your orders are fucked…
- ROW: magneto / cable / sentinel - a
- old soo: magneto / cable / psylocke
cable’s good point in team scrub
as for combos…
first get the feel of magneto. get basic air combos down… get the hg xx tempest combo, but get it, then forget it… a better combo to work on is…
launcher, sj, hk, addf, lk, lk, land, s.hk (1 hit) xx shockwave. it does the same damage, you can’t escape it, and you can do easy resets after it. the benefit of hg temp combo is that if they CAN’T mash it, you can do it multiple times.
that combo also sets up for the rom infinte. get that one down too…
the five fierce is also good to learn. c.hp, sj, hk, addf, hp, hk, land. chk
you can do a nice corner reset too…
launcher, sj, hk, addf, hp, hk, land, c.jab, jump, lp, lk, hp, hk, then jump up and do hk throw. if they tech it, call psylocke, and then as they’re falling launch. it’s a free guard break. if they don’t, you can rom from there. good reset opportunities. it IS escapable though, if they have air dash / fly / etc…
don’t worry about learning magneto with assists until you can handle him without assists. that goes for any character.
EDIT:
for that corner reset… you can do this too…
they tech the HK throw, pushblock, and now they try to escape, you can prevent that if you throw a hypergrav out there. then they’re fucked. my favorite reset because although you can escape it, there are so many ways to cover your ass with it. it’s like akuma’s lk hurricane, land, jab, xx KZ super. w00t