d3v
July 25, 2016, 9:59pm
81
Smashbro29:
d3v:
Eternal:
Also, none of this accounts for new comers. It actually is significantly detrimental to new comers who join later. You buy SFV in 4 years not only do you have 4 seasons of characters to catch up on, likely meaning you can’t reasonably buy them all with FM, but you also have 4 years of costumes DLC to buy. Meanwhile, you could buy SSF4 on it’s own saving yourself $65 since you automatically got the vanilla costumes and characters. If you started with Ultra than you just saved yourself ~$90 since you’d get all of the characters from vanilla/super/AE for $40 on top of the new characters. SSF4 was skipped on PC so you had to go from Vanilla to AE meaning you automatically saved $40 there.
So, in summation, you would actually spend more under the circumstances you’ve stated and it could get even worse than it currently appears to be.
They’ll probably release year end “editions” (what you’d often call “definitive” or “game of the year” editions) with the past seasons content down the line.
Because the CPT itself costs alot to run despite the fact that Capcom doesn’t earn anything directly from the events themselves. And before anyone else brings up the DOA 5 Battle Royal, take note that what they pay out in those events barely equals what Capcom puts out for one event - Team NINJA is spending $15,000 in total for the Battle Royal, $1,000 per event plus $6,000 for the final at NEX XVII which is equal the the $15,000 pot bonus that Capcom adds to each Premier Event (not including the $50,000 for Evo and $250,000 for Capcom Cup).
There is no way that the retail sales of the game alone can cover that. Not for a game that’s supposed to last for at least 5 or so years in the competitive circuit. What we have here instead is something that’s supposed to be a symbiotic relationship between the CPT and the DLC where the CPT is supposed to help promote the game and sell DLC, while the DLC is supposed to help fund the CPT.
But why do I care about a pot bonus for a SFV tournament? Just about the same people are going to go and play their heart out anyways which is what I care to see. I could care less if they get paid a lot in the end.
I’m not trying to be mean, I’m really not understanding this.
Because it allows for everyone involved to actually be able to dedicate their time and effort to doing something they love. I’m not just talking about the players too. Even TOs, etc. benefit.
For example, I used to have to run poverty tournaments with barely any prize pool, and for me and my co-organizers to put up anything as large as a regional major (our first Philippine nationals had about 160 players) cost us a fair bit of money that was only offset by someone donating a venue. Fast forward to last year with us getting a CPT ranking slot (Manila Cup 2015) and we now actually have sponsors willing to pay us money to get the event going, and it’s even better this year with even more sponsors coming on board (and XSplit even flying in Champ, Ricki and Justin) - all because of the prestige that being attached to the CPT brings.
This year, we have more CPT events than there are weeks in a year. That’s alot of doors opened for a number of TOs and players from regions around the world thanks to the CPT.
d3v:
Smashbro29:
d3v:
Eternal:
Also, none of this accounts for new comers. It actually is significantly detrimental to new comers who join later. You buy SFV in 4 years not only do you have 4 seasons of characters to catch up on, likely meaning you can’t reasonably buy them all with FM, but you also have 4 years of costumes DLC to buy. Meanwhile, you could buy SSF4 on it’s own saving yourself $65 since you automatically got the vanilla costumes and characters. If you started with Ultra than you just saved yourself ~$90 since you’d get all of the characters from vanilla/super/AE for $40 on top of the new characters. SSF4 was skipped on PC so you had to go from Vanilla to AE meaning you automatically saved $40 there.
So, in summation, you would actually spend more under the circumstances you’ve stated and it could get even worse than it currently appears to be.
They’ll probably release year end “editions” (what you’d often call “definitive” or “game of the year” editions) with the past seasons content down the line.
Because the CPT itself costs alot to run despite the fact that Capcom doesn’t earn anything directly from the events themselves. And before anyone else brings up the DOA 5 Battle Royal, take note that what they pay out in those events barely equals what Capcom puts out for one event - Team NINJA is spending $15,000 in total for the Battle Royal, $1,000 per event plus $6,000 for the final at NEX XVII which is equal the the $15,000 pot bonus that Capcom adds to each Premier Event (not including the $50,000 for Evo and $250,000 for Capcom Cup).
There is no way that the retail sales of the game alone can cover that. Not for a game that’s supposed to last for at least 5 or so years in the competitive circuit. What we have here instead is something that’s supposed to be a symbiotic relationship between the CPT and the DLC where the CPT is supposed to help promote the game and sell DLC, while the DLC is supposed to help fund the CPT.
But why do I care about a pot bonus for a SFV tournament? Just about the same people are going to go and play their heart out anyways which is what I care to see. I could care less if they get paid a lot in the end.
