Ninjas have high standards! The Tsumuji Loop Thread

I was having trouble finding a straight forward list of who a standard loop works on (with a list including new chars) so I did some testing, did this all on standing opponents not sure if it changes for crouching, but here it is

If this is already somewhere and a waste of a post then sorry in advanced lol

Ibuki Tsumuji Loops

Works on:
Abel, Adon, Balrog, Chun-Li, Cody, Dee Jay, Dhalsim, Dudley, El Fuerte, Elena, Evil Ryu, Fei Long, Gen, Gouken, Guile, Hakan, Hugo, Ibuki, Ken, M. Bison, Rolento, Rufus, Ryu, Sagat, Sakura, Seth, Vega, Yang, Yun, Zangief

Acts as a reset (still hits but doesn’t actually combo):
Akuma, C. Viper, Makoto, Oni,

Doesn’t work at all on:
Blanka, Cammy, Dan, Decapre, E. Honda, Guy, Juri, Poison, Rose, T. Hawk

Bookmark it.

So wait, even though when I do a f. MK-cr. LP-MK-LK Tsumuji-far st. LP-MK-Neckbraker and it says I did an 8 hit combo, it actually doesn’t combo on Akuma, C. Viper, Makoto, and Oni?

Edit: I was also able to do it on Blanka standing, but I don’t think this stuff is new, was just wondering because one of the above post said it’s a reset when I’m reading the game saying I did an 8 hit combo.

Are you doing the loop when the opponent is crouch blocking? Because when you land an overhead, you will more likely land it when they’re crouching. That loop won’t work on crouching Akuma, Viper, Makoto, and Oni.
Blanka standing loop is new because her cr.lp was 4f in AE2012. The combo you mention itself is closely related to st.mp st.mk loop because it has similar amount of pushback.

A majority of the time they’ll probably be crouching, yeah, but it’s still an option if you were to land it. I guess if your hit confirm is spot on, you land a single cr. LP you can do the loop if they block the overhead, but I think doing a 2nd cr. LP would pushback too far for the st. LP of the loop to hit.

I guess my problem is that I don’t want to write these character off, such as C. Viper, as non loop-able when they’re standing.

C. Viper is non loopable when standing though. I tried doing the combo and couldn’t do it. If you have proof, show me.

Forgive me as I am still an Ibuki noob and the month of October is my “crispy links” month (dem damn pesky 2 frames from cr. LP to MK). Maybe I should specify I can mostly get this in the corner (i’ll have to test later) and that it does infact seem harder to do than a normal tsumuji loop. Also quality isn’t so hot. https://www.youtube.com/watch?v=HsFQHi1op84&feature=youtu.be

Thanks for the info on the safe jumps and DWU counters earlier BTW.

Interesting find, but I can’t seem to do this combo :(. My guess is it must be one of those combos where it would only work depending on the character’s stance.

Yeah, like I said earlier my success rate in trying to do this over multiple times is REALLY low compared to other tsumuji loops, and the stance may or may not be the reason why this is the case. But all I know is that it’s there…and yeah. More testing probably.

The loops on the chart are the ones that are very consistent and practical to do. I don’t think I will put C. Viper as loopable when standing on the chart so that I don’t misinform people. It may be very impractical to try to land this combo. It’s still interesting though, I’d love to know why this combo works.

EDIT: Well, I did not read the special notes for Loop 30 it seems, haha. (as I did st. LP to sweep loop on Decapre and thought it was new or something)

Also, it seems I can only hit the st. LP after LK Tsumuji on C. Viper when her hip swings fully to one direction, which is when I start the loop, but again my success rate at this shit is very low. I’ll have to try later when she swings her hip back.

I don’t know why this works.

Hitting the loop when the weight is shifting to the back leg.

And again, like the original, me hitting the loop when the weight is on the front leg (I fucked up the neckbreaker). https://www.youtube.com/watch?v=u5D73sb_XYY&feature=youtu.be

Quality doesn’t really help in discerning this, but I hope you know what I mean when I’m talking about the hip swinging and the shifting of weight between her legs (if we think this is a specific stance combo).

Sup guys, it seems Ibuki really got some indirect changes that is affected by the Tsumuji loop.

The new Ibuki can’t loop guy unless performed from the Backhand punch, it used to be possible with the AE2012 version tough.

Dudley now can be looped even more, but i’m sure you guys new all this, isn’t this change makes us more difficult to fight against guy now?

If capcom would ask us if we would like the old AE2012 tsumuji push back, would you guys be okay with it? Its not like we need it to fight dudley since one loop on him is already enough.

We have a spreadsheet listing what does and doesn’t work now. Honestly for Duddles it really helps Ibuki as before it was hard to even get TC4 to work (would whiff). I would love MK Tsumuji loops back really.

There were some unfilled spots in the chart for Backhand Punch loops, so I decided to do them. Most of them you would’ve expected to work, but video proof doesn’t hurt.


(such amazing video editing Kappa)
No luck on Cammy, C. Viper (sadly, I tried and tried), Dan, Juri, or Poison.

I didn’t try because I am awful at st. LP to cr. MP linking, but I am sure you can do that on Decapre. I also think you can double loop Sagat if you Backhand quite close, but I didn’t try. Obviously it is spacing dependent as most of the small bodies require you to do your Backhand Punch really close.