I mean SF4 is SF, it’s got depth. I don’t like 1 frame links either but the alternative is what? SFxT?
IMO MVC3 is the best game Capcom has put out in a while. I know most people won’t agree because they want their grown man sit on down back and build meter turtle shit but as far as creativity and possibility of innovation, it doesn’t get better than Marvel. I can understand why people don’t like that as well though, I hate losing to stuff I didn’t know about just as much as the next guy, but I mean, when everything is a known factor, it’s really fun. It’s just stuff like losing to resets I’ve never seen like at RESE that can be frustrating at times, but it’s all smoke and mirrors, once you’ve seen it once, that’s it.
It’s either that or get dive kicked and jabbed into DPs and ultras, your choice. They both got their merits, but I really don’t think the perfect game is ever going to rear it’s head, if that’s what you’re waiting for.
I don’t think Marvel is a bad game, except for the Toshinden 2 levels of damage. I just don’t like that style of game all that much though. I might appreciate it more if I played it, I just didn’t expect anything good.
Also isn’t that the one game Ono didn’t do?
As for alternatives- I’d play Arcana over any Capcom game right now, or even Blazblue. Waiting for KOF though, though that’s gonna be a learning curve for me.
Thanks I’ll get with my guys this weekend and find out the specifics of what we need. I will also check out Sirlins site. I’ll let you know what they say, thanks for the help btw. Making a game is a up hill battle.(-_-")
Yo! Shouts out to Toshinden 2 damage!! Shit was stooopid!!lol MVC3 to me is cool but UMVC3 looks like the whole package at last. H VS H mode looks dope as hell. I don’t care if its a second mode or banned at tourney or not.It looks fun and innovative, which is pretty much what the genre needs right now. Do we really wanna play another game that plays exactly like the games we have been playin for 20 plus years???no.
The Gem system for SXT looks interesting I guess, sure is a lot of systems in this game, but whatever. I like that they are lookin at stasis changing elements and modes,means they are thinking out side of the Hadoken Shoryuken turtle fest. Can’t really say until I try one of these new games. Seth also said they have plenty planned for after SXT, so who know how crazy it will get by the time STF5 rolls around. But yeah Kof 13 is more hype than these games.
Arcana Heart’s Arcana system,Melty Blood’s Moon Phase system,and CVS2’s grooves are great!! AS were A3’s Izms. The more player/character verity and styles the better. Now every match won’t be the same lame ass juggle into the same lame ass Ultra Combo/mini CGI movie, over and over again. I for one embrace this kind of change and feel excited about these additions to Capcom Fighting games,actually its about time.:party:
You know what I like about Marvel? The fact that it’s so goddamn unforgiving to people who can’t (or won’t) block for shit. You got hit, eh? Think you’re gonna lose 20% like in 4? Nope. That character’s dead, and maybe your next character too. Sure, you have XF to fall back on, if you ever land without dying so you can use it.
There are things I don’t like, yes, but overall I have more fun playing it than anything else Capcom right now. The Phoenix nerfs by themselves will make zoning a more viable strategy, and the lack of DHC Glitch combined with lower health and higher damage will make team building a more creative process. Ultimate is shaping up to be really good.
MvC3 is very unforgiving. From a non competitive stand point its a really fun game to play. Competitively unless you’re into that type of game it can seem really stupid at times. One touch and your character is dead, then you’re left at a disadvantage. Gonna have to pull something out to level the playing field again. That’s where having good character selection and coming up with different strategies for different situations can come in handy. MvC3 is a love it or hate it game. Whatever the reason someone has to play or not play it is completely understandable.
Arcana and Blazblue are a couple of good alternatives. I do like the fact that in games such as those instead of watching over half your health reduced in a single combo while you’re making a sandwich you can burst out of them. Of course you can’t do this continuously, but at least you’re not bent over the entire match.
On the subject of KOF I too will be on that. Still learning myself, but I’m interested to see just how much the game grows in the community.
I’m liking more and more how Ultimate is looking and regretting even more that I wasted 60 bucks on a demo. H vs. H looks so much fun I might play that more than the regular mode. As for X-Factor burst I think that would be cool as a default to X-Factor. Some would disagree, but I see it going two ways if it was. Either XF to stop a damaging combo or use XF to cause big damage. XF could be used defensively or offensively. Player’s choice.
On the subject of playing different games that’s mainly the reason I’ve started having any interest in SFxT lately. At first it looked liked a Capcom TTT2 style game, which I began to think was just something less of something better. Then pandora appeared and that didn’t get me excited the least bit. But with the gems I’m curious as to how this may work out. Like you said “Arcana Heart’s Arcana system, Melty Blood’s Moon Phase system,and CVS2’s grooves” all those added so much diversity to a single game. People want to stick to the same thing, which may entitle to each his own, but don’t immediately shun something because its different. SFxT may just be the most unique game Capcom has ever put out in a while. Let’s see what else is to come from this game until its released.
