By herself, tj.lk tj.hp tj.hk v dc.lk c.mp s.hk ^ sj.lk sj.mp sj.mk sj.hp/sj.hk (hp gives a better combo setup, hk pushes them farther into the corner)
If you don’t mind losing a bit of position, you can do tj.lk tj.hp tj.hk v dc.lk c.mp s.hk ^ sj.lk sj.mp sj.mk LA-u LA-f xx LS
If you can get a clean hit without an assist, then … s.hk+drones ^ sj.lk sj.mk adf xx sj.hp (drones OTG) sj.lk v sj.lk add sj.lk v …
into a reset:
front low = c.lk c.mp s.hk…
front high = tj.lk c.lk c.mp s.hk…
crossup low = dash behind c.lk (c.mp) s.hk…
crossup high = dash behind sj-tj.lk c.lk c.mp s.hk+drones…
Holding up prevents the slower resets. I find that dashing under and tri-jumping is faster than cross-up tri-jumping from above, but YMMV. Also, if you cross above, you won’t be able to throw in drones for more damage/less meter.
gonna hit you up on the pm tomorrow, well later today since its mornin, with some storm combos and what not and see what you can help me with so i can implement it
don’t ever forget that storm, imho, is twice as deadly as magneto in the corner, because she can just hit you all fucking day, and she’s harder to block.
hk, call drones, sj, hk, addf, hp, hk, dash forward, sj, add.hk (it will hit either with her inside the corner and it will hit backwards, or her outside the corner and her forwards, depending on what drone is hitting them at any given time)
and her corner tri jump infinite is SUPER easy in the corner. get like five off then into a LA xx LS combo… oh the damage… one reset with storm in the corner can rape your ass.
So, my storm is my worst character by far on msp. I think my mags is decent but, my storm just aint cutting it. What are some tactics I should use vs the top 4?? Resets, anything…my execution isnt bad so, not to much of anything is off limits. Thanks.
mash s.hk (seriously)… random s.hk’s will stop so many random ass rushdowns, as it beats almost every one of magneto’s tri jump options, and it’s super fast recovery. if they block it though, go defensive really quick.
storm beats magneto typically
against cable is somewhat easier, as you can run and stay above most of cable’s attacks. just be cautious of mixups as you land for free AHVB (reference what happened to X vs. Jwong when he made the 1 pixel comeback. youtube that shit.
sentinel, i fail at…so somebody will have to do that one justice, as well as elaborate on the very elementary elements that i mentioned above.
Something good to practice on Sent using Storm/Sent:
[tj.hk]* dc.lk c.mp s.hk+drones ^ sj.lk sj.mk adf xx sj.hp ** sj.lk *** v sj adf **** sj.hp sj.hk v tj.lk tj.hp tj.hk v j.lk j.d+mp j.hp j.hk v [j.lk j.mk j.hp j.hk]
repeated roundhouse trijumps as the mixup, try to get them to combo in case the first trijump hits but the second one doesn’t combo and they block high
** the drones hit OTG after sj.hp causes flying screen
*** sj.lk while falling will put them onto their feet from the forced roll
**** crossup via air dash, make sure you hold toward on the joystick immediately after you cross them up to increase the chances of the sj.hp coming out the right way
The first rep with the j.d+mp really does make use of the d+mp - it seems more consistent for me. Sometimes you’ll whiff during the regular rep if you use it right after tj.lk tj.hp tj.hk.
Two things you can do here to reset using the drones. First one is:
j.lk j.mk j.hp j.hk v sj.lk xxadf * sj.lk sj.mp sj.mk v drones ** hp throw
very fast cancel
** you can actually throw them while they’re still blue
This is the basic throw into drones, with the variation on the infinite such that it’s very difficult to predict the throw. If you don’t do this, you have to wait quite a long time after the last j.hk during infinite in order to throw them.
s.hk OTGs the body, cancel the s.hk with a trijump lk to stop the forced roll and pop them up
** this dash crosses them up, the drones hit very quickly after the crossup
*** I think the s.hk is impossible to avoid here. If they block low or high, the s.hk will connect. If they jump up, forward, or back, s.hk will hit them or the drones will.
You can do this if you want to reset using Storm only:
j.lk j.mk j.hp * j.hk v sj.lk adf sj.lk sj.mk sj.hk v tj.lk tj.hp tj.hk v j.lk j.d+mp j.hp j.hk [j.lk j.mk j.hp j.hk]
I let the joystick go to neutral at about the time I hit the j.hk to make the crossup hits connect more consistently. Your results may vary.
that’s because they’re blatently obvious to top players. you need to be more innovative than that. remember something. where a player gets used to blocking the advanced shit, they fail at the simple shit. you know how many times justin gets hit with: Rom, land, c.lk, clk, psylocke, but he doesn’t with some crazy ass shit.
ROM into same side c.hp ^ sj.hk addf whatever is great. Although I should start using c.lk c.hp instead.
The sj adf hp hk doesn’t seem that slow, but I’ll try a dash under s.hk to see if it can catch them before they touch the ground. If not, sj.lk v sj.lk add sj.lk v dash s.hk should work.
^how do I mix-up storms tri-jump to connect more often? and also I noticed in one of yipes videos he was able to cross-up cammando [media=youtube]ine-bzXdszA[/media] with a tri jump at 1:09 and 1:11, how exctally is this done?
sj. up forward, ad down forward, then an attack…or whiff plus low
they’re good because people may see a same side reset, but you’re going to the opposite side.
and in instances where the opponent is juggled in the air for a bit, while dashing under and then tri-jumping, they may have enough time to react to the dash under and try and block the right direction (though maybe the wrong high/low) but with going over them, they don’t get to see that dash under…and that super jump could mean others things, like a same side reset or sj.lp to combo or something…all really depends tho
EDIT: oh yeah, I forgot to mention how to get it to connect more often…what tech said…also, it’s not really getting the tj.lk, but getting a good hit…tj.lk twice in a row. do it once and then square jump + psy…dash then sq.jump + psy, do the tj.lk, hp, hk. do the crossover…do low, dash in, low block strings etc.
well, storms tri-lk is too damn good. if you do the lowest tri-jump possible, you almost have to guess its coming to block it. now its sooo low, that only a fraction of a second later will she land and be able to go low. so in less than a second, you have to block high to low. thats when you float and incorporate the 3 hit trijump or even two. always be random with the either a 1, 2, or 3 hit tri-jump.
the cross up lk is easier to pull off on certain characters. you basicalled want the tri-lk to hit RIGHT at the opponents head while you are almost (but not quite yet) right above their head. but it needs to be positioned so that storm crosses the sprite after the attack. theres not too much advice we can give but to practice it because all he’s really doing is a well timed and positioned tri-lk.