[Newbie] Magneto Thread - Q & A

your orders are fucked…

  1. ROW: magneto / cable / sentinel - a
  2. old soo: magneto / cable / psylocke

cable’s good point in team scrub

as for combos…

first get the feel of magneto. get basic air combos down… get the hg xx tempest combo, but get it, then forget it… a better combo to work on is…

launcher, sj, hk, addf, lk, lk, land, s.hk (1 hit) xx shockwave. it does the same damage, you can’t escape it, and you can do easy resets after it. the benefit of hg temp combo is that if they CAN’T mash it, you can do it multiple times.

that combo also sets up for the rom infinte. get that one down too…

the five fierce is also good to learn. c.hp, sj, hk, addf, hp, hk, land. chk

you can do a nice corner reset too…

launcher, sj, hk, addf, hp, hk, land, c.jab, jump, lp, lk, hp, hk, then jump up and do hk throw. if they tech it, call psylocke, and then as they’re falling launch. it’s a free guard break. if they don’t, you can rom from there. good reset opportunities. it IS escapable though, if they have air dash / fly / etc…

don’t worry about learning magneto with assists until you can handle him without assists. that goes for any character.

EDIT:

for that corner reset… you can do this too…

they tech the HK throw, pushblock, and now they try to escape, you can prevent that if you throw a hypergrav out there. then they’re fucked. my favorite reset because although you can escape it, there are so many ways to cover your ass with it. it’s like akuma’s lk hurricane, land, jab, xx KZ super. w00t

Very nice.

i dont know if that works because usually the cpu falls for anything which is stupid i thought i leaned a psylocke guardbreak but i dont know if it works.

so what can you do after the shockwave combo?

What is this “magic” combo? Is it just lp lk lp lk? Or is it supposed to be done at a certain time?

albesayz:
since there’s fly screeen magneto comes in from teh side… a common thing that magnetro does… shockwave… j.adf + call psylocke… you cross up and then psylock comes in from behind. since you come in so fast, you can do a variety of things. you don’t have to adf all the time, you can tri jump also. if you get fancy, and launch before the shockwave, you can hypergrav as magneto comes in screen mid-way. if i can find the video, i’ll put it up on my site and link it, because it’s hard to describe what i mean… if you saw mike z vol. 8, where venom comes in after the bullets hit and was able to do another venom bite, it’s a similar idea. if you hit the hypergrav, you CANT super jump, so no ROM, because of the fly screen, but you can reset from hypergrav… j. adf as they’re mashing out = air crossup.

Random Hero:
magic series is teh basic magic series that works with everybody (almost - eg. doesn’t work with blackheart). and you got it right :slight_smile:

down roundhouse, with tron assit, magnetic tempest

help my teams

My magneto is probably my best character, im not good with him. i can get the 1234 1234 thing with the grav to tempest… other noob crap. i can barely get the rom goin on ps2 and not at all on arcade. i like to use mag doom wolv(bone) and mag cyc ironman. my cyc is consistent, so i use him alot. my iron man is kinda of on a team to team basis, like if its a team thats good i prolly wont use him. any how what would be some good tactics usin teams like this? and what must i learn with mags in order for him to preform well on these teams? and suggestions for other partners? thanks… .

mix your teams up…

magneto / cyclops / doom works really well together, all on standard assists

if you want to get your magneto better, i suggest learning the ROM

i have two videos concerning timing on my website

http://gamefaqs.servebeer.com/m1x4h/

go to the downloads section. one is the ROM on cable in the corner, the other is my hand on the joystick, it’ll help you get the timing down better

hey i use to play that on bass, ala turca. i have the piano sheet music for it. free sheet music is great.

thanks alot!

trijump

I’m flying all the place whenever I try to tri jump. I do down up and then air dash and RH. Sometimes I got down foward but the RH doesn’t come out at all, only the dash. Other times I just fly really high. Help?

what are you using to input with? sliding your hand down the buttons usually helps.

