New players hurting SF?

iirc, HF on snes sold 6 million while being a technical game. you’re an idiot. Technical games sell well and have.

FGOTY? what an honor. We’re up there with soul calibur now aren’t we?

wow.

comparing this shit to hf.

that’s all i need to mark you off as straight delusional. because the market was the absolute same in 19FUCKINGNINETYTWO as it is now right? competition is the same, and the reason these ports existed (to practice on arcade machines you found ALL OVER THE PLACE) is still relevant right?

i hope one day you can invent a time machine, but until then you should probably try and live in the present.

dood, is your reading comprehension @ a 3rd grade level or something? if you’re going to school to eat free lunch, the least you could do is pay attention during your classes.

the guy I quoted said a hardcore technical game WILL never sell well. I told him it has and gave him HF as an example. Nothing about comparing era’s or anything like that.

fuck outta here.

my reading level is fine, is your comprehension level up to par? there’s NOTHING in his post that you quoted that says that a technical game will never sell. go take a look for yourself.

if you had actually read it, he’s saying that given a choice between making this HARDCORE TECHINCAL (whatever the fuck that means) fighting game that sells maybe 500k units that may or not recoup costs especially when you think about cost benefit for your time invested, or making this game that makes it a little easier to do combos or fireballs or whatever and sell MILLIONS of units to recoup both time invested and resources, what the fuck is a developer going to pick?

Hardcore technical means game I like or pretend to like and never play.

why do you think I used HF as an example? HF is hardcore technical game and it sold basically 3x as more copies as sf4 WHILE NOT WATERING DOWN THE ENGINE. A game that was not designed for scrubs SOLD MORE COPIES than a game designed for scrubs.

Times change and SF was still new and exciting back then.

Can’t believe this thread is still going. :rofl:

yeah, HF sold well in the golden age of casual gaming and SF was the in thing.

It takes hours to find someone who plays competently on SFIV. Why would I spend time playing that when I can play other games on ggpo with less of that? thats basically the only important thing.

Also, brahn you make the point that strategy matters more than execution. Uh, so you’re perfectly fine with a dragon punch being safe? I believe it use to be something you had to put thought into and there had to be full commitment behind it.So doesn’t having a safe shoryuken already nullify so many strategies for someone?

now you are CONTRADICTING YOURSELF, because that game’s sales are tribute to the ERA it sold in, when sf was pretty much the ONLY FIGHING GAME OUT THERE!! if you added bb, tekken6, and sf4 sales today, you’d probably get a number that’s 3x THAT NUMBER, because as good as hyperfighting is, fighitng games have evolved to the diversity that we enjoy today. different game styles for different people, different levels of technical expertese, or the lack of it. there’s also history, nobody says that you aren’t allowed to play games that are older, people just have to WANT to play them. and it’s up to the game itself to be endearing enough to play.

you act like an fadc’d srk IS safe or is not baitable or punishable. you’re judging all your experience (even of the other games) based on online performance. now i can understand there not being comp in your area (unless there is and you aint lookin) but you gotta understand that all these games you play online have to come with a big fat asterisk that says “your experience will be different in real life against real people”

I keep seeing in this thread that one of the reasons to “why SF IV sucks” is SRK FADC Ultra

But…

We have 6 characters that have a SRK [7 if you include Sagat’s TU]

Ryu can FADC into ultra and get good damage of 460~ out of it [100% damage as well]
Sagat can FADC into F+HK Ultra, which gets even better damage [Fortunatley, scaled, because if it wasen’t it would’ve deal almost 900 damage]

Ken can FADC into ultra, but

  • FADC into “Half” ultra deals only about 275~ damage [A c.HP xx HK Tatsu deals more damage and so do other combos as well]
  • FADC into full ultra deals good damage of around 550~, however, this can be done only via Counter Hit or by FA crumple, so it means that you actually have to notice if the SRK is CH or not, and act accordingly ASAP [If it’s a CH you have to wait a bit and the window is more strict iirc] So, linking into full Ultra from FADC with Ken requires more skill

Akuma Can’t FADC into Ultra, I usually see Akumas FADCing into the 3 hit FB, but it dosen’t do that much of a damage [290~]

Gouken dosen’t have a SRK. He can though, FADC a tatasu into his ultra, it has strict timing, and of course is limited due to the fact that it can’t hit crouching opponents, etc. So even if it’s worth it, It still takes more skill [+ The fact that there are better ways, and that Tatsu =/= SRK]

Sakura - Can’t juggle her SRK when It’s on the “juggle state” [Unless I’m doing something wrong], and not to mention her SRK works differently than the other ones. However, she can link her Ultra from a EX Tatsu for about 413 damage. still dosen’t fill the category of SRK>FADC>Ultra

Dan - Pretty sure that he can’t KRK>FADC>Ultra

So, after the tl;dr analyzing, we get to the conclusion that the claim of “SF IV is only SRK FADC EAT ULTRA” only relates to… 2 characters, 2/16 in the arcade, 2/25 in the console version [Unless you count Cammy’s Canon Spike FADC to ultra, which however has a more strict window and isn’t of course featured in the Arcade version…]

And according to the Las Vegas Build, Ryu’s HP SRK is now 2 hit = Only the first hit is probably gonna be the “juggable and FADCable one” meaning that his SRK>FADC>Ultra combo is going to be weaker. And we also know that SRK>FADC>Ultra II [Metsu SRK] isn’t gonna hit fully

And for Sagat, we know that his Ultra setup deals less damage as well

So, can’t we agree that those 2 “problems” are being dealt already in SSF IV?