I’m not trying to be mean, I’m really not understanding this.
Because it allows for everyone involved to actually be able to dedicate their time and effort to doing something they love. I’m not just talking about the players too. Even TOs, etc. benefit.
For example, I used to have to run poverty tournaments with barely any prize pool, and for me and my co-organizers to put up anything as large as a regional major (our first Philippine nationals had about 160 players) cost us a fair bit of money that was only offset by someone donating a venue. Fast forward to last year with us getting a CPT ranking slot (Manila Cup 2015) and we now actually have sponsors willing to pay us money to get the event going, and it’s even better this year with even more sponsors coming on board (and XSplit even flying in Champ, Ricki and Justin) - all because of the prestige that being attached to the CPT brings.
This year, we have more CPT events than there are weeks in a year. That’s alot of doors opened for a number of TOs and players from regions around the world thanks to the CPT.
I understand that you like to defend capcom, but what do you have to say about the premium costumes not coming with all colors unlocked, in order to purposely frustrate fans so that they may spend even more money on all of the colors?
d3v:
Smashbro29:
d3v:
Eternal:
Also, none of this accounts for new comers. It actually is significantly detrimental to new comers who join later. You buy SFV in 4 years not only do you have 4 seasons of characters to catch up on, likely meaning you can’t reasonably buy them all with FM, but you also have 4 years of costumes DLC to buy. Meanwhile, you could buy SSF4 on it’s own saving yourself $65 since you automatically got the vanilla costumes and characters. If you started with Ultra than you just saved yourself ~$90 since you’d get all of the characters from vanilla/super/AE for $40 on top of the new characters. SSF4 was skipped on PC so you had to go from Vanilla to AE meaning you automatically saved $40 there.
So, in summation, you would actually spend more under the circumstances you’ve stated and it could get even worse than it currently appears to be.
They’ll probably release year end “editions” (what you’d often call “definitive” or “game of the year” editions) with the past seasons content down the line.
Because the CPT itself costs alot to run despite the fact that Capcom doesn’t earn anything directly from the events themselves. And before anyone else brings up the DOA 5 Battle Royal, take note that what they pay out in those events barely equals what Capcom puts out for one event - Team NINJA is spending $15,000 in total for the Battle Royal, $1,000 per event plus $6,000 for the final at NEX XVII which is equal the the $15,000 pot bonus that Capcom adds to each Premier Event (not including the $50,000 for Evo and $250,000 for Capcom Cup).
There is no way that the retail sales of the game alone can cover that. Not for a game that’s supposed to last for at least 5 or so years in the competitive circuit. What we have here instead is something that’s supposed to be a symbiotic relationship between the CPT and the DLC where the CPT is supposed to help promote the game and sell DLC, while the DLC is supposed to help fund the CPT.
But why do I care about a pot bonus for a SFV tournament? Just about the same people are going to go and play their heart out anyways which is what I care to see. I could care less if they get paid a lot in the end.
I’m not trying to be mean, I’m really not understanding this.
Because it allows for everyone involved to actually be able to dedicate their time and effort to doing something they love. I’m not just talking about the players too. Even TOs, etc. benefit.
For example, I used to have to run poverty tournaments with barely any prize pool, and for me and my co-organizers to put up anything as large as a regional major (our first Philippine nationals had about 160 players) cost us a fair bit of money that was only offset by someone donating a venue. Fast forward to last year with us getting a CPT ranking slot (Manila Cup 2015) and we now actually have sponsors willing to pay us money to get the event going, and it’s even better this year with even more sponsors coming on board (and XSplit even flying in Champ, Ricki and Justin) - all because of the prestige that being attached to the CPT brings.
This year, we have more CPT events than there are weeks in a year. That’s alot of doors opened for a number of TOs and players from regions around the world thanks to the CPT.
So it pays the people running the events and makes more of them. Ok.
Edit: The DLC price is still ridiculous and it being PS4 only is the dumbest thing ever.
SFV/Capcom has been saying Sony is master race for a while. They don’t totally dick PC like NRS, but it’s obvious favoritism for Sony.
It’s ironic because the PC version is better in just about every way.
Not for me. I can’t play on PC without crazy rollback in every match, whereas on PS4 it runs pretty smooth online. Plus those alt tabbing issues I’m sure inevitably holds the PC experience back since AFAIK it hasn’t been fixed. The offline version of the game is admittedly better, but I don’t personally care for the mods or slightly sharper graphics.