Maybe you are going too quick, it takes a little more time for the hk to come out than the lk, so i suggest use the lk, but its not useful since if you link it to the mk, then launch, you’ll cause a flying screen. so slow down a little bit, im sure thats the problem if the hk doesnt come out.

call me a complete noob but wtf

How do you beat someone who’s using Megaman(projectile)/Sentinel(ground)/Ironman(AAA)??? My friend uses this team and all he does is jump backwards firing megaman’s blaster while calling sent’s assist, literally mashing the buttons. I tend to use Mag/Storm/Psy most of the time and get raped pretty bad. I can’t get close with mag since megaman’s shots and sent’s drones are like a minefield for him. If i jump up and over, he calls ironman’s aaa or jumps back and does the megaman super where he transforms into the big robot. He always has plenty of supers to throw around. Any help?

use scrub (cable/sent/capcom). as soon as you drop some ahvbs and kill that megaman start running. if you have a good lead hes gonna panic and come to you then spam capcom assist anytime he isnt blocking. but if your gonna stick to msp try usin storm-a assist and it might tie him up for a sec while you dash in and rush down. throw some random throws in there if hes just blocking and aint movin. ive played against my share of turtle scrubs and they still piss me off hehe

that team is damn easy to beat with MSP…

just sj up and dash and just wait till he screws up then if your msp is good enough just whip out megaman with some infinites and resets

on those scrubs on the way down from the sj dash i just Fierce, Roundhouse combo or if they block i sj lt kick or rh and then sj air dash up if they happen to block it all ESPECIALLY since he doesnt have any quick insta hit assists… like commando or psy. You DO!

magneto loses the ability to air dash when there’s a good megaman + drones in play… rockballs and hp’s fill teh screen like it’s nobody’s business

steve does really good against magnetos.

best way i see to beat it easily…

use team scrub as shy guy pointed out… jumping viper beams beat shots and rockballs… stay away and avoid tornadoes… if he uses leaf shield, you shouldn’t lose to him anyway… play long distance… when he calls sentinel, rape his ass with cable… if you kill his sentinel, his MM is cake, since cable rapes MM literally for free… that’s an easy win… if you dont’ want to do that, use storm avoid air rockballs, and throw vertical tornados + sent drones at him… tornados will keep his sentinel drones away from you, and then you’re free to rush down. DO NOT, I REPEAT DO NOT do random hailstorms, since that’s MM’s best hope for killing you, and do NOT rush that team unprotected. best bet is just to run away… i’ve fought steve many times, and i’ve got my ass handed to me using almost any team (he uses MM / cable / BH and MM / BH / DOOM). out of all of CTF, i’ve probably played him the most…

but best bet is to run away until you have a clean opening. clean opening = no sentinel worries + no rockball flying around the screen. then rush down like there’s no tomorrow and you beat MM’s ass

this is basic info… more information on yours and his playing style would help

EDIT:

if you want to use magneto… i’d suggest using MSS with drones. keeps his MM locked down. rememebr that in block stun, you can’t call an assist… rush + drones is deadly. if you want to use MSP, lock with Mag’s projectile and run with storm… similar principle to storm/sent, but you have less time with magneto. the sky is the safest bet in this fight… magneto loses in the sky… storm doesn’t. but your only fear in the sky is rockball. if he had blackheart or commando, i’d suggest differently, but he doesn’t, so blah…

ask away…

New-B---- what is trijump?

i have been look at many threads and have many people stated “trijump”… (but dont see anyone stated how to do it)

what is it and how to perform it??

It sound very cool (can combo)… to me… a new-b.

sj, addf, attack

sigh… great explanation there…

its super jumping then dashing down + forward very quickly and attacking… watch

MM= mag EE= enemy
SS = Space filler cause this forum deletes spaces b4 letters… ignore the SS’s

(Step 1)

SSSSS^ (<<super jump to here)
SSSS^
SSS^
SS^
MMssssssEE

(Step 2)

SSSSS^ (airdash down )
SSSS^S/
SSS^SSS /
SS^SSSSSS/
MMsssssssEE

(Step 3)

SSSSS^
SSSS^S/
SSS^SSS /
SS^SSSSSS/ (light kick, fp, rh whatever)
MMsssssssEE (pow!)

and there you have it… the TRI(ANGLE) JUMP
the faster or better you get you will find that you can do it damn fast( wont go so high) and you can do it with small jump instead of super jump and all sorts of things