Thanks for the matches Brandinoli.
Sorry i was a dissapointment, i tend to fair much better on LAN than online.
None of my 22C’s were coming out fast enough to go into a string.
But i did learn a lot from your playing (your pokes)
So does anyone know the basic difference in input time/speed between LAN and online. I dont wanna lose another 20 matches to figure it out >.>
essintally yes… just make sure your low enough… or you just get j.D
also to hit with bloom trigger twice… it’s mostly gonna happen in the corner… you just delay enough so that the first hit (where she shoves the gun in) connects… the second one hits automatically…(the actual blast)… you can do it on certain characters mid screen depending on size… so characters like tager, litchi just to name a few… if your close enough you can hit twic with bloom trigger
Just a quick note about it. The just jD>6B is quite difficult as you have to be very low to the ground. An easier way is if you do jD>C>6B or replace C with A (or B i think but not sure) and it will come out much easier although you will get that C or A move coming out as well.
From what I can tell there is quite a significant difference. Definitely offline is a lot easier to pull off the 3C>22C>6C. Best thing to do is input the button presses into muscle memory that way it should come out quite consistently
In regards to muscle memory, ive spent enoug htime in practice mode that its already registered into my impulses…without delay factored in though. lol
i guess back to square one for me :[
Thanks for all the help guys ^-^
They won a few matches this way and think it’s the best way to play her
They don’t want to learn how to play her (see #1)
Here’s something that’ll drastically change your game: try going for ten full matches without using drive once (except for Distortion Drives). It’ll seriously improve your understanding of her.
I can’t really complain too much about the D spammers. Because of them, I’ve gotten many very complimentary messages (“Wow, a Noel that doesn’t D spam?”), and won a match against a Rachel player who was quite good, but kept trying to bait my drives. Underestimation can be a wonderful weapon.
i shall take this challenge! sounds quite interesting, i havent done her revolver blast finisher in a while due to only doing her ground BnB drive chain all the time.
lets see how this goes.
I’m having trouble pulling off this combo in matches. ?C > ??C > ?C > ??C > ?C > ??C > ?C > ??C
I can hit the first part of the combo but once it gets to the part where she shoots them on the ground they always seem to roll away. Is there some sort of specific timing I need to land it?
Buffer the 22C during 6C animation right away. You aren’t supposed to actually let them fall all the way to the ground. If you watch a [media=youtube]xBQILW-1GY8"[/media], you’ll see the shot ricochets off the ground and hits them while they are falling. The center of the opponents hitbox shouldn’t drop much bellow Noel’s shoulder level.
As long as we are talking about 22C… who all can be 22C looped? Tager, Hakumen, and Litchi aren’t too difficult. I tried for a bit on Jin trying tons of different spacing but it didn’t seem to fruitful.
With Jin I can get 3C > 22C > 66C > 22C > 66C > 22C. After that, he’s usually too high to be hit with another 66C, so I jump into a short air combo.
The most important thing that I’ve found when juggling Jin is that you want to hit with the 66C at its very furthest range. Otherwise, he’ll be too close to you when you 22C, and it will whiff.
EDIT: Honestly, the only reason I can see myself doing the 22C loop is if I hit with a 3C at long range. In that case, you’d just barely hit with the first 66C, so you wouldn’t be able to throw cancel juggle. A 22C would give you another chance to 66C and close distance. After that, you could throw cancel juggle into drive combo, or start alternating throw cancel juggling and 22C juggling to push them across the screen.
pretty much you have to delay everything with 22C loop… you hit 3C,from there you have delay a little then 66C, then you have delay 6C almost to the point that she’s about to do the second part of 6C then you 22C again, and rinse and repeat… the art of 22C is about hitting 22C as low as possible…it requires massive delay on all the specfic moves like 6C and 22C…
also there’s tons a ways to get into 22C, since 22C requires knockdown there’s numerous ways of getting it off
1.3C
2.6B into 3C
3. Air Throw
4. 214A
all these are possible… mostly you gonna see yourself hit with either 3C or 6B becuase of air throw and 214A being character specific (for example Tager and hakumen and maybe a few others)
but 3C is definetely a threat… but there are many ways of getting 22C loop off
22C loops? You have to get the timing down on when 22C recovers. Visually, for me, it recovers right when Noel’s hand drops back down to her waist. So you want to hit 6C right when her hand drops, and when doing the 66C you need to buffer the first 6, then hit the 6C (the C press is very slightly delayed allowing for a short dash). Might help a bit. Timing is obviously very subjective… if you are still having troubles getting a feel for 22C recovery, practice 22BC loops on Rachel in the corner.
I don’t know if I agree with the bolded part. They don’t really have to be low at all for the 22C to hit. The main concern for me usually isn’t how high they are bouncing, it’s timing your 6C and 66C to keep them bouncing around at relatively the same height so you can continue the loop. Any height where your 6Cs are able to hit should be fine. I don’t delay the 22C bit at all.
Agreed. You can actually hit them when they’re over your head, although the tech point is about 1.25x Noel’s height (I think?). I’ve also never had any luck delaying 22C. In fact, I would say that you should do it as fast as possible after the 66C. If you don’t, they’ll start teching right out of it after the first juggle.
reason you do it low is to get in as many 22c loops as possible…doing right away pops em too high then you have to end it early … doing it low means as many as four (possibly five) 22cs before you have to end your combo… doing 22c as soon as you hit is not getting the max potential out of the 22c loop
Well, whatever way people get it to work is fine. I do 5 or 6 22Cs midscreen with out delaying 22Cs. They can actually be lower by the end of the combo than they were after the second 22C.