Beat both Chapter Challenge levels on Normal, Hard and Master Ninja with an S ranking with either Ryu or Ayane(whichever you prefer) to unlock Kasumi. Just abuse Steel On Bone and you’ll unlock her easy, don’t worry about your health, time, deaths or damage taken, Steel On Bone kills will 100% you an S ranking at the end of the chapter even if you didn’t S rank any of the fights during the level.
You don’t. That’s the dumb thing about this game and it’s scoring system.
All you have to do is block and hope they do those red attacks. If they don’t, bad luck. There goes your time S-rank bonus (result: luck based highscores).
You can force them to do it more often by cutting of limbs, but for some reason your sword feels like a tree branch at times and it wont cut anything. And when you finally cut of one their limbs you still have to get close. If you accidentally slide into him, he will get knocked on his ass and will have to recover for about 3-4 seconds (can lead to losing your multiplier).
You want to do this to a enemy that has other enemies surrounding him so you can chain 3 together. And here is another problem. The slide has TONS of recovery for some reason. So if you want to get close to him and others have him surrounded, you’re fucked if they decide to attack (unless you bump in to them).
Ugh…that just sounds obnoxious. What good is a long moves list when most of them are worthless against tougher enemies? That was the problem I had with NG2.
Actually the long move list is helpful for certain enemies. Those asshole Alchemist can be ID with Ayane’s XX>XXXY, if the XX> is blocked by the Mages the follow up X will guard break them into an ID combo. For example, Kasumi’s Alchemist ID destroyer is YY>XXXY, which is pretty far down there on her massive move list, little did anyone know that would be useful vs Alchemist. I wouldn’t be so quick to discredit the characters giant move list, within them there are certainly combos that work very effectively on certain enemies.
For the NG2 vets, did you know you can do Blade of the Archfiend Underworld drop with any of Ryu’s weapons? Do any normal combo that leads into and ID and just hold Y/Triangle for Underworld Drop lol, Kasumi can do it too.
THAT SHIT DOESN’T EVEN MAKE SENSE! That’s like…I don’t know. I’ve never heard of anything so asinine in a game before. This is really weird. But that’s ok. This game has driven me to want to re-buy NG2. I still think about that game all the time. It put hair on my chest.
Look at that one persons post history, nothing but blatant troll posts lol. Honestly though I like NG2/Sigma 2 more than RE for a few reasons but specifically…
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No Tonfa’s in RE? Seriously Tecmo? I’m a very sad puppy indeed.
I can only speak for myself, but even with all it’s flaws the game is still very good and satisfying. When I’m stuck on the same fight for about 30 mins and still having fun, the game is good imo.
But I do hope the game doesn’t have too many annoying parts like NG2. Been playing the game for the last few days and fuck. There’s a few moments in the game that are just designed to piss you off instead of challenge you.
The first 10 mins of that fucking jungle level.
A part in chapter 8: Rocket spam from 3 different floors when you’re in a mine infested alley with cover that doesn’t help. Fuck that shit.
Fake Difficulty. Games that rely on this piss me off. I like a game to actually challenge me that forces me to use all my knowledge and skills to beat it. I hate a game that’s difficult for the wrong reasons such as bad camera controls, luck based missions, games that rely heavily on trial and error gameplay, too many annoying enemies on screen, etc
Eh, I don’t quite agree…NG3RE awards you for Combo Kills, but doesn’t reward for Instant Kills like NG2, so you don’t have to factor in staying on the same enemy for points. To initiate Steel On Bone consistently, you have to counter with Y on the enemy’s red flash, which most enemy’s will throw out here and there, but they will throw it out more aggressively when de-limbed and trying to suicide bomb.
Now INITIALLY, you can kind of slide around until and enemy does a red attack(and you can SOB from quite a bit of range or slide into them at the end of their red animation to tick>SOB them), hit them with SOB, and the scoring modifier/Rage mode thing kicks in. Once it’s going, each successive kill drives the Rage meter up by .1 and the max you push the modifier too is 3.0. The trick is, once the rage mode is going, you have 7 seconds between kills before the meter disappears and resets so you have to Steel On Bone to get it going again. Like Kyo84 said, if you simply want to S-Rank fights and missions, you can abuse the wait-around-for-red-attack-and-SOB method. If your intent is Karma Runs, then it’s a bit trickier.
Timed Encounters you can blow off if you like, but some of the heavier fights on Ayane’s day are tossing out health/time bonuses above the 10,000 karma point range, so that’s 20,000 additional points if you play aggressive and maximize how you kill…
That’s a fair chunk of points compared to NG2, where you could make up for the Stage time bonuses by Level 1 UT farming 3 or 4 enemies.