That might be neat. If XF could be used during hitstun/untechable time as a burst, with a trade off of no damage boost, or perhaps a reduced duration. If they removed the timer completely maybe make it relatively safe, but perhaps if they keep it have it unsafe as shit on whiff like an arcsys burst. Dunno how strong an option like that would be, but there are a couple of ways to attempt to fairly implement something like that.
Oh sorry, I must have confused you with your girlfriend then. The facial hair between you two always mixes me up.
And there is no “Smashboards” FE community that tells anybody how to play.
But saying that you think FE is easy because you played normal mode and lost 90% of your characters is like going to a Mario Kart board and saying “this game is way too fucking easy, I played 50cc mode and fucking stomped the CPU”.
Not that I’m saying Mario Kart is difficult or that’s what Shinso was doing, but you’re not to going to get props for that.
Also in the case with games like FE or Devil May Cry and God or War, etc. developers put the time into making difficult modes for a reason. For someone to claim a game is too easy without even TRYING those modes…well, what kind of credibility should they have in terms of judging the game?
Or it’s like coming here, only having played SF4 on a competitive level and saying “All SF is boring and shallow…hold d/b all day…blah blah”.
Not that I expect any of this to make any sense to you since you don’t play FE or Street Fighter, but I figured even your dumb ass at least deserved an explanation.
I just don’t like FE being called hard because 90% of it’s difficulty comes from the artifical can never lose a character literally everyone I know plays it like this, and the early mid game point before you have your team leveled up enough. So you can get trolled by 1 critical hit by the final boss that had a 1% chance of hitting, because critical hits do triple damage WORST DESIGN DECISION IN FE EVER. Basically I want spirits like in the Robot wars games so I can actually control random luck then they can make the game actually difficult to compensate for the fact I can’t be TROLOLOLOLOLED like you can in FE. A really cool feature is the random stat growth like I looked it up on that play though where you know I said I fucked up and trained the wrong people…yeah looks like I didn’t just the stat growth feature gave me a huge middle finger so I had to train up a different party. It is pretty cool because it can make who is really strong different every play though, or dick over your 1 character your abusing in one play though so you have to try different things on every play though.
Seriously though play the robot wars games on the GBA, and Battle moon wars on the PC, they are better games. Advance wars is pretty good too.
In RPGs it is where beating the game requires alot of forthought, and preplanning along with perfect execution. Random chance != hard, if there is no way to control or manage it, it is merely artificial difficulty. Much like old games having no continues and the like it isn’t that the game is hard it is that you have to play for 2 hours again to practice the part you currently find hard. some old games were hard on top of this which just made it ughhhh.
FFXIII did a great thing of forcing everyone who played RPGs the boring way where you grinded and mashed attack to win, a medium difficutly RPG you couldn’t grind yourself out of and actually had to think, the only problem was once you figured out the best pattern or 2 in the game it was mearly doing the same thing over and over and over and over for the rest of the damn game :(.
Playing a game mode in a game is part of the game. Choosing what to do or not do on your own is not. I don’t know how many times I have to say this, clearly we’re past ignorance and you’re just plain old fucking stupid.
First I’m fat, now my girlfriend has facial hair, what next? Neither of these are factually accurate nor remotely insulting. Just kinda stupid. They sound like jokes from a deleted scene in South Park. Call me trash in fighting games or something. If you’re going to be original, at least make sense or be funny about it. The vagina comment would’ve been fine without blubbery. Better yet, just stick to cliches if you really can’t think of anything.
We’re still on this? Well when you’re ready, feel free to pull the tampon out of your ass cause it’ll help alleviate.some of the butthurt. (<— There you go, see? Cliche.)
If I missed something you said, lemme know. Pretty sure that covers it though. Next.
What the? I can’t even begin to guess what this means.
Regarding Fire Emblem and Dark/Demon’s Souls etc, these games are pretty easy if you use the Internet (gamefaqs, forums, youtube). Pretty much everything is easy at that point. If you can play something like FE7 or Dark Souls start to finish without consulting some sort of “what to do, what not to do” guide and still say the game isn’t hard, well…sounds mostly to me like “I’m amazing and the rest of you suck”. Good for you then, now go beat Wizardry V on the SNES or Dungeon Magic on the NES. I could not see realistically beating those games without some form of outside help or save states. Holy shit.
Anyway, everything is easy when you look ahead of time to see what you have to do. That’s the generation we’re in now, though. Fire Emblem can still screw you over with the RNG however lol. Oh, and your main character wants to hit the boss? Oh, boss gets a critical, GET BODIED
Though, I think that a good bit of the difficulty of FE is self-imposed on my end as well. I didn’t let anyone die and using pre-promotes didn’t seem kosher.