New players hurting SF?

EX did some nice designs though D.Dark, Sharon, Kairi and others atleast they had different styles of play (although they had their shoto clones too).

Tekken 6 BR is the truth something for the new and old

lol I just finished playing EX2 Plus.

On thread: Were I live (<–) there are no SF players besides people
I know that play fighters (and that’s less than 25 guys) so, new people
shouldn’t bitch about how hard it is to play.

I don’t think you guys are quite as good as you think you are. I’m not the biggest sf4 supporter in the world but this sounds more like scrubby ranting instead of legit concerns with the mechanics in sf4. If you are constantly losing to DP mashing scrubs that’s your own fault, not the game’s. You guys act like mashing DPs during block strings is some over powered tactic when that is far from the truth. If you find your opponent is doing this all you have to do is stop your blockstring and punish the whiffed DP. After doing this a couple times your opponent is probably not going to try again. You can also try actually practicing your blockstrings so you stop leaving gaps in there to get reversaled.

If you have legit concerns about sf4 that’s cool. I have plenty of complaints about the game myself but it’s not because I’m getting hit by easily avoided scrub tactics.

I’m thread-derailing, so this will be my last post about EX in this thread.

…Did I say you said those things?

You obviously know nothing of how Capcom handled the advertising and distribution of this game, particularly in the arcades; best described as half-assed. Additionally (as one of the posters above me proved) most of the opinions about its system are completely false and spread through word of mouth rather than experience. You obviously didn’t know, or wouldn’t have asked about figures and proof. Its didn’t sell well. Mostly only making a moderate amount based on the few that noticed it through the PSX ports. The fact that its admittedly mediocre graphics didn’t help alongside good looking 2D fighters and stuff like Tekken just gave less incentive to play it.

Your comment pretty much implied that it was a stepping stone of sorts and that it was at least good for something, like it wasn’t quality work. Maybe I read into too much and if you meant different I apologize.

I still don’t think you have. At least not enough to truly make an informed opinion about it. And if you have, mind telling us what was wrong with it (if you saw problems in the system) in the EX thread here on SRK so everyone can find out how enlightened (or dumb) you are?

i liked EX+@, the other ones weren’t as good IMO but EX 3 had a custom character-ish thing.
i dont think it wanted to be rival schools.

back on topic, capcom DOES go to American scrubs and read all these scrub forums.
they make a lot of money in America and dont want to lose us.
japanese players care but will keep playing SF no matter what.
alot of American 3rd strike players dont play/like/get invlolved with SF4
so japan can cater to scrubby needs whilst still having a die hard following in thier home country.

well big difference in Americans and Japanese when it comes to new fighters (or so I think), they’re more willing to give them a chance no matter what it looks like/plays/who makes it. Whereas americans (not all of us mind you), will look at it, judge it by how the graphics are then go from there. IF they do play it, they’ll play for a moment, probably not like it, then go back to something else.

It also helps that Japan loves their fighters and not a big FPS country. Which is why almost any fighter gets SOME type of play…even if it’s for a month or so.

Kind of odd that games like BB and Tekken 6 has simplified their systems as well. There are a lot of people who call Tekken 6 scrubby.

Back in the days yeah you needed really good execution to even do specials. There is a reason for this. FGs were new and developers didn’t quite figure out how to make the controls lenient. That is why things seem hard to do and inputs are far more hard to do in ST.

I remember when I use to play ST and I could vever land Guiles j.HP, light kick, st.lk xx flashkick. On accident I would occassionally do it but never in a match. I would even practice ST with SSF2 on the Genesis at home. I would practice for hours too. I never got it down. Eventually my arcade got rid of the ST machine. Months later it got Alpha. I picked picked Charlie and I was able to pull of the combo.

So after nearly a year of trying to learn a combo I go to a new game and I can pull it off like it’s nothing. I could make the point that Alpha is scrubby compared to ST. Things are way easier to do. Charlie’s flashkick super was something I could never do in ST back in the days. I did it on reaction in Alpha 1.

Why is that? Oh the controls were tweaked to be more responsive thats why. I feel I have terrible execution but some think it’s superb. Mainly the younger crowd. It’s probably because I lived in the old days where shit was hard as hell to execute.

But you know looking back I was probably garbage in Alpha 1. Why? I could do the combos and chain combos. I even learned to combo into supers. But I didn’t know dizzy combos, alpha counters, reversals. All that stuff that broke Alpha 1 were things I didnt do. I didnt even tech roll. Had I played a really good A1 player I would probably get destroyed by tech traps or die to redizzy combos. So while my execution was fantastic back in A1 dahs my strategy wasn’t.

