Night Warriors vs Vampire Savior

Well if Capcom was going to release anything they should just release vampire collection to America. Vampire Collections arrange mode of vampire savior is the hotness. It retains all the original games features and glitches while adding all the missing characters. Also it has Dee, who is way better then Donovan anyway cause he has (air teliport, lasers, demon billion, and donovan’s dark force).

Tech- Hit me up on aim when you are available to play hunter.

Vampire Savior > Vampire Hunter > The rest

They’re both excellent and hard to compare. Almost like comparing ST to 3s. But my pick is still Savior, simply because I play it and enjoy it alot more.

PS. If anyone wants to play Vampire Hunter on GGPO, then your best bet is to go to the Savior channel and ask someone there. Most Savior players like to play Hunter aswell! :angel:

lmao @ kaillera. as if a game as fast as vampire savior would be remotely playable on that. jesus dude

Night Warriors was just more fun in my opinion.

Night Warriors is like some old relative you dumped in a home and forgot about, slow, crippled, confused and probably pisses itself

:rofl: Ohhhhhh christ! :rofl:

vampire savior makes boys into men!

does that make it a better game tho? I dont know. no one plays night warriors on ggpo, so vampire savior is the game ive explored more of.

I know that for me, learning vampire savior bishamon and getting slowly better with him has been a rewarding journey. ive taken alot of savage beatings, and handed plently out as well, will make any player modest i think.

being able to handle defense in vampire savior, will make your defense in all most any other game, way better.

Hunter has a very niche community. Only the really old school heads in Japan play it, but it’s a fun game.

If Ono makes a new Darkstalkers though, I would expect it to be more like Hunter than Savior given how SF4 turned out and how he’s supposedly more focused on making casual friendly fighters.

Easily Savior for me. It has a nice little scene online.

you must respect his kaillera roots because we all know how good kaillera is. Why even bother with ggpo? kaillera pho life!

NightWarriors for the music. Vampire Savior for everything else.

Hey, anybody remember that epic Vampire Hunter 4-part ova? That was awesome…how come the ost cd was missing tracks, like that italian-sounding track that played when Felicia first appeared?

I’m with Team Vampire Savior lol. I own the arcade machine. I just wish that the arcade version had all the characters like the Sega Saturn version. But I think with VS the CPS-2 was taken to the limit.

This is just my opinion:

I don’t understand why some players like the older version in favor of the latest version of certain Capcom Fighting games.

I don’t understand:

Why people like Alpha 2 in favor of Alpha 3? Alpha 2 is so slow and turtley compare to A3. Guy is way more fun in A3 also:)

Why people like 2I to 3S? The gameplay of 3S is so smooth compared to the choppy gameplay of 2I. Also no Makoto, Remy, or Q in 2I.

Why people like MVC to MVC2? Don’t understand that.

Why people like Hyper Fighting to ST? ST is perfect. In Hyper you get dizzy with two hits. ST is so perfect and balanced. Yes Hyper has a classic feel but you can’t take it seriously today. It hasn’t aged well.

Well this is just my opinion. To each his own. At least you guys like fighting games like me:)

Not every game series latest installment is prefer if drastic changes where made. To some it may be an improvement, to other it may not.

What with this demand for turbo speed in games? Turbo is notorious for giving mobile characters and aggressive game play strong advantages. Besides charge character time being alter (which can be accomplish with out fast game play) I dislike insane speed seen in the likes of VS turbo 3 (or vs series turbo 2).

I’m not thrilled with the Alpha series overall, but here’s my take on it: Alpha 2 has some bullshit, but Alpha 3 is based entirely on bullshit. You don’t zone in that game. You hump your opponent’s leg with a 15-minute-long juggle until they die. It’s kind of like Night Warriors vs. Vampire Savior in that one game is more dynamic and the other is focused more heavily on relentless offense. It all boils down to what you want out of a fighter, really.

Those people are like bigfoot. You hear about them, and one pops out from hiding every so often, but it could be some kind of elaborate hoax.

I don’t like any of those games, but I think MvC has better production values than MvC2. It looks and sounds nicer to me.

Both ST and HF have significant balance problems, but it can be argued that supers magnify character imbalances because they do such an obscene amount of damage. Some old school guys say that it skews the risk/reward ratio, but I think it has more to do with the fact that some characters have clearly superior supers that are just flat out better in more situations. Capcom also made some questionable decisions, like completely gutting Honda’s normals and then giving him a storable command throw that doesn’t whiff and rapes people in the corner. Then there’s O. Sagat’s absurd fireball game and Balrog and Dhalsim’s throw cheese.