But the point maximization…it’s going to require a bit of risky enemy management to drive that shit up high. Getting the Rage modifier up to it’s max will push you to keep killing faster and faster, and you’ll have to use de-limbs and hits to kill enemies to keep the modifier going. You’ll have to leave Rocket guys around if you get in pinch and instant kill them with arrows to keep the modifier going, and on Master there’s already a series of enemies that you can’t SOB. Point option wise, you’ll have to get the meter going on smaller enemies, then use Rage Mode UTs to finish them for points, since a 1.0 Rage mode UT is 1000 karma points versus 100 if you just UT charge. Tool around waiting, Rage modifier dies out. Get hit by an enemy with a long animation, modifier goes out. Blow a UT too early in Rage Mode, the UT use instantly ends the Rage mode modifier.
Why wait around and let the Rage run out for 500 point SOB techniques when you can delimb chain kill enemies for 900 point OTs, etc. It’s all about keeping the Rage meter going, and saving the UT for a 3.0 score blowout on tougher enemies so you crank up UT usage to 3000 points per kill.
Then you have the post level scoreboard, which gives out bonuses on top of what you earned in level.
Total Kill Karma: How many points you got killing, multiplied by how long you stay in Rage Mode, so you want to keep rage as high as possible, which won’t work with simply waiting out SOBs.
Kill Rate Karma: How fast you kill, seems to Max at 10000
Hits: Amount of hits you land, if you stand around waiting for 1 hit SOB chains, you won’t get much
Steel On Bone: How many SOB landed
Obliteration Technique: How many OT landed
Ultimate Technique: How many UT landed, seems to max at 20000 bonus
Combo Kill: Consecutive kills, so SOB waiting hurts this
Ninpo: You don’t get much, but the game does encourage you to use Ninpo where NG1/NG2 awarded shitty bonuses for having unused Ninpo at level end. Plus they’ll give you health and put enemies in de-limbed states.
Time: 50,000 if completed for the games “par” times. 50000 points would equal 100 farmed SOB kills roughly
Play Bonus: Not sure what this is yet, but it’s 50000 points or more, might be something more specific in full game involved?
Day Completed bonus: 100,000 karma
Cleared Bonus: Day Completed Bonus multiplied by amount of Golden Scarabs you’ve found.
The only problem I have with this game’s scoring is that SOB is the only way to initiate the Rage Meter. Obliteration techniques should do it too, since they are more controllable to land than SOB, but they get 200 points less for doing so. Otherwise the scoring system is way smarter than NG2’s system. If NG2 had this system, it would have been perfect. Even though the combat is more like NG2, this TN at least knows what’s going to be abused combat wise. No more endless Izuna drop into UT. Izuna gets 100 points per kill, UT normal, 100 points. Perfect, no spam. If players want to spam SOB tricks, go ahead, you’ll sacrifice points in other areas.
Maybe they’re making the SOB too much of a scoring factor in some ways, but at least Karma runs will be more legit, especially if they dump the respawning bug shit in the caves. People spent 20+ hours on NG3 vanilla boosting their scores with that.
Compare this to NG2’s scoring.
Here’s NG2 karma runs in a nutshell on New Game Plus
Dragon Sword Level 2. Get Delimb
Kusarigama Level 1. Spam fully charged UTs on de-limbed enemies, get 5000 points per UT, takes 4-5 to kill delimbed enemy.
Rinse and Repeat.
RE might end up having the most legit play based scoring system out of the series, which is a massive huge plus for me and my obsessive Ninja Gaiden behavior lol. 10 more damn hours of waiting…
Yes I’m aware of all that and I’ve tried maximizing my scores with that in mind. But my highest score still consists of just spamming SOB. The enemy gave me so many SOB opportunities it was insane, resulting in me taking a shit on my old score. I think 90% of the time it would be their opening attack when I got close.
I was using Ninpo as much as possible inbetween the few times I couldn’t SOB to keep the streak going (Ninpo recovery also let’s you get the health S-rank if you got hit) aswell as 1 or 2 izunas. And because SOB kills them insanely fast I got the S-rank for time aswell.
So I get both high health and time bonuses AND the shittons of points from doing SOB kills. I don’t see how you could produce these results without spamming SOB. It would take more time and you’re more likely to get hit and you’d have less SOB points.
I’m not saying it is entirely luck based, but getting lucky with SOB boosts your scores hard. And in my opinion, that’s really dumb.
But I’m curious what everyone’s highest score is now.
Mine:
Day 1-Hard-Ayane -300145 (tried maximizing with all bonuses in mind, but I still sucked :/)
Day 2-Hard-Kasumi-404364 (this was the SOB spam)