People think new games are scrubby because the execution curve isn’t there. But execution is only half of the game. If SF4 had taken away deep strategy then people who call it newb friendly would be on to something. Execution isn’t the be all end all of skill.

First of all you severely lack reading comprehension. I never established that I’m really good at these games, but I was talking about when I first started playing SFIV. Which means I was losing to that shit cuz I was pretty bad also.

Anywyas, the thing is that’s basically the central problem with my enjoyment with the game. I have to sit there, and STARE at my opponent. Since a certain amount of aggression is vulnerable to very annoying tactics, and that’s not something enjoyable to me. I don’t wanna have to sit there and jab someone twice, wait, and see the inevitable DP. Not to mention. Shit is boring, and i derive no satisfaction from playing like that. Not to mention I’m really greedy so I love meaties, and I can rarely do them if ever in SFIV. The game is just borrrrring because I have no other options besides watching some retard mash, and wait and punish. Anyways, I await the inevitable you suck blah blah comments

in all fairness those are typically the things that most people that dislike the SFEX series comment on. On the other side of the coin, songo is a moron to the extent that I actually put him on ignore lol. Him apparently saying that EX was a rival schools wanna be is yet again proof of that (SFEX came out in 96 on the ZN1 hardware, Rival Schools came out in 97 on the updated ZN2 hardware, hard for SFEX to be a wanna be rival schools game when it came out first, not to mention their gameplay engines are nothing a like).

Now how does any of this relate to the topic on newbies online complaining to capcom about SF4 and making SSF4 even worse than SF4?

I for one like the EX series. EX+@ mostly though. Not to mention that it had WAY better music than SF4.

[media=youtube]UiAX2Kj8gbI[/media]

At least SFEX had lots of new and original characters.

Oh yeah, SF4 even copied the Trial Mode(s) from SFEX.

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Might as well call SF4, SFEX4, but then that would be an insult to the EX series.

Wow. :rofl: :tdown:

Gimme 'dem air combos, mang.

You probably think you’re an offensive player but in reality you’re more than likely a carless one. I have been playing FGs for a really really long time. I know what type of players are out there. People who believe they are offensive are really people who kust mindlessly run at their opponent in a highly linear fashion. I don’t know too many games that reward you for this.

Certainly no SF game does. There are tons of offensive players in SF4. Dashio, Combofiend, Diago, Poongko, TKD, the list goes on. These players know what they are doing. Basically the problem is that you want to get in and rush your opponent without having to respect his ability to counter you. You do this in marvel you get fucked up. Do it in Alpha 2 you get fucked up. In Alpha 3 you die. In Guilty Gear you get fucked up.

I can’t think of one game that doesn’t force you to slow down and consider ways to get in for offensive pressure. Against skilled opponents you’re almost always going to have to work for it. Dumb offense is probably the most noobish thing out there.

Disclaimer: This post is from an 09 member, who only got serious with HDR and then later, SF4. I attended 5 tourneys in 09 and while I’ve come a long way, I have a much longer way to go. Please do not confuse my post with trying me trying to claim some high level of skill. I play a LOT and most of that is training mode and against really good local comp. I play a small amount of online, and I always hate it with a burning passion.

I hate to say it but a lot of the complaints (mash DP reversals, etc…) are really only issues if you play against junk players.

That is why I think it all comes back to finding good local comp.

I’ll freely admit that I lose a lot to mashing, random fools because I am used to playing against players who are tourney players. These guys are dismantling me with footsies, great zoning, proper spacing, frame traps, safe jump option selects, etc… Against these guys, I can actually foosie a bit and use meaties carefully because they are AWARE of how wake up reversals can be baited.

If I go up against a player whose entire mindset is to mash DP, mash throw, mash step kick (Mr. Masters, I’m looking at you)…I can seem pretty free. Players like that CANNOT BE CONDITIONED BECAUSE THEY DO NOT LEARN AND THEY HAVE NO ADAPTATION.

Usually if I run into a player like that, I takes me about 1-4 matches to “dumb down” my game to only using tactics that are safe against that nonsense. Example: Its extremely hard to play footsies against an opponent who is buffering DP and will press punch (or two punch buttons if they have meter) at the first sign of your character moving forward or sticking out a poke.

I’m just not too sure what people are truly bitching about here…of course it sucks to lose a match to someone who has almost no execution skill and doesn’t play a smart or careful game, but that is life. If you want that to change, change who you are playing against until you finally reach a skill level that is high enough to overcome that mashing bullshit.

