mortar, s.hp xx Super Art<br>[~625] s.hp xx Cross Art<br> <br><b>Corner</b><br>[541] EX Sway, c.hp CADC, c.mp, c.mp,cl.hp xx Super Art<br>[543] EX Sway, cl.hp xx LP Mortar, Super Art<br>[~640] cl.mp, c.hp xx Raze, c.mp, cl.hp xx Cross Art<br>[~643] cl.mp, c.hp xx Raze, cl.hp xx Cross Art<br>[~653] cl.hp, c.mp xx Raze, cl.hp xx Cross Art<br> <br><b>Counter Hit</b><br>[626] s.hp, s.hp xx EX Smasher, HK Shredder, cl.hk xx Super Art<br>[632] s.hp xx EX Sway, LP Mortar, HK Shredder, Super Art<br>[633] s.hp, s.hp xx EX Smasher, s.mp xx MP Mortar, cl.hp xx Super Art<br>[~642] s.hp, s.hp xx Cross Art<br>[~713] Mortar, HK Shredder, Cross Art<br>[ ~734] s.hp, MP Mortar, HK Shredder, Cross Art<br> <br><b>Anti Air (ch)</b><br>[557] c.hp xx EX Mortar, HK Shredder, Super Art<br>[~608] LK Shredder, cl.hp xx Cross Art<br>[~630] c.hp CADC, cl.hp xx Cross Art<br> <br><b>Tag</b><br>[580] Launcher, c.hp xx EX Mortar, HK Shredder, Super Art<br>[~636] Launcher, cl.mp, s.hp xx Cross Art<br>[~650] Launcher, HK Shredder, Cross Art<br> <br> <br><h2>Switch Cancel</h2>You can switch cancel Shredder, Raze, EX Sway, EX Smasher and any groundbounce [f.mp, Mortar]. The best way to switch cancel is to end your combos with a HK Shredder loop:<br>[298+] Launcher, HK Shredder, HK Shredder xx TAG<br>[318+] EX Sway, HK Shredder, HK Shredder xx TAG<br>[335+] cl.hp xx Raze, HK Shredder, HK Shredder xx TAG<br>[349+] cl.hp, HK Shredder, cl.hp xx HK Shredder xx TAG<br>[375+] cl.hp, EX Smasher, HK Shredder, HK Shredder xx TAG<br>[385+] cl.hp xx EX Mortar, HK Shredder, HK Shredder xx TAG
reserved
Nice.
There’s nothing much to say right now; we’ll have to test everything and make changes accordingly.
BTW, I think far st.HP crumples on CH, but only when opponents are standing?
You’re right. Funny, I never noticed. Then again, I didn’t used Paul’s far s.hp often AND it had to be a counter hit AND the opponent had to be crouched…
Man, I wonder when the patch will hit exactly :< There is SOOOO much to test! Ò_Ó
Work, Work
Patch has arrived (lol it’s 2:51 am here xD)
-Forward Walk is soooo fast compared to vanilla x)
-c.hp CADC is ridiculous fast.
-dat CH smasher sound xD
-already found a bug: EX Smasher doesn’t counter hit when charged via CADC. Normal counter hit can still occur.
No EX charge move does. Otherwise it would always get the CH bonus.
I mean, you charge it. walk around, then do ex smasher.
so awesome new combos possible now <3
OMG RAZE IS INSANE!!!
Yeah, I know. EX charge moves does not get the CH bonus from EX charge. If it did, it would always hit CH when you activated it. Doesn’t matter if it’s the same EX activation or not. Personally I think they could’ve just made the dash rigger the CH bonus instead of the charge move hitting EX, but whatever.
I don’t mean EX CADC. I mean normal Smasher (hold) Dash. It does for Hugo and Sagat.
OMG XBL wth are you doing
Anyways, ty for the post. I’ll test things out later.
EDIT: I forgot I had a PS3. YES
DLed. Testing stuff now.
BTW, it never CHed for Paul if you did normal charge -> get EX -> dash -> hit with an EX move in the previous version.
Huh, you’re right. Error told me it went for everyone, so I assumed it did. Only ever tried it with Paul XD
I haven’t done corner combos yet x) Nice!
Raze is broken. I love it. For 2 bars he can get some serious damage done now.
I had a feeling, since c.hp looked rather long on the recovery side on block. Haven’t digged into it. Good to know. Will try to confirm the exact frame disadvantage tomorrow.
OMG PAUL IS SOOO GOOD NOW! lol
Yeah Raze is really strong lol. and it feels like his st.Lp to cr. mk combo has gotten a lot easier! So meterless paul is doing about 300- 350. Overall, paul is too solid!
I just did a legit CADC combo1!!! x)
Launcher, c.hp CADC, c.mp xx Smasher. there is more possible I guess, but it’s really hard to do.
OMG
[588] j.hp, cl.hp xx Raze, cl.hp xx HK Shredder, Super Art x)
Raze -> st.LP -> cr.HP CADC -> cr.HP xx Smasher. With raw Raze it does the same damage as cl.st.MP -> far st.MP -> cr.MK with the only advantage being meter gain lol
EDIT: just did Raze -> st.LP -> cr.HP CADC -> cl.st.HP xx Smasher. My god that’s difficult :lol:
I was able to do Launcher -> st.LP -> cl.st.HP CADC -> cl.st.HP xx Smasher. Does 313 damage from raw without gems.
and
Launcher -> cr.LP -> cl.st.MP -> take a frame step forward -> f+MP -> far st.HP xx Smahser. Does 334 damage from raw.
Of course, there’s always cl.st.MP -> cl.st.MP -> far st.HP xx PS after launcher, which does 343 damage…
You can do Raze, HK Shredder, cl.HK, PS. Is hella easy and does good damage.
[366] Launcher, HK Shredder, s.hp xx Smasher
lol HK shredder is nuts.
Hk Shredder, Launcher xD
Paul has those combos now!!!