The game is EXTREMELY repetitive. And I mean EXTREMELEY. If you really think about it, there is “no point” when playing the game other than getting to the center. I have run into some crazy huge life forms tho. As it stands now I’m just going to farm resources and start booking it towards the center…I want to see if things change even a little.
So two people have found each " other" but can’t see each other. They’re in the same place but can’t even see changes to the environment that the other player has done.
I know exploration is the main selling point but it isn’t interesting in the slightest. It literally consists of running past 300 iron/carbon nodes so you could eventually run into a flower that shits out uranium? I understand some sort of collision and consistent gravity engine would be hard to implement but there is no reason I should cut an iron pillar in 3 sections and proceed to watch them all float in the air. The four planets I’ve been to so far have all been aesthetically pleasing and the biomes diverse. On closer inspection though (from what I’ve seen so far) they all follow the common theme of Iron/Carbon being everywhere and thymine, platinum, plutonium, etc being sprinkled through out. The interesting oddities thrown on the planets are always the same reoccurring abandoned space stations or rocks that decipher the alien language that the NPC’s speak. One definite high point though was when I experienced space combat for the first time. The game/enemies use it’s 360 environments well and it’s a fun disorientating mess.
I only played the first Xenoblade but the planets I’ve been on are are all GTA’s cities, Xenoblades environments combined and multiplied by a few. The worlds are actually worlds and their shear size and quantity are a marvel.
My planets have been a little different in that they are rich with plutonium, as well as carbon and iron. I’ve also found huge piles of elirium (?), which I mine and sell for units.
I also encountered space pirates today and they tore me apart. I think it’s mostly because I’m not used to a PlayStation controller, but it was cool nonetheless. Other than that, the game needs more happening. The gameplay is way too shallow and repetitive.
The structure to the game is weak and in 2 weeks this is going to be another “oh yeah I remember that game”, game.
Theres no extra incentive to explore other than to get more materials to stay alive and keep a steady supply of gas to your ship. For all the “exploration” you do most of it is recovering materials to keep yourself in survival mode, its a poor implementation of tension to keep you busy doing stuff. Loot loot loot loot loot kill scan loot loot fly to another planet loot loot loot.
Wait until you start to see the same types of animals rotating on different palettes. The game is amazing for the first 3 hours then it turns into RIP 60 bucks.
RIP 60 bucks. And I didnt even spend my own 60 bucks.
So I found a world almost entirely covered by water. Sucked because my suit isn’t swim proof but I didn’t think they had places like this in the algorithm. Here is a snap shot. It was cold AF.