I hate when i ever i try and tri jump wif mag the dam signs come out… I know the motion is uf df but it slips… ive been tryna find different ways to hold the stick to get good execution but idk… whould i also solve my problem by purchasing a p360 for my mas?
i wasn’t saying it was guaranteed. dood was asking how to make his tri-jumps more effective. so i told him to vary the tj attacks because the fact that you have the option to go low, or continue floating makes it that much more of a mixup.
Best way to make tri-jumps more effective is to not get hit by AA assist.
It seams that people don’t tri jump with storm like used to.
Can anyone plz post up all the diff tri jumps that storms has. Thx :tup:
what do you mean? O.o
you just tri jump with different attacks, different sides, and holdup/don’t holdup/let go of holding up at certain points (floating)
i mean, what more do you want?
It seams that people don’t tri jump with storm like used to.
Can anyone plz post up all the diff tri jumps that storms has. Thx :tup:
@_@.
Go check out your library’s Storm Rushdown for Dummies.
lol
nvm i figured it out.
i’ts been along time since i’ve played but after a few min on training mode i got the diff variations down. geeeez thx alot SRK. ha
i thought that was pretty funny. LoL
Can someone please elaborate on this?
Also, what’re some good combos to do off of her down roundhouse, max distance?
c.hk ^ aduf xx sj.lk sj.mp sj.mk u-LA f-LA xx LS
Combo with Storm and Mag:
rh. (launch) + Mag. Proj., sj. rh., addf fp. (whiff) character should hit Mag’s beam.
Okay after that, is it possible execution wise to dash forward and hit them again with a standing roundhouse during the middle of the stage?
I know it’s possible to connect the standing roundhouse when the character is brought towards the corner of the screen especially like Commando or Cable.
yes. it might help to slightly press s.rh right before the proj
Thanks Tech. Tried it, worked.
Also dude,
You can do some really nasty shit midscreen with the FP into mags instead of RH.
s.RH + Mags, sj.FP AD/DF-
~lk, lk, sj, lk, lk, AD/F lk, lk (resets on slight pause) Diagonal up forward LAxxLS
~lk, lk, (land) dash under max range s.RH
~nix the AD/DF and just LAx2xxLS
Also with that setup you listed previously, using the RH instead of FP, check out doing this on the wall.
s.RH + mags, sj.RH AD/DF (whiff lp to land) mags hits, s.RH, sj.RH AD/DF RH s.lk FP RH
I’m picking up Matrix. I would like to know some decent setups and combos off the Cyclops assist.
-Hailstorm
-s.jump AD U/F lk, lk, LAx2xxLS (DHC) HSF
-s.jump lk, AD/F lk, lk, FP (Flying screen 4 corner resets)
Alright will check out and do.
Could someone list some nasty block strings off the cyclops assists when rushing someone down?
Also…unblockables/crossups for incoming chars?
Like the LA or her standing fierce, was wondering if there are more?
sj, AD/DF forward (cross up under them on the way out) sj.lk (land) n.jump lk +mags, lk, RH - mag hits - dash up s.RH into 3x fierce/LAxxLS reset/LAxxLS into DHC
OG