Wow… thanks for skipping about a billion factors in that (not so) brilliant marketing analysis of Capcom strategy. You’re talking about the SF2 series release, when Arcades were prevalent throughout the country, and every corner store could afford a Street Fighter 2 machine, fuelling it’s immense popularity. GEE GOLLY!1

In the years since then, SF has been mostly off the map in terms of gaming releases, but SF4 boosted fighting games back. So yeah, I think i’m going to go ahead and give props to Capcom’s decisions in this situation.

SF IV is the Phantom Menace of the SF SERIES.

Alot of hype and made lots of money but a huge letdown.

Cons of SF IV:
1-Noob-friendly (meaning very easy game to play and win at with little to no prior experience)
2-Ultras-get your ass beat but get a “get-out-of-jail” card to come back on opponent
3-Slow and boring (very little new to a 20-year-old series as SF II)
4-Old classic characters with no or almost no new moves at all
5-Focus attack-horrible,nooby “easy-to-do-parry” system that lasts forever and you can cancel out anytime with a multitude of easy options to pull off afterwards

Pros
1-None (I would say graphics but I honestly don’t like the cartoony everybody steroided-up style)

All Capcom had to do was bring back the old characters, put in shiny new graphics, and a couple of new noobie things like the Ultra and Focus

I loved every SF game since SF II:World Warriors, but I just can’t stand SF IV
*These are my opinions and yes I have played SF IV quite a bit(even at tourneys) to come to this decision

Eksh I believe it’s just a matter of dumbing the strategies of the game down when it comes to FADC. Why do you ever need a safe shoryuken? Why does the threat of someone being able to use something that beats everything you do offensively and safe on block something that people should worry about? Shoryukens are a big part of shoto gameplay and it doesn’t make sense to take the little risk there is associated with SRK’s in SFIV even before FADC that gives them 3 frames to reverse and beats all but jab block strings for free and give them more options to do so. People are complaining about the lack of offense in SFIV and shoryus that can be made safe on block are another problem to the factor. If any shoto is sitting on 2 or more meters they basically have a fail safe whenever they get in trouble. Yeah sure you can try to mix things up by stepping outside of shoryu range once in a while but that isn’t going to save you everytime.

When all of your maneuvers to defeat an attack are purely defensive there should at least be an advantage for successfully blocking it outside of Ryu or Sagat being in your face for free or backdashing out of Zangief’s throw mix up range. This on top of how shoryus can auto correct and Ryu’s LP shoryu specifically putting the opponent in a juggle state that an autistic cat could combo into Ultra with…it just doesn’t promote offense in the least. Everyone’s always got some free ass shit that beats everything offensive you do when you get near them. Too much baiting in this game requires blocking and not enough of it is attack beating attack or throw beating throw like in KOF games. It’s all invinbility on someone’s move beating everything else the opponent can do offensively. So more blocking…more SFIV.

Thank you so much. This is exactly how I feel about the game and the decisions they made. It feels like a slap in the face to the people who have been around.

Funny about the Japanese dickriding part, if you win and someone ragequits on you, they call you all kinds of Asian racial slurs. Then they’ll be on the stream like “WHERES DAIGO OMG!”

Man this type of hate is so predictable. I like the comparison to the new Stars Wars series because it is exactly the same hate in a different place. I’d rather watch the new Stars Wars series than the old one because I find them more enjoyable. Of course, wanna be cool people will say the new series sucks and that the old one is so much more [insert words they don’t even understand]. Exact same thing happened when SF4 came out. It really put SF on the map again, which is awesome, cause now Capcom has more money to make more SF games, but cry baby elitist wanna be’s start hating on it and saying the old games are the best. The old games are NOT the best, because everyone has preferences, so what’s best to you is not best for me. Any sane human can agree with me on this. Now, to say SF4 sucks is insanity. It may not be your cup of tea, but it doesn’t even come CLOSE to sucking. It has footsies, it has zoning, it has shenanigans, it has counter characters, it has a lot of the stuff that makes SF great.

Haters will continue to hate and put up a front until they die. It’s just who they are. The thing they never quite get is that people will still play what they want (SF4) and their worthless opinions will not change anything.

DJ, man I always love your posts, but I would like to kindly comment on the statement above.

As a guy who plays Dictator, Chun, and Rose primarily…I can tell you that ALL THREE of these characters lack free shit like you describe.

Rose: Only reversal with invul frames has a gap between the invul and the attack frames…making EX Spiral a super crappy option in a lot of situations. Requires meter.

Dictator: He has one option for a each situation, but no universal options. EX DR is purely defensive but does work. EX PC works when EX scissors will not and vice versa. His options still require a split second analysis of the situation, forcing you to choose. Guess wrong and you can potentially end up right where you started. Oh yeah, and they all require meter.

Chun: LOL EX SBK is ass against jumpins, easy to bait and hits WAY unsafe on block. As you can imagine, I’m less than happy about the current rumors that its been nerfed in current beta test builds of super. Requires meter and huge risk.

Just saying…only SOME of the cast has that bullshit where one option beats all.

The rest of the cast still has to get out of pressure the old fashioned way: Out thinking their opponent.

You’ll also note those cast members are low tier, lol

If capcom is willing to listen to scrubs to design their game, Its only a matter of time before capcom listens to great players about making a better game. it really is fucked up when CAPCOM UNITY devs\programmers ask for help from srk.com about the mvc2 port. Whats exactly is wrong with this port. We identified as many problems as we could in the allotted time. But when it comes down to making a good game that will push SF into the next level of play, they don’t listen to us. Instead, they go to shitty posts by new players who don’t know shit or go to web sites like gamefaqs.com to gain insight on how to create a better game for them. Its fucking terrible.