ninja school

This sounds like a question for qu1cksand. He plays against me so much that I’ve never seen him struggle against BH (with the exception of me) =P

Alright cool thanks, and what about Cable? He is also a problem…

which cable teams are you having problems with and what cable tactics are you having a hard time with?

Overall not really teams, just Cables. The HP mashing grenade throwing ones.

That’s simple. Start dropping bombs (sonic bomb with RH) of your own and cancel them into oroboros for starters. This stops them from shooting off their gun. It can also stop them from AHVBing you.
Follow this with constant assist and teleporting behind them to be a nuisance. Just don’t try the later advice if you haven’t secured the time and space to do that though.

if you know cable is gonna spam s. hp, you can warp right through it before it even begins

call doom coming out of the warp and he’s pinned so you can start your ouro. . most cables will call ground coverage assist ( drones) with s. hp so a doom call here will punish assist + pin cable and you get a free activate. fighting cable is all about getting safe activations.

so what bhk told you here is good. warping and calling assists on cable is great for getting clean activations, as he can’t ahvb both you and your assist at the same time. your goal should be to sandwich him. shouldn’t be hard as his mobility can’t really compete with strider’s.

bomb orbs is nice but make sure you only do it when cable is full screen, and call sent drones or doom AAA with it

even so, at full screen you don’t even need to bomb orbs. chances are, if he knows anything about the matchup he’s waiting for you to bomb orbs or warp on him so he can counter you with call sent assist, quick ahvb to catch strider as he calls the bomb or jump jab fierce ahvb to counter a warp, etc.
you can literally just run up to cable and he’s in deep shit depending on what assist(s) he has.

well timed df + rh will also go under gunshots. works well if you’re close enough to kick him in the toes

hope this helps

lol you put all the stuff I was too lazy to explain. yay!

Learn to use grenades effectively for cable! Usually calling your assist and sending a grenade simultaneously is the safest way!

For bh you need to learn the art of blocking (while waiting for screwups they are inevitable) and wave dashing! Also, and even more importantly, you need to develop incredible patience. I can’t honestly say that I have the patience part down but Im gettin better with this imperative strategy little by little. To be honest and not cocky, I always beat blackheart teams easily, with the exception of mah brother cuz of…well, my brother is bhk! lol Thus, I have to work very hard to beat him hehehe

Alright awesome thanks so much you guys, I will be sure to work on all of this.

Thanks again!

other things an exp cable might try

if strider is going to teleport onto cable for a pin, cable can do jupbck or jupfwd+jab and hit him with a crossup. Super annoying for strider to deal with and it can kill him. jupfwd\bck, j.jab, j.fp, ahvb. If you manage to block it, strider is left in guard break state unfortunately.

when you start doing drones+bomb, cable has a counter with drones+ground HVB. Pretty annoying to deal with and cable can do this on reaction to strider. Most strider players who’ve played long enough have seen this counter. If you summon striders sonic boom satelite. Cable can no longer try that counter. Instead of doing a bomb+drones, do a satellite+drones and cancel orbs. This stops that GHVB+drones counter because cable is slightly in front of sentinel when doing the super. Its just a counter for a counter to strider that I find useful from time to time. iirc, he can’t even low AHVB on it because of the sonic boom hit box being so big.

if you accidently get a gappy trap pattern vs cable, try ending your reorbs with a bird instead of a dog. Chances are the gap was only small and the bird will prevent you from being shot mid trap sequence.

cable can’t beat striders c.fp. If he jumps, time this move right and cable will have to block every time as he’s falling.

You can also air throw cable after he does j.upbck+fp but this can be teched.

cable is also rather big. hitting him with an instant overhead is rather easy and it doesn’t even take perfect timing. Since the instant overhead during orbs can hit for pretty big life, its another way of obtaining damage on him. Same thing for BH. BH doesn’t like that instant overhead attack @ all.

i was watching the new joo trailer the other day and there’s a part in it where strider does a falling sj.jab, land, s.jab, sjc, recombo.

So I go to training mode and test his SJC stuff and it only happens to be s.lp and s.lk unfortunately. However, since strider can do falling jab, land, s.jab, sjc, he might have an infinite. All though @ this moment, I don’t know how he’ll recreate the falling angles over and over.

does anyone know if strider can do a multiple rejump combo no orbs?

Try this, on an airborn opponent, hit them on the way down so that you can sj back up and have it still connect. sj to an instant double jump lp. this will decrease how fast you rise, and see if you can go from there.

If their not pushblocking you, chances are they’re probably going to counter.

Usually they try to counter as soon as you get point blank with orbs on or when the character is just about to die. You can just kind of hold back and jab during your orb pressure to be ready for a counter.

Lots of good posts

I would say tag out is pretty f-ing scary when you are teleporting lol.
Shoultz, with your Sentinel try to avoid using c. LK -> s. LP! It’s good to do c. LK -> fly and watch the fireworks

they both have a spot. c.lk, s.lp gives you a chance for a hit confirm into RP, HSF, tag strider. Which is a very cheap way of getting him in without dumping a 2nd bar for the dhc. If you’re good on that setup, the tag usually combo’s and you get a free air combo. If they roll, no biggie. Strider is left full screen and the option to do the first layer since the opponent is still waking up.

Also, it gives you fake unfly and stuff like c.lk+doom, s.lp, fly, unlfy lk, f.lk gives you some really nice options. I don’t know how many people use the fake unfly stuff but it does come in handy from time to time. c.lk, s.lp, fly, unfly lk, fly lk when perfectly timed can’t be jumped so when you add doom to it, it gives you 2 more pokes as the rocks are about to leave… The cool thing about the fake unfly is that you can use force it to be there rather than getting hit for regular unfly.

If the c.lk, s.lp is getting countered, i’ll switch it up to solo c.lk, fly, options.

Neither is better per say, its all about the current situation and how the fight has been panning out.

Damn, having trouble doing Striders super against Cable. No matter what I do, they keep AHVBing me. I am doing alot better with the matchup though thanks to all of you.

Try to pin them with the doom assist and then tiger to activation. Here’s some set ups.

  1. Teleport above him (watch for assists and j.lps), call doom and double jump over him. Land and activate.
  2. Normal jump in (double jump for better angle if needed), attack on the way down + Doom (watch out for assists and j.lps as always). Land and activate.

it depends on who you’re playing: First you have those who try to anticipate your attacks and counter accordingly. Secondly, you have those who use ground gun with sent or doom and beam you according and are constantly throwing a grenade.

  1. If you see a super jump grenade thats your window of opportunity to activate.
  2. Block for a while while moving back or forward and see what type of moves or patterns he does and then teleport, attack and activate accordingly.
  3. Also keep in mind the amount of bars your opponent has! Usually if he has only one bar i just go in attack mode and dont care about that 1 bar if he has two I start to play a little more patient.
  4. Learn the block to teleport move! Thats the quickest way to teleport! Hold back or downback while your opponents attacking and then when the attack is over do a really quick backwards fire ball motion with the teleport button either punches or kicks depending on what you are trying to accomplish. This way you’re not stuck on the ground because of cables gun with sentinels drones the whole time. It also allows you to play more offensively against sentinels

hope this helps

Awesome I will try all of that and hopefully I get better results thanks guys.

Also is it effective to use bird+assist instead of panther+assist? Because they cant jump so they are trapped? Or is there something I am missing?

Not always! It really depends on what you’re doing and who you’re playing! Basically, its something you learn through experience!