[Newbie] Storm Thread - Q & A

plus if u get used to that combo, u can change the s.mp into a c.lp and go into her corner inifnite.

also, one thing i noticed about storm that is different than magneto. With mag when u tri-jump HK and then land dash in and do c.lk, c.hp u’ll be fine, but if u get used to that and try with storm, when she does her tri-jump hk she stays in the air longer so when u input the dash she might still be in the air and no dash will come out, so u’ll be to far away to do a c.lk, c.mp, s.hk (the s.hk won’t connect)

so it would be good to just get into the habbit of tri-jmp hk, land, s.hk or do the tri-jump infinite.

99% of the time the tj.hk will cause enough hit stun that Storm can dash right up next to them and still combo a c.lk

Doing tj.hk v s.hk is a bad idea because they don’t have to block low in order to block the hits. Trijump infinite is also a bad idea because it’s pretty easy to mess up, and doesn’t really do that much more damage unless you end in a DHC - but most DHC end up with a dead character or with the character in a spot where it’s easy to kill them (e.g. corner).

yeah, all of what u said is true, but i am talking very situational. u only do tj.hk , s.hk if u connect with ur tri-jump. no point in doing it if u dont connnect, also , yes u do have enough time to land, dash in and do c.lk, c.mp but if ur used to magneto u would dash while storm is still in the air and by the time u do c.lk, c.mp u will realize that u are too far.

I am ONLY talking about when u connect with a hk tri jump.

OK, that’s just plain stupid. Why would you want to limit your reaction time to just the hit/block stun of the hk, for a few points of extra damage?

what are u talking about limiting reaction time, Hk animation is so long, u should be able to decide wheater or not u got a hit and what u are going to follow up with on the spot hommie.

he means that if the tri jump gets blocked and you do a standing hk, you’re fucked. if you do a c.lk and it gets blocked, you’re still safe. yo’ure limiting your reaction time to hitconfirm the tri jump.

I never said to do that.
if ur tri jump gets blocked you would never do a s.hk after it. Only do it if u connect.

Ideally, what you would want to do when u connect a tri-jump hk is to tri-jump hk, land, dash in, c.lk, c.mp, s.hk air combo LA xx LS. But if ur used to using magneto u might end up inputing the dash while storm is still in the air so instead of doing dash, c.lk, c.mp, just do s.hk and skip the dash. if ur tri jump gets blocked, then just crouch or dash back or something, call an assist whatever.

the whole point of my post was just to compare it to with magneto, when u do, tj.hk, land dash in, c.lk, c.hp. what i intend to do with storm is tj.hk, land dash in, c.lk, c.mp, s.hk but storm’s j.hk animation makes her float a lil so i end up inputting the dash while she is still in the air.

i’m not saying tj.hk is better than tj.lk, all im saying is if ur used to using magneto then it might be easier for u do do s.hk instead of dash in, c.lk , c.mp after and only after a connected tj.hk

that’s what he means though. unless your tri jumps are super slow (which means they suck), then you can’t hit confirm a tj.hk into a s.hk even 50% of the time. the reason you do that is not for ease, but for hit confirmation. it might be harder, but it’s a LOT safer to just dash in and do something before you do a s.hk.

storm plays NOTHING like magneto. the reason why storm players suck so badly is because they try to play her as magneto with runaway properties. don’t even compare them, as their rushdown techniques must be played completely different. only lazy players would try to compare the two to see what they don’t have to learn.

^^^
Sure you can. It’s not thaat hard to hit-confirm tri-jump HK. If there’s hitstun to dash in following a connected tj.HK, there’s enough time to react.

It’s only ever half reaction to begin with-- if you assume they block it and follow up with dash cr.LK and it does hit, you’ve just killed two birds.

stop trying to argue that dashing in with c.lk isn’t safer than just doing a s.hk. you wont be able to do it. you have the same amount of time? don’t forget that s.hk takes longer to come out. you don’t have more time to react. by the time you would normally dash in for the confirm on the c.lk, you’d have needed to already hit s.hk. it’s not safe in high level play at all. play people that know what they’re doing, and they will fuck you up (and i do mean top players, not good players, but top players).

this game is about winning. i’m sick of people showing off how many fierces they can get in a combo. do the damage, do it safely, and run your fucking ass away.

seriously, why do you almost never see a match where they just throw fierces around? you need to hit confirm. if it’s something you know will hit, then that’s fine, but if it’s not, then you’re better off losing what? 4 points of damage in the end to keep storm alive. either way, if you DHC into sent corridor combos, it’s 100% on cable (just tested it). pointless to worry about the little bit of damage that you get scaled via the c.lk

Random question:

I was messing around with Storm after watching a couple of combo videos and tried my hardest to OTG a character after connecting with Hailstorm. Obviously, I failed miserably. I was wondering, what are the conditions to being able to (I’m assuming) dash down-forward immediately after Hail and pick them up with c.lk, s.hk into air combo, LAxxLS, DHC into whatev?

Well, for starters, they have to be relatively close (I’d say just over 1/2 screen away is the max) and fairly high up when they get hit.

don’t forget that it’s random because of hailstorm.

if the hail hits on the ground, they need to NOT be OTG’d by the hailstorm itself, but only juggled. remember, you can only OTG one time, so if they get OTG’d by it, you can’t OTG them again.

sometimes when i mash hailstorm and pause right as the super is ending and mash again after it is finished, an extra layer of hail hits them. sometimes i can get it to delay like…a lot…

i just thought that was interesting.

weeeee im gonna go play in traffic.

that’s interesting…

i get that too every now and then maybe there is a technique i dont know. the hyper combo background screen ends and they land it looks like hail pieces OTGs them I’ve even seen the computer block hailstorm and then the background screen ends and they get hit by the last wave of hail pieces.

i also seen someone chain two hailstorms together, I can’t remember if they used an assist or not. it kinda looked like hailstorm, c.lk, whirlwind, hailstorm but maybe he trew in an assist i cant remember

you can go captain corridor > hailstorm > typhoon OTG hailstorm

yeah, hit em high enough and otg typhoonXXhailstorm

and of course the “Power” gem super, dhc double hailstorm.

haha, storm makes thanos top tier.

I forgot how to do like everything with Storm.

I can now do the LAxxLS DHC HSF but other then that I have no idea wtf to do.

What are good no super damage combos with storm? What I’ve been doing is:

Trijump lk, lk, mk, HK + Sent Drones, lp, mk, hk into drones.

Other then that. I’ve no idea what the hell to do :confused: