How did you get ‘complaining’ from reading that thread?? I asked how to deal with it because I’m not a big versus game player so little experience of using assists effectively. That’s quite a big difference from ‘this shit’s scrubby, I hate it’. I don’t think I’ve ever called anything scrubby, not SFIV reversal window, not XF lv3, not even… well maybe Dark Bitch.
Look at the date on that post, straight after the game came out. I’ve learnt to deal with it cough picked Zero cough
I have said that pushblock reeks of sticky plaster design in games though and I’ll stand by that. There’s a decent amount to discuss around it though.
After all the bashing of Advance Guard and making it look bad, I just want to say some of the benefits to using it.
Continuous hitting moves (beams like Ryu Shinku Hado, Arthur’s Goddess Bracelet, gun fire) you can AG negate the chip of some hits, making you take less chip damage. And if you AG near the end, you can punish some moves you wouldn’t have been able to under normal guarding YouTube - Avoiding Blockstun With Advancing Guard
I main X23 and it’s obvious she’s one of if not the most anti advance guard character in the game. I also use Dr.Doom who also blows through advance guard with dash normal cancels.
Advancing Guard is just as likely to get you killed as help you…seriously there is no comparison to lvl 3 x factor where is no drawback to activating it.
Napalm and Seismos will change your mind about it being retarded to push block projectiles. Chris will fucking melt you if you don’t AG him off you. And of course you’d then fail to push block Dark Phoenix 90% of the time since the push would fail against the feathers.
Edit: Hey, this thread is a huge step up from the trolling the OP used to do in the SSF4 PC threads.
No, you need to learn to write better. It isn’t abundantly clear that you’re not talking about AG itself, but the distance it pushes back. More often than not when something’s misunderstood the fault lies with the writer not with the reader.
The only thing I hate about AG is that it’s free. A defensive mechanic like this that basically gets pressure off you should at least use up a small chunk of meter, giving pressure characters a reason to want to go for blockstrings in the first place. In most other fighters, you’d wail on someone’s guard to try to open them up, or to get a guard break. There aren’t any guard breaks in this game so it all comes down to opening up an opponent.
I just really hate the idea of AG being free, even if it is punishable. But then again, I love blockstrings.
Lol @ calling a defensive mechanism scrubby that’s been in the series since X-Men Vs SF(nobody used it that much back in the cps2 games though since you had to press all 3 punch buttons at the same time while you block). There’s already a bunch of ways to get around it.
I haven’t read ALL the post yet but my only thing with Advancing guard is that there is a HUGE window to do it… sometime when i am playing someone when they use launcher and I block it and i get pushed back I try to dash in with two attacks and instead out comes a push block. Would adding “hold fwd” to the two atk button be a good Idea?
Advancing Guard? Seriously? Who in their right mind complains about that? Sheesh, it hardly does anything anyways except punish low tier characters who suffer from poor rush down and zoning already. Go go non-advancing/non-spammable normals. Gimmie some more of that un-punishable when stuck in block string Tatsu Akuma, I just can’t get enough. Aw sweet, it connected, do another for me and then hyper. Yeeeeeaaah, that’s the stuff.