Northwest VFers

More Shun Stuff:

u+K+G
(same move as u+K, but theoretically 1 frame faster because of hop-check)
One of Shun’s best moves. It beats low attacks easily, especially low punch. The only drawbacks is that the move is punishable (-13 on block, opponent has guaranteed high punch strings, low punch, throws, and 13 frame attacks) and it’s very linear and punishable when evaded (not all linear attacks are punishable when evaded–this one is punishable). But it’s the combo launcher that’s useful at all drinking levels including perfectly sober:

  • at 0 drinks, u+K+G --> f+P+K is a good drinking combo.
  • at any time, you can do damage with
    u+K+G --> hold F (for remainder of combo) --> P(G) (whiff) --> P(G) (hit) --> KK (again, remember that you are holding F the whole time in this combo after u+K+G hits).
  • Given the last combo, if you have more drinks, KK continues with KKPK

Chouwan (QCF+P --or-- df,f+P)
Has always been integral in Shun’s game. One of his safest and best launchers. Fast, safe, damaging when it hits. Furthermore, its range is deceptive–it reaches in further than most opponents would expect. Learn your chouwan combos and get used to using this in your games, especially if you can punish a whiffed attack.

df+P+G
This isn’t just a positioning throw. This is practically Shun’s #2 throw because of good guaranteed damage if you follow it up with qcf+P (or df, f+P if you prefer). It’s part of the Shun dogma for an eternity, but this staple play (surprise exchange --> chouwan uppercut) is still a central part of Shun’s game and a great way to do damage while also pushing the opponent further towards a wall or ring out.

P+K+G
Just because this move doesn’t have a built-in followup string doesn’t make it less useful than f+P+K+G. At mid-range, many high attacks will whiff against this quick sip and a chouwan (qcf+P) is easy to land after such whiffs. At mid-range, I’ll often punish a rising attack because I’ll be at just the right range for the rising attack to whiff and yet a chouwan will connect.

K+G
Great move, I recommend any and all Shun players to integrate this move into their game if they haven’t already. It’s a freaking evil move as a hopping half-circular mid kick (will punish opponents who dodge to Shun’s back). Furthermore, you have many games you can play after using this attack–particularly stance based games.

db+K
Always a good low attack that guarantees a knockdown with db+KK if the first kick hits. Semi-safe because you can G-cancel into falldown. While you can be hit when doing the fall-down option, the damage is limited and there are games even from that situation (I believe the K rising attack from this position is a launcher).

df+P, b
GET USED TO USING THIS FOR STANCE GAMES! Shun’s back-turned SKK stance is EVIL! And this is the fastest way to get into this stance and you can do it from the start of the match. Shun’s P+K from BT SKK stance is the sabaki from hell that can destroy many unseasoned opponents. It’ll eat so many mid and high attacks it’s absurd. If you do sabaki an attack, hit P again to stun the opponent, then KKPK to finish them off. GREAT DAMAGE. But that’s not all… Learn all of Shun’s move from BT SKK (Back-turned Sou Koku Kyuu stance), most of them are very useful for various situations.

If you master BT SKK, there are many other places you can initiate it from strings such as b,f+P,P+K,b or b,f+P,P,P+K,b etc… It becomes a very evil game, though one that takes time and practice to use well.

Shun is quite fun :slight_smile:

-Chanchai

Want to let the Portland players know that I’ll be at Versis to play VF5 (not working) on Thursday, from 6pm-9pm.

I’ll pitch in towards helping players that really want to play, but money is an issue.

Also, for the Seattle players, maybe we can arrange some Portland vs. Seattle online matches sometime, especially if we ever get regular meetings going :slight_smile:

-Chanchai

P.S. The address for Versis is:
1356 NW Civic Drive
Gresham, OR 97030

that would be pretty bomb, for me my days off are usually Tuesday and Friday, so if anyone is down for some games by all means hit me up whichever way you can.

Goes ditto for me too Nick.

I wanna vist Ore. anyways but this is more of an incentive.

SEATTLE! We have 2months to get ready for PDX and anyone who else(pretty please) might show up.

I mentioned this before and thought I would bring it up again, with the majors and all, but we should set up another station with VF. I figure another setup would help alot since their are multiple setups of Marvel and ST, so I think we should have one for VF as well. Sure not that many people play it but I it’s hard to get into a game with only one setup with a handful of people who are good while the rotations are long.

I think this would’ve helped earlier(still not too late?)to generate more interest.

Hmmm… despite already disagreeing slightly in Preppy’s thread, now that you put it that way, I agree, Mike. Wonder if we could just set it to dojo, and try and walk anyone who’s interested through some of the basics. Or maybe not… hard to do anything organized with all the different games that go on, lol.

What was up with last time at Preppy’s and people losing my retarded ass Jacky? LOL

At some of the VF get-togethers, I try to set some rotation rules depending on how many people there are (and how many setups).

Generally standard match rules, but best 2/3 matches and a 4 win-streak cap (so top player has to rotate out after beating 4 consecutive opponents, sometimes I might lower this to 3).

If there are more than one setup and the intention is to have more people play different matchups… Then there isn’t a line devoted to a setup, but rather a single line that goes into the next available station. This, combined with the win-streak cap, tends to encourage diverse matches.

Also, another variation is to have single matches, but the rules changed to best 4/7 or 5/9.

