New ST?

Who wants to see a perfectly balanced game? It would be much nicer to have one where the potential of the entire cast is maximized.

Perfectly balanced games don’t exist, nor does anybody actually want them. Nobody has ever ever played any ‘perfectly balanced game’ for any lengthy period of time. If anything, making things perfectly balanced makes it boring.

Karate Champ was great when it was basically all we had!

We’re very much on the same page here; sorry if I didn’t communicate that effectively. Allow me to clarify:

Really, who wants to see a “perfectly balanced” game? It would be much nicer to have one where the potential of the entire cast is maximized, instead of worrying about everything being as close to 50/50 as possible.

Sure, a few things could be toned down, but overall I’d be more amped to play a version where even the O.Blankas and O.DeeJays of the world could be feared at a high level, with their own subtleties and tricks really fleshed out. The community is full of both solid ideas and talent to tweak them, so why not if it’s in the spirit of ST?

I’m sure it’s possible, but I’ve never done anything like that myself. It might be worth trying. If one were to start it and keep at it as a side project every once in a while, you could probably figure it out :slight_smile: http://en.wikipedia.org/wiki/ROM_hacking

While I think ST is pretty awesome the way it is, a very pure game with a lot of BS that’s fun to try and work around, playing around with a rebalanced version might be nice. I’d probably keep most of the core components in place, and maybe try and modify some of the hitboxes to make some of the O. characters just a tiny bit more viable, and also add a hurtbox or bigger hurtbox to Supers. It’s a personal preference, but I’m not really a fan of supers being used just to blow through attacks. I’d rather they have more general utility. I wouldn’t fix N.Hawk’s phantom hurtbox because it’s funny.

Ultimately, I’ve often considered making my own 2D fighter that borrows a lot from ST and Alpha 2. I really like the speed of the game, the power of single hit damage, the dizzy factors (and I’m ok with random dizzy, tbh), 0-frame throws. There’s a lot of power in indie games at the moment. You don’t need to work off an existing game or have the power of a publisher in order to create a game that has impact in the community, so your efforts might be best used on something completely fresh, rather than trying to alter what many consider to be a sacred game.

There can’t be a new Street Fighter 2 if it’s not released in the arcades. The community is too attached to this way of playing, it can’t be considered as the last true version, it wouldn’t be legitimate successor.

The only exemple of HDR having replaced ST I have found is the Australian Community.

this is the only thing that matters

the game doesn’t need to be changed at all

Was ST ever prevalent there to begin with? If not, then I wouldn’t say it replaced ST, but more found it’s own niche there.

As far as I know (especially in NZ) HF is the game of choice there.

I’d love to hear the reason behind that. Capcom claiming they couldn’t release their own IP in its own country sounds hilariously baffling. I wonder if Sirlin knows?

Could / would Capcom do this at some stage? The did re-release the SNES SF2 games on the Wii recently however someone mentioned at some stage that because ST is an arcade game, it complicates matters somehow because of the arcade license and the red tape that goes along with that.

In any case, a PC / console release would need to be a derivative of ST - a port, because you’ll need to add netcode, middleware for match making, rankings, tournament support, etc so I don’t know if the finished product would then be still considered “ST arcade” and all the license rigmarole that goes along with it. Maybe it’s a non issue.

When describing what it would be like it does smell a lot like HDR doesn’t it? It may be more realistic to bring HDR to PC / next gen consoles but then again… why when there’s no real need when many still have a PS3 / 360 and when the prices of the last gen consoles have just dropped significantly.

That said, there’s many people that haven’t moved to HDR because they grew up with and more comfortable with ST which is unfortunate from one perspective because it’s divided the community. If we could get an updated version of GGPO / Supercade that’s more accessible (Steam listed), this to me would be brilliant to increase the player base however it’s not realistic because it’s an emulation.

Even assuming whatever red tape would be waived, all in all it seems hard for Capcom to justify a new ST release from a commercial perspective right now on any platform even though things are far from ideal as they stand.

