Rayray knows how to play, but he wants to swag on people too much, and needs to simplify his playstyle so that he doesn’t drop things so much. i personally hope he doesn’t, he’s fun to watch because of this.
I learned magneto’s tac infinite just by playing around with it, and without consulting youtube to watch it done before attempting it. In fact, i came up with 3 down tacs where the actual repitition part is the same but with different starters, one of those starters don’t use the special unfly variation. I also came up with my own side tac starter, and my up tac starts the way i always see it start (H hyper grav) and involves a delayed ADDF,H,fly instead of the fly,H,AD,H,ADDF,H variation.
Why I mention this is because, everyone is noticing chrisg is running a side morrigan team of morrigan/magneto/doom. This shows the difference between rayray(good player) and chrisg(great player). Chrisg is using that team because of how stupid easy mags TAC infinite is, and less drops leads to a lot more deserved victories. By no means is it better than morridoom/vergil though, but it doesn’t provide an actual beam assist if that matters any to chrisg.
That 5 vergils in the top 16 makes me laugh though, as 4 of them were in top 8. I don’t feel vergil is a must have character like phoenix was in vanilla, but it definitely means he’s a problem that needs to be considered when building your team, just like anti-phoenix tech.
RayRay’s like 19, I say let him swag for a bit until he gets hungrier. If he can consistently get top 8/top 16 while swagging on fools then he’ll be a nightmare once he buckles down.
Also I’m in utter disbelief that someone has the audacity to claim that one of the best young players in the scene “doesn’t know how to play the game.” lmfao
this thread should just be closed honestly
I understand where the op and various others are coming from since this game gets precedence over other games due to the flashy lights and capcom ownership, but there is clearly nothing productive coming from this thread. It’s just a bunch of people who don’t even understand the game to a reasonable extent complaining about things that we already know. . . aside from the vanilla>ultimate thing. I’m open to opinions and all, but that’s just a fucking retarded opinion. If you had let vanilla go for another few months, it would be unplayable. Dantes would be killing off everything and gaining 5 meters for phoenix, and he’d be unapproachable with his completely invincible hammer+haggar assist. DHC glitch was derpy as fuck and a 4 year old could have done ABC kill combos with it. Haggar, tron, and akuma basically made every other assist worthless in the end game. Phoenix was unstoppable because you could practically build 5 meters from just letting your first 2 characters die.
I’ve really grown a new appreciation for Marvel over the last year, and Evo only served to convince me I should play it. before then I shared the opinion you hear from everyone - this game is stupid, it’s a random guess hit confirm into character death, guess wrong and next character dies, X factor, etc. in other words “a bad and dumb game that any five year old can be good at.”
what I’ve seen developing over the last year and what I saw at Evo was not that. movement and defense are so important. shit that looks random and completely retarded, these good players are dealing with effectively. it just means the threshold for playing well is pretty high.
I think it’s worth investing time into. I’ve never thought that before. To me UMVC3 looks like a game that is really developing into something worthwhile. And serves as a great contrast to a lot of other modern fighters which have been going in a direction I’m not much a fan of.
yes, please convince yourself that marvel 1 and 2 are like rocket science compared to disney vs capcom 3, that was an accurate description for the MvC series in comparison to other games that were made before 2008 and also games that were made by these legendary companies called “Not Capcom”
Not alot of fighting games are hard at an entry level. fireball shoryuken, AHVB, etc…easy stuff.
putting it all together at a high level is what differentiates the games’ level of ease. everyone loves to say mvc3 is so stupid and easy and shit but its still the same top players winning tournaments. stop blaming the game you play and get better at it or go do something else.
Let’s get this out of the way. I am a scrub. That being said, I have been a fan of the vs. series since X-men vs. Street Fighter. I play marvel 3 because it IS less complicated than most games out there. I know a few basic(Marvel 1 basic) combos with the characters I love to play like Ryu, Dante, Wesker, and Ammy. And for a casual player like myself, that’s fine when I’m just hanging out with friends. People say that Marvel 3 is for noobs. I think that’s a good thing. It gets people into fighting games and gives scrubs like me a chance at winning against more advanced players.
I play UMVC3 because I’m more into the fast pace fighting games. SSF4 is cool I love that game too but it’s too slow pace. Immediately dropped SSF4 when MVC3 came out. The learning curve for UMVC3 is a lot higher (imo) than other fighting games.
plus SSF4 and SFXT are for people who are slow and dumb : P
Because there are endless amounts of combos you can do. Some of them are on my post I posted. Seeing new and exciting Tech and combos hypes me up, even tho people spam (Plasma Beam, Rapid Slash etc) and troll.
Because there are endless amounts of combos you can do. Some of them are on my post I posted. Seeing new and exciting Tech and combos hypes me up, even tho people spam (Plasma Beam, Rapid Slash etc) and troll.
I play this game because it puts you and someone else against each other with litterally millions of variable.
vanilla marvel was broken
i could dhc and kill every character with my dante dead pool hulk team
ahhhh i love the salt also.
theres so much of it to go aroundddddd
UMvC3 LOOKS like it’s a ton of fun. On paper, level three xfactor comebacks and game breaking setups should make the game more unpredictable and engaging. In reality, the game is an exercise in frustration. The mixup on incoming character is especially problematic.
I personally prefer the button setups for the earlier “vs” fighting games. Almost everything conformed to my earlier knowledge of SF games. Sweeps are low HK, anti air normals are assigned to buttons you would expect, etc. Once you figure out the launchers and specials you can move onto more advanced tactics. With this game you have to learn every new character from scratch. The first time I tried to play Sentinel I was lost.