-Chanchai

because Jacky is retarded. Two negatives equal a positive haha

That dude is a 3d magnus.

A much needed bump.

I just want to say that Seattle as a whole has gotten a lot better at their game. Those that have been placing in the top 3 consistantly (Mike and Clayton) along with all of the newcomers to the game as well (the Julian’s, Mandel, Ryanloop and Greg all have gotten a lot better) It’s nice to see that you guys are getting better. I say you guys because (and please do not take this as me being arrogant or anything like that because I’m not intending this to come off like that) in the first couple of tournaments that we ran at Zach’s I didn’t really had to be super focused on my matches, but you guys have adapted and practiced on your own game and it really shows each time I sit down to play. As of the last three tournaments I’ve had to come with my rusty A game just to be able to hang with you guys, and still coming up short! I say rusty cause I’m going to be real honest here, I haven’t been playing much. Of course it didn’t help that I left my memory card at Zach’s but yeah, I guess I need to step it up a notch and bring something new to the table eh?

Also what happened to all the other heads that showed up about a month ago? Rob, Ed, Zach, PLUMMER and company where you guys been at?!?!?!?!

hopefully i’ll make it next time… been “playing” real life vf.

i’m online most of the time in the evening though, someone lead me away from rbsv2 and rock band!!

I wrote a VF lecture in the Thursday Night Fights thread because it’s been the focus of my Thursday Night VF Sessions.

The article is about the very basic, but strong, Punch --> Throw sequence.

-Chanchai

just played some good games with Femto… he’s got this absolutely brutal combo with El Blaze that starts with a stomach crumple, then he does a throw where I’m facing backwards and staggered, then he hits and does a throw where fall down and get back up, and walk around in a little circle, then fall down again. Total over 80%. Makes the pedigree setup look like nothing!

What I can do against that? I tried to shake out of the stagger but I’m still being hit from behind… can I break the thows he’s doing?

Scary!

Almost all of those games you won were against me, not Femto. :sad:

I got maybe 2 wins though. :karate:

Hmm, wish I knew what sequence that was…

At the start, it sounds like he’s doing a low throw on you when you get stomach crumpled. Whenever you get crumpled, you should make a habit of inputting low-throw escapes (I even do this against characters without low throws, just to nurture the habit). You really can’t do much else in a crumple situation, so might as well input low throw escapes.

Against El-Blaze, you escape his low throws with d+P+K+G (works on one of his low throws) or df+P+K+G (works on two of his low-throws). Sounds like Femto is using df+P+K+G low throw.

Another note, when you escape throws or low-throws, I recommend beginners do a backdash or something similar. It’s usually a fairly neutral situation, but people new to escaping throws sometimes get surprised at getting hit right away with something tricky.

Hope this helps :slight_smile:

-Chanchai

Oh yeah, that’s El Blaze’s power combo… Mike gets me with it all the time, and it’s usually a match ender. Chanchai is right, it’s a low throw where he jumps over you (frame advantage, but no damage), then he kicks you in the back to cause stagger, then a punch that crumples (it causes counter hit because of the stagger, same as your pedigree combo), and then another low throw off the crumple.

There’s a couple ways to break this… the first is to just learn what move he’s crumpling you with to allow the first low throw, and just block it. This is difficult, takes some yomi, but crumple moves are slow, so it’s not that hard. Second way is to escape the first low throw… maybe Femto can say which direction it is, I’ve never pulled this off. Also worth noting, don’t sit in crouch guard for extended periods against El Blaze or anything, anything to avoid the low throw when he doesn’t crumple you. I’ve had a lot of success getting mike to just whiff that throw by learning to stop fuzzying against him, for example. (I also find it much easier to escape standing throws for some reason, which also leads me to find success in the “don’t fuzzy” option, but that’s just me)

If you’re past that point, and El Blaze got the first throw off, and is behind you, you’re probably screwed, but it’s not guaranteed. As soon as he kicks to cause stagger, you can actually break this stagger, and prevent the second crumple. This isn’t too hard at all, and is how I most often get out of the combo… you’re still gonna eat some damage, because the punch will be guaranteed while you’re back turned, but it won’t counter hit, so you can prevent the final throw. I believe the final low throw is back-turned, so it can’t be escaped, so if you don’t break the stagger, it’s all over.

I had the honor of playing against MasaRED last night on Live and had a blast! Jealous of Washington… You guys had YOSUKE, now you have Masa!

Anyways, Masa’s Shun is so much fun to fight against. So solid and forces me to give it my all and gamble at times.

I look forward to many more matches and maybe even some good ol’ offline VF :slight_smile:

-Chanchai

Are you guys not comming to Preppy’s anymore? I was way dissapointed there was no VF, I had practiced that more than ST…

Yeah, sorry I didn’t make it this last friday. I posted up that I’d be late on Preppy’s thread, but turned out the plans I had beforehand ran about 2 hours later than I had expected when I made that post, so I couldn’t have gotten there before, like, 3AM… didn’t see worth the trouble. Really sucked, I was looking forward to at least getting some casuals in.

Anyway, I should definitely be there next time. Too bad noone else is willing to run the tourney except me;;

Who is this masa guy, and what’s up with getting him to go to Zach’s!!!

I was a bit dissapointed that we didn’t have enough bodies to run a VF tournament this go around…would’ve gotten some casuals in but they were playing arcana heart on the big screen?? o_O???