Cheers to that.

stomps through clearing in the background, glancing over shoulder before disappearing into the woods

haha quote for great Justice :rofl:

when a fighting games makes you slow on purpose, I think thats pure shit garbage like sf4. The game is like, here is the speed and its very slow. @ least in VS, the skill ceiling is incredibly high even for offensive characters so the characters options to move are usually based on player skill. I can move incredibly fast but should I? You can certainly get countered for big damage but the option to move fast is present.

When a game allows you to be fast and the human players playing dictate a slower pace, I think thats a good game. yes, some VS games you see mother fuckers get raped clean, free. Learn to brock dat. However when you get 2 players of equal skill with great defense, the game actually becomes quite a turtle fest. With players looking for any gap to establish offense as you see in any game.

and I see a lot of players bitching about “heavy offense” yet no talk about defensive options. You can pushblock the opponent to 3 separate spots which is rather unique. This allows you to pushblock the opponent into YOUR effective ranges for defense. So your opponents offense turns into your defensive advantage IF you can block. You also have alpha counters, EX alpha counters which add properties\invincibility, DF which most characters have some type of invincible startup and reversals. So while VS does have heavy offense, there are TONS of defensive mechanics @ play to balance out the offense. Its just that to play this game properly, its an art form. You gotta be a really good player just to be decent @ this game since every element of fighting games is amplified 10x in VS.

What I think players hate about hi\lo games is that hi\lo is part of the footsie process. In SF if you’re playing footsie from a solid range, holding dwnbck works because overheads are so slow. In faster hi\lo games, hi\lo becomes a part of footsie so holding dwnbck doesn’t work so well anymore.

Night Warriors is far from slow. It’s at least as fast if not faster than any game in the SF2 or SF3 series and it’s waaaay faster than SF4. It’s just that VS’s overall pace is ‘greased shit’ fast so anything without ‘Vs.’ in the title is going to feel sluggish in comparison.

The problem with games on the extreme end of the speed spectrum is that they diminish the effectiveness of defense by default. Reactive play and zoning simply become more difficult as the game speed increases until they take a backseat to hitting buttons an inch in front of your opponent until one of you dies. This has nothing to do with a lack of defensive tools. I’m talking strictly in terms of the physical limitations of the human mind/body.

To me, Night Warriors is about as fast as a fighter can get before defensive play is compromised. Basically, the game speed is perfect because it doesn’t punish or reward any style of play. You can both turtle and play rushdown without feeling like you’re fighting a losing battle against the game engine.

Being a big Capcom fighting arcade game collector, I love the passion on this thread:

What I’m getting from the responses is that there are generally two schools of styles of how to play fighting games: The “turtle style” and the “rushdown style”.

The word “turtle” is accepted now but it started as being a derogatory word for those players who waited and reacted to what the other players would do. Now it’s ok to call people turtles. It’s ok because they earned it. Right now, even though I see myself more so on the rushdown side, I could also see the point of view of turtle players also because I started off as one.

I’ve been playing in the Street Fighter So Cal arcade scene for most of my life ever since the original SF2 when I was a kid. As a kid I learned the game by being a turtle but as I played more a lot of people in the arcade frowned upon the turtle style. I got harassed constantly for being a turtle and generally it was looked upon many as a wimpy style of playing Street Fighter. So by the pressures of the arcade environment (Hey when you’re a little kid and you see teenagers get mad at you for being a turtle you get forced to change), I became more aggressive with my style of play and in fact I too started to frown upon people who turtle. They use to say in the arcade when someone turtled: “Attack that motherfucker”.

Turtle players today are kinda lucky that turtling in SF4 is accepted today. I mean to be good in this game you got to turtle.

But my point is, what was expected of me growing up playing I always had to be offensive. So the games like Alpha 3 that catered to the offensive players was a superior game then Alpha 2 which catered to the turtle players.

As of now since I like all Capcom fighting games, I really don’t care if people use the turtle or the rushdown style.

It’s a new world where turtling in SSF4 is more effective then rushing down so I can’t complain.

So as of today I believe that both the turtle style and the rushdown style are both honorable (for lack of a better term).

So to get to the point of the thread, I guess the better Vampire game is what type of style it caters to you most. But being a Capcom lover I always trusted how they made fighting games so I always choose the latest version of their game whether it be turtle or not. The latest version just always feels complete and balanced i.e ST, VS, A3, 3S, and MVC2.

When the VS series was getting popular, the style of fighting games was getting more rushdown oriented. I see 3S as a rushdown game (I own that arcade version too). When I play it, I just try to beatdown the guy as fast as I could.

Now with SSF4, the turtling is back in fashion so now the rushdown players have to adjust their game. And if you can’t adjust then just don’t play.

So whether you’re Team Turtle or Team Rushdown, it really doesn’t matter as long as you win. Because in the end that’s the point of all fighting games.

But I will admit, that turtling annoys the hell out of me because it feels like I’m doing all the work. But I don’t get mad at turtle players now because I realize that it’s part of the game and anything goes.

All is fair in love and war.