|| Noel || Blonde and Loaded ( Not where it matters though ;_; )

she has a lot of options coming out of 2D. if your not careful your gonna eat a 28D or a 214D. and say you blocked either those she has the option of RC if she has any meter, and you dont wanna crouch right? your gonna eat a 3C.

but what would i know, i only play rank and rank gets you nowhere.
stupid hawaii connection keeps me from playing with the “good” people, they run away when they see im blue or red connection even though its playable =.=

edit:
checkerpatch: the timing is way too crucial on 22C loops, i gave up learning them cause they wont come out online, but i managed to learn up to 3 reps in training. too bad the small delay online totally kills it and i dont play LAN either =/

You know what? I can’t argue with that. The frame data checks out and your logic is sound. I guess I need to go back and relearn my character. Well done. :tup:

I just recently started using 2B a lot for my primary low. Honestly don’t know why I haven’t been before.

Manners?
On the internetz???
:wow:

I would say to really watch her animation. She is either hitting a high, a mid, or a low. from my point, I would try to either throw or find something faster like 3C, 2A, or probably 5A would work. It has been too long for me ^^"

Iirc 6c is 5 frames startup, exactly the same as her 5a. There’s nothing faster :stuck_out_tongue:

I will find something out when I get the chance then. I usually try to throw or block it till an opening.

4 reps midscreen is the magic number if it came off of an airthrow or 214a. 4 reps from either of those is 5k damage. So just grind out that last hit!

I wasn’t expecting this response, but thanks :party:

I just realised a 2d hit on a crouching opponent goes into 6a 6c 6a 6c + any CR ender. Anyone else realise this? I was kind of surprised since till now I thought 6c only comboed from 5d. and 2 6c’s in one combo is something that only happens on Jin in any case.

Thought I’d throw it out here cause I don’t see it mentioned anywhere, and it’s vastly better than 5a 6a 5a 6a (bad), and 6a 6b 6a 6b (marginally better than the former). Gives a metric ton of heat too.

Does 2888 damage, if you have meter you can RC the 236d into 5d 214a for 4167.

Of course the best meterless option would still be 2d 6a 28d > 6c > you know the rest.

CH 5b -> 3c -> bnb is Tager’s worst nightmare on match start. =p

CH 5c -> 5d -> 6c -> 214a -> 2b -> 6c -> air combo is EVERYBODIES worst nightmare.
:nunchuck:

Depends on the lvl of Tager you’re fighting. I think 6A and 6B is more useful against him.

Well 5b outranges and stuffs most of his movelist and on block it’s safe to continue into 5c which gives you a nice 3c/2c/cross up j.d mix-up.

6b is ok but it gives you less options if it doesn’t connect.

6a is less reward and if you’re going to use it you should be close enough to 5a pressure instead anyway. That connects into 6a on hit confirm anyway.

5b just lets you play keep away safely.

This. Been doing it for some time and it’s quite stable. You can put a little pressure when you can’t reach with 5a. Mostly they don’t see it coming and you can get occassional CHs (counter hits no?), and then go into (CH or not) 5C -> 2C -> 3C -> 22C.

But, isn’t there a better way to get in damage in case you get in that 5b? I never seem to reach in after the 22C for the loop, the distance is just too wide. So far this have been working for me, but I feel it’s not quite enough.

EDIT: Nvm, it’s not working. Tried it today and hell I got punished a lot for it.

So i sat down and tried to do some of Noel’s combos in the challenge mode thing. It was incredibly frustrating to say the least. Weirdly enough though, the hardest part for me is when a combo has a dash in between. For some reason I just can’t seem to get them with any sort of consistency.

Like the combo with 3c 22c dash to 6c, or the combo with j.4d 6b 6a 6d 6236d dash to 6c.

Seems like dashing is pretty integral to being able to keep combos going. I’m using a stick currently-- does anyone have any tips on how to make it any easier? Or something I’m missing maybe?

Most combos with dashes in them in BB are dash links, not dash cancels (Ragna and Jin have lots of dash cancels though). You need to recover from the 22C, then immediately dash -> 6C. You can do a “micro-dash” -> 6C as 66C if you only need to move forwards a tiny bit.

You can’t buffer the dash, you actually have to link it.

Isn’t that when noel kicks up a small dust?

I’m getting used to the 22C dashes, but dashing after Spring Raid is driving me crazy. It’s even worse since it knocks the enemy so high Noel goes off the screen, haha.

The dash after spring raid is really silly. I mean, the dash doesn’t even seem to go through at all until noel re-enters the screen on the way down. I rage hard because every single time I’m able to dash the 6c is already too late. I get it maybe like 1 time out of 20 haha.

Yes. It’s also used by several other characters though. For example Lambda must (Throw) -> 66A to combo from her throw.

Haida loop is 3c, 66c, (22b, 22bc, 66c)xN, 5d, d. 6b, d. 5c, j. d, 6d, 236d correct? I could only land like two of 22b, 22c but what does 22bc do?