[Newbie] Magneto Thread - Q & A

ask megamanDs he was the one doing it at evo and he does it all the time at ffa

edit: it is only possible on real big characters also

ok ok!!! maybe i know the combo… just another clue please???

Paranoia EviL- I think it is just a regular infinite (not rom). For small characters (cable) launch, regular [jump, lp, lk, down+lk,] repeat.
Big characters (Sent) launch, regular Jump [lp, lk, lp, down+lk] repeat

I learned this one before the ROM. But now I just do the ROM instead.
I hope this is what you are talking about.

Opps I forgot to list the right way of doing things Here it is, the setup: Down+LK, Down+HP, Launch, sj.HK, Air Dash Down/Forward, sj.LK, sj.MK, ,
[re-jump, j.Down+LP, j.Down+LK, j.Down+MP] or you can change it up depending on character and timing.

http://www.zachd.com/mvc2/florida/4g%20TT%20GF%206of6%20JWong%20(Perfect%20W%20MSP)%20vs%20Blaziniflo%20(StormSentCapCom).wmv

Last Stand: Justin Wong vs Blaziniflo

One simple question, at the part when mags snaps sentinel out (after he kills storm), how the hell did justin get to the other side after initial hit on sent when he came in…

If anyone is still curious the combo is

c.lk c.hp sj lp lk lp pause d+lk ad/df d+lk lp lk land relaunch repeat only on sent thanks to Megaman DS and the person who tipped me off to asking him, DC Static

U shoulda asked me I’m the one who taught megaman that shit :encore: and btw that first lk is down + lk not just lp, lk lp.

rom, land, s.jab, c.hp, sj.d+lk, mp, d+lk, mp, ad f, d+lk, mp, d+lk, mp, mk, land and continue rom

sent/jug only but pretty fun to do

Here are some other weird inf variations:

(vs light chars) rom, land, sj, ad df, lp, land, rom - pretty damn hard to do, sanford does it a lot

(vs sent) rom, land, dash s.hp xx sj, ad f, 1234 (hold down for lk) - works both in corner and midscreen

(vs sent) rom, land, sj, ad f, thumb/slide lk, lp, lk, land, rom - combos well on sent, crossup setup on lighter chars

(vs jug in corner) rom, s.hp xx hyper grav, j.1234, land, s.hp xx grav, repeat

(vs sent) rom, sj.1234, ad f, 1234 (d+lk)

(vs anyone) sj.lk, lk, ad d, lk, lk, whiff hp, land, repeat - in case you really need the extra meter

Thats all I can think of for now. Maybe more later.

any easy combo for newbies?

any basic combo for magneto i need to know?

laUNCH /\ magic xx h.g. xx tempest

note:
magic : lp,lk,lp,lk

h.g.: hyper grav = qcb k
tempest: qcf kk

C.lk, launch, up Hk, Air dash DF, s.hk, hyper grav xx tempest.

You can add more, but they might roll out.

With an assist of Psylocke:

Opening move c.lk + Psy AAA (anti air assist), c.hp (launch), magic series (lk,lp,lk,lp), aduf (air dash up forward), followed instantly by another magic series, HG (hyper grab) xxx (cancel) MT (Magnetic Tempest).

SO: c.lk + Psy AAA, c.lk, launch, magic series, aduf, magic series, HGxxxMT.

Supremely basic and if 2 magic series is too hard, just do one and finish out with HGxxxMT.

Hyper Grav Magnetic tempest and just before the opponent lands crouch lk hk hyper grav laucher magic hyper grav magnetic tempest.If your fast enough do another magic while your in the air and end with half circle foward punch or try to to another hyper grav magnetic tempest.

why are people still doing hg xx temp?

just do launch, sj, hk, addf, lk, lk, land, s.hk (1 hit) xx shockwave

it’s unescapable, and you can do more after it

What does addf mean in that combo??

air dash down-forward…

d/f+pp

Launch, sj, fierce, ad df, fierce, rh, c.rh

Note: If you’re in the corner, instead of doing c. rh, do a c.jab… You can grab them with rh after and then combo… :stuck_out_tongue:

i like the full corner rapage thing…

launch, sj, hk, addf, hp, hk, land, c.jab, j.lp, lk, hp, hk, land, j. hk grab. if they tech call psylocke, and as they fall they’re guard broken into a launcher or hypergrav xx launcher is prolly safer, but stricter on timing. w00t :slight_smile: throw resets that can cover what happens after they tech own… just watch for them pushblocking. so hypergrav is the safer way to go. relaunch and do the combo again :slight_smile:

Mag/RubyHeart(B)…is this ok to use?

i was just trying this snap back combo and i was wondering if this is a “ok” guard break or something like it. i tired this out against the cpu and it work a few times. i havent got the timing down but i was wondering if this old or anything.

heres the combo:
lk, lk+rubyheart(B) XX snapback

by the time the character is snapped back the anchor grab should capture the incoming character.

New with Magneto…

I’ve been playing MvC 2 for quite a while now…and I decided I want to start playing with Magneto now and I was wondering what would be some good combos to work with Magneto…Basically what combos would work for a novice like me. What team would be better to play with? I was thinking if I should play with Either Cable/Sent/Magneto or Cable/Psyke/Magneto?