What Capcom is doing with the dlc content is seriously nowhere nowhere nearly as bad as some of you folks make it sound. Do none of you seriously play any other genres of games? When you objectively compare them to multiple other genres try to come back to me and make a claim that Capcom is still the* “worst of them all.*”.
Some people on here said that LoL is F2P, which of course is a yes, however earning a Hero of your choice (especially if they’re worth 6300 IP) takes an eternity for a New Player (matches last at least 20 minutes or greater, you do the math), all the while you can play for free, but as a new player you’re stuck with rotating heroes every week.
Most people I’ve been around or in general simply opt out to buy Heroes in these situations because of how much grinding is required to just obtain a single character for free, and if you’re looking to only the Free Route, well than Good luck because the amount of time invested is going to be absurd considering the amount of IP (150-200 IP for win of day, but averaging around 50 IP if you win, and remember games last at least 20 minutes) that would be needed.
Costumes I’ve seen in LoL range from $10-30, and let’s be completely honest here because $30 for a costume is complete bullshit. I still remember the New “Megaman” like Ezreal costume when it first came out was running for $30 and people were like “Yeah, this price isn’t so bad.” however these same individuals would be bitching about SF:4’s $15 pricetag upgrade on 5 new characters being too expensive. Hypocrite much?
In the Long Run, you will end up paying More to Play LoL than you would in SF:V, this is due in part because of the amount of Heroes in LoL and the amount of Skins that one may optionally want to buy. When I used to play this League, I had a roster of 31 characters on my account which was deemed “small” in comparison to most people considering most on average has at least half the amount of heroes or more, I had only less then 25% of the cast and that was 31 remember.
Yes, I would be lying if I said I got all of them through IP (Not including the optional costumes I also bought). The roster back then was already at like 114, so imagine 2016 currently? If you were specifically just a F2P player, get Real Man, before you know it, you’d be throwing Money at this game, and Hard. But hey, SF:V is the true evil here with money grouping correct?
I’ve also run into FPS games in which buying an obscure dumb sticker to put on your weapon would take $4-6 dollars from your wallet. You tell me what’s a better value? $6 for a measly sticker or a completely new, unique and playable character in SF?
MMO’s for example do things with payment that directly Affect Gameplay, and by far have the Worst Practices for any Gaming Genre.
Want to Level Up More Quickly? Pay Real $$$
Want to Get More Options for Cosmetics/Costumes? Pay Real $$$
Want these Special Costumes that are RNG chance only within these boxes? Pay Real $$$
Want to Have More Access Into Dungeons? Pay Real $$$
Want to Have This Mount? Pay Real $$$
Want to Have More Storage Space? Pay Real $$$
Want to be able to Global Chat? Pay Real $$$
Want to be able to Trade? Pay Real $$$
Want to be able to Set More than 1 Item at an Auction House? Pay Real $$$
Want to have a bigger skill tree to have more skills? Pay Real $$$
Want to have a Higher Success of Upgrading Gears/Weapons? Pay Real $$$
This is to just name a few, and not even getting into other stupid nonsense like “paying” to dye gears/weapons, or dying “hair” or skin, facial changes etc, etc.
I’m absolutely sure anyone whose played one has dealt with something I’ve said above at one point or time, and ultimately ended up throwing down the $$$ to do so. More importantly, many of these directly affect gameplay (None of these Costumes or Optional payment for SF:V affect gameplay), the fact that you can level up faster by earning more exp with payment, because you are limited in storage space you cannot hold more items, and because of that it will ultimately force you to pay just to get more space.
Making payments in order to Global Chat? Just to Global Chat folks? While many I’ve seen you couldn’t even trade your friends because you had to pay, and the funniest part is that if your friend wasn’t paying either than you weren’t allowed to trade, but only individuals whom were throwing down the $$$ would be allowed to do so. The Reason for this payment excuse? Oh, to stop gold selling…LMAO.
Imagine if one had to pay to gain more Access to open up your Skills BS in some MMO’s but for SF:V? “Wait, I can’t Shoryuken with Ryu? Oh what?! I have to pay $5 to unlock that?” However, to many of you folks, Capcom currently is being too steep?
Gear/Weapon enhancement is one of the most Expensive and Cost ineffective payment investments ever! This is all because of the RNG nonsense. It was not uncommon to see people go through $100-200-300 dollars and get Nothing Worth of any value for that amount spent. Imagine seeing that amount of money spent all to see your weapon or gear break? Still think Capcom is worse?
I’ve personally been around people in MMO’s long enough to see that many dedicated players were averaging a few hundred dollars Per Month (That’s me being modest mind you). Per Month!?!? Many times, it was significantly more, and to those who simply “went” F2P in these games, you’re basically selling your soul to this game because the amount of grinding one has to do to just remotely be competitive (In terms of being able to get the proper accessibility to earn these gears/weapons or other things for free) is beyond borderline absurdity.
Point is once again, long run, you will end up having to pay More in these circumstances even if they were Free-To-Play, and worst of all, at significantly higher ratios than what we’ve seen with the fighting game genre, or in this particular case, SF:V. Being F2P for other genres doesn’t necessarily mean that you’ll be paying less to continue playing that particular game. That is because they are Free To Play, they will more than likely make earning things incredibly difficult, and to such a point that players will ultimately end up paying anyways.
This is because it is going to be their only to way to obtain revenue and let me stress this one more time, but this will ultimately have players paying More to be competitive in contrast to something that we are currently dealing with in SF:V.
SF:V may have the Price tag of $60, but at least You Know What You’re Getting Right Off The Bat, and the costumes are Optional and have No Effect on the gameplay whatsoever so it’s not going to be a big deal. You simply buy the costumes that you want. Not only that, but they’ve made it incredibly easy for beginners to earn a few hundred thousand FM right off the bat, which gives them access to obtain free characters already.
Even though some of you believe the prices are deemed “Too High” for SF:V in which case I completely disagree because of what other genres have done and still continue to do this very day. I’m very pleased that SF:V has kept all their premium costumes as an optional cost within less than $10, seriously go and check out some of the Moba cost nonsense and especially the MMO genre with cosmetic cost.
For SF:V you don’t need to have these outfits to be competitive, and the only thing that players should really put their money into if they plan to spend on SF:V should be on unlocking the characters, or FM if you’ve played enough, and I can say that I’ve unlocked every character through FM besides Guile.
Please, Look to the Above Examples I’ve displayed and come back to try and explain to me as to how Capcom is the #1 Evil Money Leech with SF:V vs other Genres (Even F2P ones).