you can find your own strategies with sentinel. i know this sounds stupid but i mean…its what good players do. there are more strategies that could be found that good players probably haven’t tried because their strategy is pretty good.
good players break everything down. for instance, in a sent vs sent fight, if one sent is flying and one is on the floor, and the one flying is in f.lk range, if the one on the ground sj’s then fp’s, it will ALWAYS beat out the flying sentinel’s f.lk. i know that is little, and very detailed, but this is how good players are. they make a ton of lil sidenotes in their head (this beats this when this happens, etc etc) then apply them.
u know, i bet if somebody really wanted to, they could make sentinel a bitch by just learning when to call out what kind of drones. a lil trick my friend does is like spit fly with mag, then call rh drones, they don’t have time to rp you before being hit so they sj, by then my friend has started wavedashing, they fly forward over the drones, by then he is right with the drones, so a f.rh will get hit by drones, so most of the time they don’t do that (although its not all that bad), then he juss sj’s with lp into an ugly ugly fast fly.
to better answer everybody’s questions on sentinel strategy there isn’t a SET strategy. there are like lil things that work well against certain characters. (example would be s.fp on storm, stops her from doing hailstorm 95% of the time, even if she calls out assists) All of the lil things that work good, the players just keep in mind or anticipate that situation occuring.
i’ll just post real basic things real real real quick
storm - abuse s.fp when she is grounded, f.fp is your best bet if your trying to beat out a move of her’s, fast fly her if you see her open, if you are on the ground and know your going to get hit by a sj.fp…fly because it prevents the infinite and gives you unfly (another alternative is rh drones)…thas the basics against storm i can think of quickly…i dun feel like going into way way depth on anybody
mag - don’t do s.fp (u can, but ONLY in certain situations, so juss so so players should reframe from using until you understand when to use it) because he can dash under that and ggpo, the ol flying back fp beats the hell out of any a/d f normal magneto has, pushblocking is key (example, pushblock a multiple attack tri jump on the second hit, and if he dashes in, he gets launched if he tries to attack), sj.lk to fast fly on sj ad/f happy magnetos, unblockable his dumbass whenever there is an opportunity (make them get out of it)…thas 'bout it for now
sent - haha, this fight is kinda weird…basically there are two things you want to do…land your most damaging fast fly (use ur best gimmicks to land sj.lk), and/or chip him (so what if he jumps out of ur hsf, its still chipping, and u can chip him with storm-a too, yall know wut chips)…yeah…thats all this fight is about…oh yeah, another thing you can do in a sent vs sent fight is to focus ur attention on the assist, after you have beat up his assist, if you have half a sentinel left, your in good shape, cuz now you have sent/aaa and he has nothing
dun feel like posting cable strats, sent/cap is the only thing i think that can beat a good cable with any consistency