Were you standing or crouching? Are you sure it wasn’t loop 4 or 5?
I’m almost 100% positive that loops 1, 2, and 3 don’t work on Ibuki. Doing a double Tsumuji loop off a full TC4 is definitely limited to Abel. And I’m in the training room right now trying TC4 , st.LP (loop 2) on Ibuki and I can’t get it, so it most likely, 99% sure, it doesn’t work.
Are you sure you’re not mistaking any of the other loops? Like cl.st.MK xx LK Tsumuji , st.LP ? Or TC4 3hit version, like eltrouble says.
hi eltrouble, I can do the loop sometimes only in training mode. But actually, im talking about the information showed in the spreadsheet of Ibuki’s loop combos. It shows there for example on Ibuki, it shows for Loop 1 (no) loop 2 (no) and loop 3 (no),… so i am asking if what are those “no” or yes stand for?
Yes means it works. No means it doesn’t work (either the combo whiffs or your opponent is able to block it, or both).
yes, so im right. ok got yah.
Thank you Mingo.
Like Mingo said, yes means the combo will work, no means it will not. As I understand it, your original post means that in an Ibuki mirror match, another player managed to land loops 1-3 on you, even though the spreadsheet shows that it can’t work. I’m asking if you’re positive that it was loops 1-3 that they landed on you, and not other combos that look VERY VERY similar to it.
In my experience, loops 1-3 do not work in the Ibuki mirror. In fact loops 1-3 only work on the fatties, specifically Abel as far as memory serves.
I am probably wrong, I was thinking of c.lp c.lp st.lp st.mk tsumuji >>> st.lp st.mk neckbreaker. Yeah that was not the loop 1 2 and 3.
cr.LP , cr.LP , st.LP , st.MK xx LK Tsumuji , st.LP doesn’t seem to work either.
Are you sure it wasn’t cr.LP , cr.LP , st.MK xx LK Tsumuji , st.LP ?
Sorry for my noobiness Mingo. Yes cr.LP , cr.LP , st.MK xx LK Tsumuji , st.LP, it was this one.
for you guys wondering, sako recently admitted to using select plinking and learned it from alioune from when he came to switzerland
http://bbs.17utt.com/thread-428143-1-1.html
link is in chinese! but heres a brief translation of the part in question
Reviewer:So did you start using select plinking early?
Sako:In the past I didn’t use it but when I came to Switzerland( for the beat by contest), I came across Alioune using it. I felt like I could use select plinking as well. he’s really a genius.
after that they just talked about who alioune is and the stick he designed for hori.
It’s a pretty known thing that Sako’s stick is rewired (re-layouted actually) so he can Tsumuji loop whenever he wants =)
But I still have no doubt on his gdlk execution as he can MK Tsumuji to f.LK whenever he wants, and this is unplinkable & unblinkable
No he blinks crLK too. I haven’t played in AGES but I should mention something I learnt last time I played.
MK Tsumuji crLK/fLK make the Kazegiri hit differently.
fLK link allows HK Hazegiri to hit two times, and when FADC Ibuki (most of the time) will end up on the other side… so you use st.HK on the opposite side of the Kazegiri.
crLK link allows HK Kazegiri to hit only once (thus changing your opponent’s wake-up times) but when FADC Ibuki will end up on the same side every time afaik.
crLK is character specific however, but fLK hits everyone inc. C.Viper, Cammy, Blanka, T.Hawk, you name it. So if you can loop them… loop them
Its been like a full week with me being no where near my box. This was the last thing I learnt
How are you supposed to blink this MK Tsumuji to f.LK thing? You need one exact input for the f.LK to hit. If you do it too early (may it be a blink, a single input or a double tap), Ibuki will do the Tsumuji’s third kick. If you hit it too late, well it will be too late.
Unless I missed something here, I don’t see how can you blink this f.LK since the game will take the first input into account anyway
I guess you can’t, I didn’t think about that. It’s a very easy link anyway.
I go home tomorrow, I may or may not pop in AE every now and then.
Yep, even if it’s 1-frame I feel like this loop is easier. Probably because it’s easier to time manually by just counting the Tsumuji’s rythm.
Is it possible only on Hori stick to put the Select button instead of 3 punches ? I think thats where Sako put it.
You’d have to open your stick and rewire it anyway, you can’t just set it in options
You can on the pc version.
Anyone brave enough / willing to experiment with the uses of LK Tsumuji > st.LP > cr.HK [xx BLANK] ? It may be an impractical combo right now, but we may discover something nice. For some reason I find the timing for st.LP > cr.HK to be more strict when done after LK Tsumuji.
I don’t have time to test right now, but maybe […] xx LK Tsumuji > st.LP > cr.HK xx st.HK xx SJC Kasumi Suzaku to chip out the opponent in style? Hell, is st.LP > cr.HK auto-blocked?
Please enlighten me if you have the knowledge.
… There’s no real benefit to doing a Tsumuji Loop into just bare cr.HK since Tsumuji and Neckbreaker both give more damaging untechable knockdowns, but you would want to do st.LP, TC10 (like Iyo does all the time) to push your opponent in the corner but still maintain pressure (unlike when using Raida).
The timing is the same, it’s not harder. If you were planning on chipping your opponent, why not just do the easier HK Kazegiri xx Kasumi Suzaku, which actually does even more chip?
far.st.LP, cr.HK is not a block-string, but no one is going to be mashing after far.st.LP anyway.
Fun fact: Iyo does this a lot, but he never does Tsumuji Loops. I’ve seen him do BnB into TC10 and TC4, far.st.LP, TC10. He will always react and cancel into SJC MK Tsumuji if it’s blocked. It’s quite an effective frame-trap since people like to try jumping, focusing, backdashing, throwing, or whatever stupid thing to mash when their character doesn’t have the ability to DP or no meter to.