[Newbie] Storm Thread - Q & A

more importantly u have to do the first magic series really slowly.

if u want to get the hang of it, skip the 2nd lp and do

launch lp lk mp mk ad uf lk mp mk

then once u get it, u can add the lp

Can someone post Storm/Psylocke AAA resets?

c.lk+Psy c.mp s.lp (reset) c.lk s.hk ^ …

lol

lol good one Green, got anymore complex ones?

The best ones are the ones you figure out yourself. There are infinite routes to the 4 targets; high, low, crossup high, crossup low.

Sounds good, I guess I just have to start mashing more. lol

c.lk, c.mk, s.hk, PSY, dash fwd, s.hp (resets)xx LA xx LS. doesnt work on big or heavy characters.

it’ll take you a bunch of tries but you gotta dash under the opponent and make the opponent land on the hp towards your back. if you do it right, the LA will hit like an unblockable/cross up. stupid highly unlikely reset but to pretty haha.

That’s an interesting reset. Gotta try it at the arcade tomorrow. Last time I was just fucking around in training mode. I put the computer in full block mode and I did a grab with the fp. When Storm throws them up, I did a LA and it connected but couldn’t connect it to the super. Is that like the unblockable you’re talking about?

c.lk+psy -> c.mp(psy hits). tri-jump lk, then it crosses up afterwards.

storm is my best char. I want to start learning all the good mix up moves she has. My rushdown moves so far are as follows.

-normal jump ad/df hk (dash in) lk mp Launch

-triangle jump sj.lk clk cmk (pause) hk+call AAA hailstorm

what else can i add to this list? when i triangle jump i pretty much start spamming lk until i can confirm that i trip them then i launch and call assist. cant seem to get c.mp or s.mk in there yet. what benefits does s.mk have over c.mp as a combo filler(just range)? also ive seen people normal jumping ad/df lk is this better then superjumping?

haha i remember i never used to use storm for YEARS because i couldnt do her basic magic combo to LAxxLS then one day someone told me not to hold up when i superjumped and then everything fell into place and now storm is one of my favorite characters :smiley:

i just learned that at the begging of this year and i have been playing marvel since 2002 O_O

c.lk+psy, mp, [psy hits], sj lp - {needs timing}> “ad.df then point opposite direction [reset] hp, hk [land]” >> combo what you want.

im new to this site and today is my first day trying but im not new
to this game. well i was just playing a little marvel today and i couldnt get this combo to connect, it looked like it would but i just wanna see if any storm masters have ever done this.

in corner launch,HK,ad/df, delay lp,land, normal jump,lk w/ A magneto assist
,land again, mags assist hits, launch for an air combo such as lp,lk,lp,lk, LAxxxxLS.
please let me know if this works.

i dont think the magneto assist would hit unless you add like a hk after the LK.

The way I do this is:

(in corner) launch, /, sj.RK, ad/df, delayed ad.LP, /, nj.LK +Mag PA, ‘nj.RK’ (it’ll knock them into the EM Disruptor), /, launch, magic series into LAxxLS…

IMO the nj.RK has to be added for some characters cause the nj.LK alone won’t knock them into Mag’s EMD.

<< beat me to it…lol

buahaha… too fasssttt

ya’ll mofos beat me to it. grrrr.

how much damage does that do? is it worth it to do all of that instead of just doing launch /\ sj.hk ad/df sj.hk land c.lk, s.mp, s.hp, s.hk in terms of damage, wouldn’t damage scaling make it sort of a waste. and i u want it to be able to DHC out, your in the corner anyways so u should be able to kill a person regardless of what combo u use.

Well someone else posted that combo and it was being corrected in my post…I actually was going to post that same combo you used but it was already mentioned countless times in this thread…and that one does more damage…