New Tier List from EventHubs

I played evoanon today for the first time… i was excited!
he beat my cammy’s ass with his gief lol

Its better if you try to out normal gief. Dp his jumpins bait greenhands/lariats/hops and try to go for knockdowns.

I’m confused Arch how do you rush gief down without walking into no man’s spd land?

Keeping gief away is harder for ken than it is for guile, so phil, don’t give him a full screen, keep him in check.

@blitz, for some reason everyone’s saying gief beats ryu, I know jiggly definitely said it and a few others. Where’s the idea coming from?

If I haven’t said it before, and I think I have, gief beats anyone if he gets on them, but do shotos really have that hard a time keeping him off?

Even if he gets in on shotos, they can reversal dp him back out.

You are a robot.

You make it sound so simple.

Damdai, did you notice the speed difference between the xbox and ps3 versions? If so how would you describe it exactly? Just timings or actual differences?

Oh. Yeah, I try to avoid the forum (and game). This topic is a pretty good example why. My xbox live experiences don’t agree with this tier list therefore it’s wrong.

Yeah. I meant it surprised me that they thought Sim had the advantage. Find this a very hard matchup if the Deejay knows how to fight Sim. Hell, jason cole countered me with Deejay at the last tournament. :sad:

hahaha, online should never be factored into a tier list, really. I agree it’s a bad matchup (I definitely have problems with an aggressive well played cammy) but like, I just don’t see it as a 7-3. She can’t jump anymore with her nerfed j.mp.

His massive new tool vs fireballs is also a nerf to some of his other matchups IMO where he could do sick lockdown/win a round off one connected chicken wing. Now he can get in on a fireball for a stalemate mixup. Meh. New rekkas and super are worthy of moving up some spots though, you’d think.

I haven’t noticed. I would have to have the 2 systems side by side.

Dictator

You can jump on Zangief, and against tough Zangiefs, you have to, you can’t just zone them to death.

No idea.

@damdai

Doesn’t reversal Lariat beat Ken’s ambiguous crossup? That’s been my experience. In [media=youtube]kXJ-ZFh2V5Y#t=19s"[/media] posted by bqheath, the Zangief player does get a reversal Lariat on your first crossup attempt, but then he never tries it again. You put the fear of that combo into him. But vs my Zangief, I’d always be trying reversal Lariat on any non safejump attempts. And they work, which is why I don’t do them vs tough Zangiefs. Good fight tho.

LOL @ the announcer: “Why are Ken’s Shoryukens so safe in this?”

Off topic, but how the HELL did you [media=youtube]KAEvJXA2GA0&feature=related&#t=1m27s"[/media] after blocking the 1st 2 hits of DSP Boxer’s Super?

I applaud the effort. :clapdos:

However, I think tier list need to die. I find non-ordinal loose groupings much more effective. Countless hours have been spent debating the exact placement of each character.

I believe there is no way to know what the real tier list looks like, or even if it is possible. There is a great post by Zass somewhere about how difficult is really is, that data pool is so broken and incomplete. We would need a much large sample size of some of the less common match ups of all the best payers and there respective characters to even start to really consider what a accurate tier list would look like.

Anyway, as I said I credit you for the effort. :karate: Try to dodge all the tomatoes the best you can… Jiggly has a mean slider…

-fatboy :china:

Personally, I think the reason why the crossup combo hit is because the Zangief player missed the reversal Lariat timing and the joystick was in the wrong direction (because if you don’t get a reversal Lariat to come out, you can still block) . If a reversal Lariat worked the first time, I see no reason why he wouldn’t have tried the same thing a few seconds later.

Well I never ever played offline casuals before and I think I did okay at Westcoast Warzone.

Thelo is primarily an online player if I’m not mistaken and he did pretty damn good at Evo 09.

Speeds may be slightly different between the two but that’s all I’ve really noticed.

The rush down method is a high risk, high reward method of dealing with Gief. However, to increase my chances, as I try and push Gief to the corner, I continually throw either meaty overhead krazy kicks or meaty sweeps. Once he gets wise to my B.S. and tries to reversal, I either walk forward then walk back to bait or go for a meaty lp. DP. All this occurs while I slowly push him to the corner. By the time he’s there, half is healthy is probably gone already and then its a process of just finishing him off.

Also, I play around with my patterns of throwing out fireballs. I try to be as blatant and obvious as possible in the beginning, outright begging for him to figure me out. After that, it’s a matter of switching it up a little bit. Also, you can pretty much call out for a lariat if you’re successful in becoming predictable as he’ll try and get close. If done right, you pretty much get a free sweep or a monster combo. However, be weary of jump-ins, hops or green hand (that’s a job best handled by the DP).

Funny because you do the exact opposite against my Hawk and always turtle up. :xeye:

lol That’s because I have absolutely no idea of how to fight a great Hawk. I have next to no experience playing Hawks that actually know what they’re doing…save for Mordoz who I’ve actually stolen a few games from.

First off, good to see ya GoldenArch88. Great Ken, look forward to more fights with you.

You just brought up a good point. I’m pretty sure it is possible to lose matches because you fight a character that is hardly used like T. Hawk, especially exceptional ones like JigglyNorris and Mordoz. You just don’t fight them often enough to figure them out.

Please let this thread die and post match-up thoughts in this thread.

http://forums.shoryuken.com/showthread.php?t=168877&page=70

Unless you want to talk about strategies for beating Jiggly’s Hawk. I’m all for that.

Done! I am hereto forth retitling this thread “How to PWN Jiggly”.

You know, glitch or not, t.akiba puts the second hit of boxer’s super having more recovery frames then the other hits. What if the block stun isn’t enough on the second hit? Like honda’s.

I take that back, he has more recovery between the first and second hits. :-/

At certain ranges boxer’s super will leave an opening between the 2nd and 3rd hit.

Hate that soooo much :sad:

I wonder why it just doesn’t wiff (it actually will sometimes) instead of slowing down during the 2nd or 3rd hit?