New ST?

Don’t see how removing super versions of the characters is really that bad, I’d rather have one complete character with the balancing focused mainly on him/her and not two different versions. I love what they did with HDR Ken btw.

Say if we did make another version of ST though, I’d love the hitstun on certain jump attacks to be a bit longer if that was possible. Just think it’s silly how your opponent can grab you after you’ve landed a successful hit.

A new ST can be successful, as long as nothing is changed.

Just add new attacks and new characters.

The only thing that should be changed is N.Ken’s Crazy motions.

Give it an international release on PC plus GGPO netcode, and that’s it (plus a rebalance patch for the new chars like a year later, and then ST will be truly eternal).

Eh, you can’t say HDR failed from a financial standpoint. If I remember correctly it broke XBL sales records. HDR didn’t catch on for two reasons:

  1. Took WAY too long to develop/lacked resources and support from Capcom/released a month before SF4 dropped.

  2. ST diehards nearly immediately formed a fissure within the SF2 community essentially saying it was sacrilege to mess with ST (funny how no one cared when it was being developed) causing a split of player base between HDR and ST.

I have my complaints about ST and there’s plenty of BS that id like to see nerfed … But at this point, I think it best to leave well enough alone. ST is fine the way it is.

new st to be success, dont add new tech or attacks to original 16, but add at least 4 new chars

so, 20 chars= 20 yrs celebration

I’m pretty sure this was just overblown speculation by the online forum community more than anything else. Simply based on tourney entrants and results, it seems like a vast majority of “ST diehards” did in fact play HDR in its heyday.

HDR died as a result from SF4 hopping on the scene, which drew away a LOT of fairweather players that were really only into HDR for the competition and fresh appeal, and the remnants of the HDR scene seemingly not keeping organized and maintaining its competitive lifespan.

why hdr died :

  1. snakeyez won evo with gief…
    No i am not joking.
  2. sf4 (as eltrouble explained)
  3. the hdr-refusal among
    the core ST peoples

btw good going calling specs a cocksucker for speaking the truth.
srk we da besssssssss!!! lulzy!

Merry christmas btw !

Heh. Remember this thread: R.i.p st ? Between that and that VirtuaFighterFour douche it made it hard for HDR, a perfectly competent and easy to set up ST, to get traction.

@Exposed: I totally remember the “lol Gief” fallout from the last EVO HDR tourney. “He couldn’t do that in ST” lololol.

That is correct, but what game are you playing now ? ST or HDR ?

I think the real problem is - ST hardcore players did play hdr, but they never embraced it, and when the casuals started to fade away to the new SF game, they simply went back to the classic. Which pretty much left HDR dead in the water.

I agree with what Papercut said in another thread:
" As far as ST lasting another 20 years, I don’t see that happening. Not to be a pessimist, but I think ST’s fate was sealed along with HDR when HDR died. To me, I think that was the only source of getting new players involved. I myself am a perfect example of that. If not for HDR, I would have never opened up to ST. I was the hyper fighting guy complaining about bailout supers and other ST changes that I didn’t agree with at the time. With no new players coming in, it’s impossible to keep this thing going for long. Once we current active members start getting too old or stop having time to show up to events, the ST scene will go quietly into the night."

ST players played HDR. People need to stop falling back on this because it’s simply not true. Unfortunately, most of the influx of new school HDR players didn’t support the game offline at tournaments. Once SF4 started to really take off and players stopped supporting HDR by going to tourneys and was dropped from official tournament status, there was really no incentive for many to keep playing it.

However, while HDR was a nice change of pace, without an official release in Japan, it never stood a real chance to replace ST. Even then, it might not have happened since it wouldn’t have a presence in Japanese arcades, which is still the preferred choice to play Street Fighter over there.

What we need is other developers making their own ST’s and getting support for it, since you can’t count on Capcom to do it correctly anyway.

ST already has 33 characters…

This is something I never understood - why this game was never relasead in Japan, and with a proper arcade version ? This is weird especially considering that HDR sold very well on psn/xbl

Question…Does anyone know why HDR wasn’t released in japan?

I think the future of ST in the US depends on the next gen of consoles. If a high quality true version of ST, or GMC preferably, made its way to the next gen, it would breathe some life back into the game. As it is now… HDR is barely alive online and ggpo is too difficult to setup for the new generation of players.

Still miffed there wasn’t a real purist mode in HDR for all graphics, but I do enjoy the game for what it is.

A small group of us have been tinkering with an ST hack for…god, a few years now. Mostly it’s improvements to the old cast, with some alterations to supers and some of the better ideas from HDR for the ST half. I’ve been meaning to do character write-ups, but life’s way hectic at the moment. Anyone who’s curious, send me a PM and I’ll give you a taste.

I’m looking forward for the day of release man! Hope that day is close. I wonder how will everyone react to it…

HDR had a good start. It slowed down because of no Japanese release, the impending release of SF4, and the fact that some of the community was divided on it (some of the ST community, no offence). I enjoyed HDR more than ST only because I was able to use Cammy in it, but overall I think both games are equally amazing. Granted, I do play ST GGPO much more than HDR now because its a wasteland online.

Again, other than randoms online who were extremely vocal in their opposition to HDR, where’s the proof that offline members (those who frequent ST tournaments in person) were against HDR? There were a couple, but for the most part, ST guys played HDR too. That’s all I’m really interested in.

You could make a serious case if people were concurrently running ST opposite HDR at major tourneys, but I don’t see any of that happening.

The reason I always heard HDR wasn’t released in Japan was because of some legal/licensing issues? Whatever that means.

Norieaga, I’ll be a broken record here but ST players played HDR and no matter how “split the community” was, that didn’t have any affect on the success of the game. The game was successful but eventually died out because players stopped supporting the game.

At this point talking about why HDR didn’t last is pointless. ST has survived and that’s where the focus should be at.

The original post was about another release with a rebalance. I think the boat has been rocked enough in that regard and the last thing we need is another version to argue about. Then it would turn into that version vs HDR…etc.

I think the best thing about ST is overcoming bad odds… when someone like Kusmondo can get to the grand finals of Evo with Honda…that shit is priceless and all thanks to a lack of balance. That’s what makes him a legend.