talked to amir about it for a while today and he said it works on every character. It’ll work on storm but she can float away from it.
Tested it out earlier today and I found a few things out. When you kill someone midscreen, its kinda hard to get the position sometimes but you can do qcf+fp\lp, cancel super to get into angle w\o dashing. Its all about the positioning apparently. Mixup gets the the credit on that
also, after a AA c.fp or when the opponent NJ’s, attempt the same type of angle with the orbs and it’ll be frontside, backside or possibly unblockable. Its really hard to tell since its a front side cross up sometimes.
c.fp AA, qcf+fp\lp activate exactly underneath them is so hard to block. Strider is facing both directoins for a crossup so the opponent has to basically guess what side he’ll end up.
something earlier I figured out today. vs cyclops after FS, strider call doom, teleport high opposite side, if the opponent calls cyke here, cyke will come out towards strider. Doom rocks release and make contact with point, c.fp with strider, rocks hit, cancel bomb, cancel orbs for an assist damage vs him.
On psylock with strider on point, you can do c.lk, c.mk, call doom, opponent calls psylock, df+rh, psylock misses both doom and strider, recover, bomb, cancel orbs, assist damage. The reason why this one works is off the initial c.lk, c.mk the opponent is slightly away from the block stun. Then when the df+rh comes out, it’ll push the point the character making psylock come out @ a range where she misses doom and doesn’t make contact with strider because that move dodges her.
for easy assist punish stuff, df+rh during orbs vs an assist from 60% screen max will put the assist to your back. Watch out for what character is on point.