you can use forced rolls a little to your advantage. If you land an AC, forced OTG with drones, you can snap out if your opponents assist is bleeding. Landing AC, forced otg with drones, c.fp, AC again will give you good screen. I think its something like over 50% screen so its good when you want to stick someone in the corner clean.
As for teleporting after, AC, forced otg with drones, teleport high opposite side, its suppose to cause that reverse roll. Its a good one timer because you can re teleport onto them again. If they do nothing, put a layer on them. If they call their helper, DJ, call doom, bomb, cancel orbs.
In the corner, forced rolls are mad useful because of falling j.lk being hi opposite side on wake up if you cause forced rolls properly. A slight timing in the setup and now its a wiff fake into, low. If the low gets blocked, dog, cancel activate. Besides, some simple shit like corner string, AC, forced roll, dash, c.lk+doom or instant overhead + doom will blow some shit up. Personally, if I think of it, I do forced roll, s.lk+doom super meaty, s.mk, s.fp, cancel rh bomb, cancel super. If they let me stay on them, i’ll mixup with the bomb hi\lo. If they pushblock the bomb mixup, I just use that sequence to set up my trap or an anti guard cancel setup.
the setups that involve doom forced OTG roll after FS, you can charge a bomb off screen and throw it once the forced OTG happens. If you cancel orbs @ this point, you’ll get a mixup attempt depending on how the rocks combo. Bomb mixup is fucking savage life. iirc, depending which rocks are on the screen after FS, they’ll judge the height of the bounce of the forced OTG and certrain ones allow for the bomb to be used in a mixup+trap.