In general it’s not really ironic. Sony is the one that paid the way for the game to exist so Sony exclusive deals is par for the course.
kylebr
July 26, 2016, 7:23am
87
d3v:
Smashbro29:
d3v:
Eternal:
Also, none of this accounts for new comers. It actually is significantly detrimental to new comers who join later. You buy SFV in 4 years not only do you have 4 seasons of characters to catch up on, likely meaning you can’t reasonably buy them all with FM, but you also have 4 years of costumes DLC to buy. Meanwhile, you could buy SSF4 on it’s own saving yourself $65 since you automatically got the vanilla costumes and characters. If you started with Ultra than you just saved yourself ~$90 since you’d get all of the characters from vanilla/super/AE for $40 on top of the new characters. SSF4 was skipped on PC so you had to go from Vanilla to AE meaning you automatically saved $40 there.
So, in summation, you would actually spend more under the circumstances you’ve stated and it could get even worse than it currently appears to be.
They’ll probably release year end “editions” (what you’d often call “definitive” or “game of the year” editions) with the past seasons content down the line.
Because the CPT itself costs alot to run despite the fact that Capcom doesn’t earn anything directly from the events themselves. And before anyone else brings up the DOA 5 Battle Royal, take note that what they pay out in those events barely equals what Capcom puts out for one event - Team NINJA is spending $15,000 in total for the Battle Royal, $1,000 per event plus $6,000 for the final at NEX XVII which is equal the the $15,000 pot bonus that Capcom adds to each Premier Event (not including the $50,000 for Evo and $250,000 for Capcom Cup).
There is no way that the retail sales of the game alone can cover that. Not for a game that’s supposed to last for at least 5 or so years in the competitive circuit. What we have here instead is something that’s supposed to be a symbiotic relationship between the CPT and the DLC where the CPT is supposed to help promote the game and sell DLC, while the DLC is supposed to help fund the CPT.
But why do I care about a pot bonus for a SFV tournament? Just about the same people are going to go and play their heart out anyways which is what I care to see. I could care less if they get paid a lot in the end.
I’m not trying to be mean, I’m really not understanding this.
Because it allows for everyone involved to actually be able to dedicate their time and effort to doing something they love. I’m not just talking about the players too. Even TOs, etc. benefit.
For example, I used to have to run poverty tournaments with barely any prize pool, and for me and my co-organizers to put up anything as large as a regional major (our first Philippine nationals had about 160 players) cost us a fair bit of money that was only offset by someone donating a venue. Fast forward to last year with us getting a CPT ranking slot (Manila Cup 2015) and we now actually have sponsors willing to pay us money to get the event going, and it’s even better this year with even more sponsors coming on board (and XSplit even flying in Champ, Ricki and Justin) - all because of the prestige that being attached to the CPT brings.
This year, we have more CPT events than there are weeks in a year. That’s alot of doors opened for a number of TOs and players from regions around the world thanks to the CPT.
Good for you, but I still think Capcom can’t afford that. We are not talking about Valve or Blizzard, Capcom is still struggling financially. SFV poor launch, sluggish pace to fix issues (some of them still not fixed), even with Sony backing the project it seems like they didn’t have enough money. They should have chosen their priorities more wisely.
The game sold extremely poorly so they are trying to make up for the missed sales by price gouging the few people that actually like SF5 enough to toss more money at the unfinished game.
All the DLC except the bonus color are on PC.
This level of gouging would be understandable if they made the base game free.
But yet they expect to justify these prices on TOP of a $60 game purchase? Does Capcom want to kill Street Fighter or somethin’?
And I thought Smash’s DLC was kinda absurdly-priced… at least that game had a full game’s worth of content at launch.
What we got with SFV was less than a Super Nintendo title.
d3v
July 26, 2016, 8:39am
91
Tiberious:
This level of gouging would be understandable if they made the base game free.
But yet they expect to justify these prices on TOP of a $60 game purchase? Does Capcom want to kill Street Fighter or somethin’?
And I thought Smash’s DLC was kinda absurdly-priced… at least that game had a full game’s worth of content at launch.
What we got with SFV was less than a Super Nintendo title.
Except multiple games this generation have heavy DLC components despite having $40 to $60 retail prices. Factoring in the cost of making games these days, plus inflation ($60 today is worth less than $60 ten or even just 5 years ago) means that this is how most games in the AAA space now recoup their development costs.
d3v:
Tiberious:
This level of gouging would be understandable if they made the base game free.
But yet they expect to justify these prices on TOP of a $60 game purchase? Does Capcom want to kill Street Fighter or somethin’?
And I thought Smash’s DLC was kinda absurdly-priced… at least that game had a full game’s worth of content at launch.
What we got with SFV was less than a Super Nintendo title.
