No one bashing Advancing Guard as a scrub-friendly mechanic?

I did, which is why I said “I would have liked” instead of “they should have.” Usually though, causing execution errors isn’t the punishment mechanic of a system that could be abused.

I’ve won games in VS because the opponent fucked up a push block. Most of the time it leads into a bread and butter that leads into a setup and when done properly, it creates a steam rolling effect. Very easy to win off 1 bad mistake.

and for the record, this mechanic of wiffing a poke and losing a character has been there since the beginning of the versus series. Its not a new mechanic @ all and its not really a big deal. No one complained about it in mvc2 and it was part of the game for 10 years. It was in mvc1 before that, vampire savior before that, xvsf before that etc…

If you don’t hit confirm, you lose. This isn’t SF where you can get away with a few bad mistakes, games like this revolve around the same concept, don’t get hit. Don’t get hit also encompasses not fucking up cause you can get hit like that.

Question, from someone who is complete ass in VS and still get lost when I watch high level play, why go for the 100% Pushblock when there’s such a high chance of you getting blown up for fucking it up? I mean, unless your defense is that bad, I’m sure, at least as a scrub just using general info, that you’d be fine going with a lower pushblock, which might let your opponent keep a bit more momentum, but it’s sure a lot better than messing it up and getting destroyed for it…

The point is that you don’t die usually off of messing up the execution for a defensive option. I’m not making any statement about the damage in general.

None of this really matters though. I’m fine with pushblock as is.

You do it when you know you’re in a blockstring. Certain moves will obviously do more than one hit. You can pushblock the last hit of those safely. There are other times when you have a clear opportunity. Just be careful when the opponent is mashing cr.l. You might mess up a pushblock then.

For as vulnerable as we’re making it seem, NOT pushblocking will probably get you killed a whole lot more often. It’s definitely one of those things you need to learn in order to do well at the game.

this thread is hilarious. Advanced guard is possibly the weakest form of push block ever implemented in a fighting game and people are still complaining?

Yo, I bash the SHIT outta this.

vampire savior is weird when it comes to push blocks. You have to do 6 inputs in like 13 frames for a 100% guaranteed push block however, 1-5 button presses can still trigger a push block. VS has this probability system attached to the push block. The less buttons you hit in 13 frames, the less likely you are to get a push but it is very possible to use a single jab to get a push block.

6 is 100%, 5 is 70% and 4 is 50%, and continues to go down from there. The thing is if you attempt a 6 button press, it is highly possible to get a 5 or 4 button press instead. So even if you don’t get the 100%, you will have a 50% change to push as long as you push @ the right time.

and if you know what you’re doing with push blocks, they become option selects. A wiffed push block can either be c.lk which is really hard to punish but on hit\block, it becomes c.lk, c.mp, c.mk etc… and they can even tech throws. I don’t want to get into it too much since this isn’t exactly the place for it but wiffing a push in VS can actually lead to a mixup.

oh yea you do lol. Been like that since xvsf. You mess up, you die. Even on defense.

Don’t know what game you’ve been playing but versus series for 14 years have been MURDER. Not exactly the case in sf4\3s but in other games like cvs2\hf\st\a3, 1 bad defensive mistake and its potentially game over.

I only see very few people complaining actually.

Better than nothing. Ever played that stupid dog? Besides if anything it’s more fair. If you wanted to grab, that’s all you have to do.

I’m sorry, but I want to correct this statement.

First off, the loss of meter is huge in GG, since it’s part of so many subsystems (roman cancels, supers, alpha counters, etc.) and you don’t really want to give it up for just to get someone off of you/not get chipped.

Second, you get put into longer blockstun, much like MvC3. So something you could’ve easily escaped by normal blocking you screw yourself over by faultless defense (GG pushblock)

Third, there’s a way more desirable option if you play the game, which is instant blocking. Timing your block during strings will get you out of attack strings more and in some cases, put you in frame advantage! Which is something you definitely want over longer guard stun, when in GG momentum is a huge part in it. And it doesn’t cost meter!

The only thing you “truly” need Faultless Defense aka pushblock is for blocking ground-to-air normals, which are unblockable in the air normally without it. But just like your Vampire Savior description, it’s made for that game and won’t necessarily work in others.

Because something like :l:, :m:, cr.:m:, :h: xx random special move ender is such a good blockstring mix up right? I feel like you’re trying to play this game like BlazBlue. Also it’s not hard to punish. When you’re pressuring your opponent, just go straight to the mix up, you don’t need to do an extended block string first.

Just the OP I think. Most people might have one or two nitpicks but are fine with it. I also haven’t seen anyone else who finds it “scrubby.”

Reading not your strong point then? Shall I rephrase using smaller words?

Are you serious? Read my post.

Hint: You’re the OP.

Reading comprehension fail when calling someone out on their reading comprehension is hilarious.

I said in my initial post that I didn’t have a problem with it but I expected some complaining here from the usual crowd. Read it again.

You were complaining about it. Just because you say “I don’t have a problem with it” some where in between doesn’t change the fact that you complained about it being free, unlimited uses, negates blockstring, etc.

As Mr. X points out, and as anyone reading can plainly see, you definitely did complain about it. Being this hostile isn’t going to help you save grace either.

yeah he was definitely complaining. sorry bro its true.
also, just to be a douche… he also made a thread complaining about AG in x-23’s forum… i mean x-23 of all characters… bitch ignores pushblock.

http://shoryuken.com/f388/doesnt-advancing-guard-kill-x-23s-rushdown-266553/

lol man its all good just practice the ways around it that people have mentioned, few people have problems with pushblock cause we all realize that its a necessary defensive mechanic in versus games.

the point isnt to get blocked in the first place… there is no such thing as block strings in marvel without a helper.

-dime

Wow, I’m not even an x-23 player and I know plenty of ways to get around push-block with her. Her dash move that grabs really messes with it, and ending the blockstring early into the arcing jump move thing that crosses up screws with people who wait for the last hit of the blockstring to pushblock.

haha, you sound like me now… everything becomes weird spinny move thingy if i dont know the proper term :rofl:

@thecapsaincinkid
dont sweat it dude i actually learned something because you made this thread, and im sure others did as well.

-dime