New trick up our sleeves: The Hsien Ko changelog

Mostly it’s just timing, but sometimes you do get unlucky, with the randomness of the balls. You should be aiming the next gong for the instant she recovers from Tenrai ha. I find it harder if you mash for extra damage, because you may miss the window during that, for the next gong.

Havent been here for a while. Now that a patch is rumoured for ultimate and our opinion will MAYBE be taken in consideration, what are your suggested buffs for Hsienko, hsienko peoples?

i suggest these:

  1. pendulums cancellable with j.S
  2. groundash, airdash and pendulums speed increased to XF1-2 levels
  3. rimoukon get damage and speed boost as well, and last some frames more
  4. cr.H is an OTG (this way Hsienko will be able to do a combo after of her command grab)
  5. bomb item get a hitbox. overall durability for anki hou increased
  6. gong doesnt disappear when hsienko is hit
  7. more hard knockdown time after of air-grab
  8. invincible startup frames for tenrai ha or the swords hyper
  9. sf.M fixed hitstun increased
  10. damage output increased slightly for all her combos
  11. some of her moves should cause stagger on counter-hit

@Serpentarurus - Those are basically all the changes I was hoping to see, and I think that her :f: + :m: attack would be perfect to attach stagger on counter-hit properties to - you could jump-cancel into a combo. One other thing I’d thought would be a neat addition would be if she is able to score a hit with an item that causes a dizzy state, her next teleport-dash will place her directly behind her opponent.