Except multiple games this generation have heavy DLC components despite having $40 to $60 retail prices. Factoring in the cost of making games these days, plus inflation ($60 today is worth less than $60 ten or even just 5 years ago) means that this is how most games in the AAA space now recoup their development costs.
Yeah but it’s very obvious WHY AAA development is becoming a massive problem these days.
That’s probably why again hitting these prices when you are struggling like no one else and expecting to be tossing out massive amounts of money isn’t a good thing.
Just like the others, I don’t think the push to E-Sports is ultimately a good idea considering how Capcom continues tweaking the costumes, camera angles and overcharging costumes and stages…only to be tossing around $50K-$100K of money they can barely afford…
I mean League of Legends wasn’t making millions or billions when it was just released nor did it have huge tournies either. Capcom honestly should have just taken their time or released an Early Access version of SF5 for tournies only if they SERIOUSLY wanted the game out for the CPT of this year…
Honestly, the money from the $25 CPT package should be honestly used less for the CPT itself and more of improving the game itself.
d3v
July 26, 2016, 9:23am
93
Xhominid:
d3v:
Tiberious:
This level of gouging would be understandable if they made the base game free.
But yet they expect to justify these prices on TOP of a $60 game purchase? Does Capcom want to kill Street Fighter or somethin’?
And I thought Smash’s DLC was kinda absurdly-priced… at least that game had a full game’s worth of content at launch.
What we got with SFV was less than a Super Nintendo title.
Except multiple games this generation have heavy DLC components despite having $40 to $60 retail prices. Factoring in the cost of making games these days, plus inflation ($60 today is worth less than $60 ten or even just 5 years ago) means that this is how most games in the AAA space now recoup their development costs.
Yeah but it’s very obvious WHY AAA development is becoming a massive problem these days.
That’s probably why again hitting these prices when you are struggling like no one else and expecting to be tossing out massive amounts of money isn’t a good thing.
Just like the others, I don’t think the push to E-Sports is ultimately a good idea considering how Capcom continues tweaking the costumes, camera angles and overcharging costumes and stages…only to be tossing around $50K-$100K of money they can barely afford…
I mean League of Legends wasn’t making millions or billions when it was just released nor did it have huge tournies either. Capcom honestly should have just taken their time or released an Early Access version of SF5 for tournies only if they SERIOUSLY wanted the game out for the CPT of this year…
Honestly, the money from the $25 CPT package should be honestly used less for the CPT itself and more of improving the game itself.
Except some of these “improvements” can’t be implemented until after the season is over.
Also, some of the money is going towards improvements for the game, which is part and parcel of the whole CPT/Esports thing. Remember, no money from DLC means no patches, fixes, etc. Things like AE2012 and SFxT2013 are exceptions to the rule, and I’d argue that they were paid for the previous DLC for those games.
No regrets. Not particularly interested in any other alts for the near future, potential Juri ones pending
On that note, I wish SF4 had the individual character option. I don’t think I’ve/I’ll ever use Viper for example
DevilJin_01:
Not for me. I can’t play on PC without crazy rollback in every match, whereas on PS4 it runs pretty smooth online. Plus those alt tabbing issues I’m sure inevitably holds the PC experience back since AFAIK it hasn’t been fixed. The offline version of the game is admittedly better, but I don’t personally care for the mods or slightly sharper graphics.
In general it’s not really ironic. Sony is the one that paid the way for the game to exist so Sony exclusive deals is par for the course.
That’s all anecdotal though. That could be something with how your network is handling the different devices or something.
“slightly sharper” try “as sharp as you want forever and all time”.
The alt tabbing stuff isn’t anecdotal and still a real problem for PC ATM. I was gonna try and mess with some router stuff, but easier to just play PS4 version.
I feel like there’s games that are better worth pushing graphics for than this game any ways.
DevilJin_01:
The alt tabbing stuff isn’t anecdotal and still a real problem for PC ATM. I was gonna try and mess with some router stuff, but easier to just play PS4 version.
I feel like there’s games that are better worth pushing graphics for than this game any ways.
Handling your router is just as easy for both.
Oh and it’s cheaper on PC and works with infinitely more pads.
I only play one character and his premium sucks. I would buy Necalli’s but that’s it. The only premiums I have are the season pass ones.
I only got the season pass because I had $17 left on my amazon gift card effectively getting it for $13. I used some of my amazon gift card balance to buy SFV so there was no money spent. I really only spent $13 on this game. Maybe that’s why I like it so much…lol.
I bought the stages and story costumes with fight money.
We basically paid $60 for a demo guys, get used to it
Most demos don’t have 16 (about to be 21 tonight) characters. You don’t even get half as many characters in KOFXIV’s demo.