I suggest that the only practical way to improve the situation is that the ST community takes on the responsibility to take care of things for themselves as they’ve done so in the past with new and improved features, improved accessibility, better support for Win7/8, rankings, tournaments and so forth.

I’ve been ignoring your troll posts for the past couple of months… But I gotta admit, this one was subtle enough I thought it was funny.

Akuma doesn’t count as a character =p There’s 32.

The thing is, the old characters play differently than the new ones, have their own unique weaknesses and strengths, Yes, generally the newer versions of the character are higher tier. But that’s not to say the old characters are not balanced or incomplete.

I suck with N ryu, pretty decent with old.
o.ken’s fireball game is AMAZING, new ken, I find I’m just scambling to do tick grab loop most of the time.

and actually. I’ve worked on n ryu and n ken more than I have o ryu and o ken. their playstyles are different. It’s not just an issue of “buffs” and “nerfs” or having something that’s “complete” or “incomplete” or even an issue of balance.

don’t think of them as two “versions” of the same character. really think of them as different characters. It’s not so much of a stretch seeing how SF4 has a zillion shotos now with probably a few more coming for ultra.

And I’m sure other people can tell you the same thing with other o characters. Here in toronto we have people choosing o and n hawk for different reasons, o and n guile, honda, etc…

UltraDavid plays O honda IIRC.

This is especially apparent if you look at the year they used HSF for tournaments, or even now a days when you watch a set of HSF casuals. Nobody takes that game seriously competitively anymore, but when you play it. you choose different versions of the characters because they play differently. Try playing ST blanka the same way you would HF blanka. It just doesn’t work. HF blanka is a complete, original character in his own right which you have to respect. (damn that n.j. rh)

Are people still arguing over which version of the game is superior? Really?

Where is that Godzilla face palm… I am sure I can find some where…

/teasing

If you are interested, just start working on it yourself. People have created and play some of the SF4 mods, if you make a fun one someone will play it with you. If I was to want to do a mod, I would want to make ST versions of some of the Alpha, 3S, and SF4 characters

ST is in the books, no new versions should be made. It is what it is. No need for another flash version of the game. Thanks :slight_smile:

I think the solution to this is everyone adapting the Dream Cast ST version as a universal standard and that would solve everyones problems. If I remember correctly, the DC version had dip switches that let you fix glitches that the original had. Like ken, sagat, and sim not being able to super on wakeup. I think that is pretty much the only thing that needs to be changed. But I don’t really think I like the idea of sim being able to super on wakeup, too OP.

The ST vs HDR thing was pretty dumb. Guys that were super critical and vocal about HDR don’t even show up to support ST, so I don’t know what their problem was. Guys that are going to support SF2 are going to support no matter what. The socal HDR crew switched to ST once HDR died so in that regard, I think our voice is what matters most. I remember being at Norcal regionals and this one dude was in the room going off on HDR. “This game is garbage, Sirlin sucks dick. ST is the best version ever”. I never seen that cat in an ST tourney ever, and still haven’t since. I was trying to get his insight as to why he hated HDR so much, but he was a broken record. He just kept looping everything he said previously over and over.

All the infighting in our community really made us look like bickering assholes. That helped to make sure we would not get any new blood into the scene. That’s how I saw what was going on. Anyway, my 2 cents. Not that it means anything. Carry on.

How about the ps1(with alpha 2 gold and super) port dun? ps2s are still easily accessable :smiley: lol. I heard great reviews about that one. looks sick!

With the release of the udcps2, I think arcade board is the way to go. There’s plenty of them out there… And I like the aura /mystique that comes with playing ST on a true arcade setup. Cabs are always best but supergun is next best thing.

…so no ?

I agree. Personally, while UD-CPS2 can’t replace playing on a cab for me, it really is an amazing device and it is the closest you can come to a perfect setup for the US scene. No one can complain about it being not arcade perfect and you can use your weapon of choice on there for your stick or controller.