I get this feeling that the people who are really concerned with mashing nonsense, are probably at a similar skill level to myself (intermediate? probably the low end of intermediate) and hate to lose against someone who they feel is “beneath” them skill-wise. Shit, that frustrates me too, but its really just an incentive to get better.

And you don’t get better by fighting low skill opponents who flowchart mash, you only get frustrated. You get better by fighting guys who dismantle you with LEGIT, smart tactics. You get better by watching them adapt to what you are doing and then being forced to adapt yourself.

If your opponent doesn’t adapt, even when you punish them for a bad choice, then you will learn nothing from fighting them.

EDIT: Branh, I love your recent posts here. I do recall fighting you online a long time ago and getting absolutely demolished. I would love a chance to play against you in a lag-free setting, I’m sure there is a LOT I could learn.

my post was meant for lane but for some reason it didn’t quote him

I am fairly certain SRK isn’t the ONLY reason there is a Street Fighter 4, nor even a huge reason. And as for where all the people were prior to 2008, well I have been playing SF since it first came out in arcades when I was still a young’un…I just didn’t really post around on websites about one specific game, nor did I even know that SRK existed. So does that mean any knowledge I’ve built up over the years playing countless street fighting games is null and void?

Why does an idiot who’s been playing terribly for years get deemed to be have advice that is more valuable than somebody who just joined the group now, even if that person IS better or more knowledgable???

Saying that SF should only be for old school people is stupid. If anything, every game needs more and more people to play it. How long was it between 3rd Impact and SF4??? I know for a fact a SF3 arcade machine of ANY type was rare in the area I lived in, not to mention there wasn’t any online gameplay at the time so you only got to see GOOD people rarely. So in the years between releases, many people who were simply too young to handle a street fighting game are now old enough to do it. Telling them they shouldn’t be allowed to play or post their opinion is as stupid as being a racist (09ist???).

That’s as fucktarded as saying that all sports should just be played by whoever is in the league now, and not allow any more rookies into the sport, no matter how good they are, because the older players have more experience.

Simply put, get off your high horse. If you don’t like dealing with the new people coming along expressing their curiousity, get off your fat ass and enjoy some outdoor activities, never use a headset ever again, and quit the internet.

If anything, new people are the reason why Street Fighter WILL continue. I doubt there would be a SSFIV if it wasn’t for the new people who got interested in SFIV.

[media=youtube]eiguVBAIVxc[/media]

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=)

The EX series is godlike…kthxbye

in regards to the new players hurting SF, i dont think its the players themselves that are hurting the game. The only gripe i’ve had with the new players is their japanese player dickriding, confusing hype with disrespect and all the bitching ive heard (especially online) about cheapness, sagat being over powered, etc.

I’m glad Capcom released SF4 but the game itself did not reward the people who have been playing EX, third strike, the alpha series and ST while waiting for them to finally release 4. Unrealistic or not I personally wanted a game that appreciated me for waiting all this time. and this is no “3s is the greatest of all time rant” ,it’s a Capcom is fuckin up rant

The game wasnt made for their customers/players who have been diehard about SF. They even switched it on us to make us think we are lucky they even decided to release a new game. We all new a 4 was coming, and there will be a 5 also. From a business standpoint it makes sense for them to keep releasing games but i wont even get into that

Somebody’s gotta catch the shit storm for the grievances we got against capcom. Shit rolls down hill so i guess the new players just gotta deal with it for now

After putting out this game i cant picture capcom putting out another game where they try something truly new and exciting.to a ppeal to their new customers they are going to continue the trend of dumb downed execution, cutesy character models, and nothing that has a really steep learning curve. I really cant see myself playing ssf4 for more than a year or two. We are gonna break this game by next february

So it aint the new players that are hurting SF i think…it’s something else. i just cant put my finger on it

I have always said that the differences in fighting game moves could be seen as a problem to the more casual gamer. To somebody who only played the more popular ones, it would confuse them going from Tekken Style, to SF style, to MK style, with all the others in between. To more experienced fighting game players, it’s just a matter of learning a new characters moves.

Hell, even in SF itself, the jump between charge characters to QCF types can throw people off. Hell I dont know about some of you guys, but I try to teach people how to play SF all the time, and when I try to explain how a fireball works, i would be better off discussing physics or math problems. They just get this blank look on their face, and I just end up picking Blanka for them and telling them “press punch a lot to shock people”

why else would sf4 be that bad? why make every previous SF game VERY technical but make sf4 the scrubbiest game around?

its because of these dumbass newer players who complain about the simplest things and capcom trying to make a quick buck. Capcom realizes not every person who likes SF, plays SF. So in order to make more money, they have to draw in other potential players.

What I find extremely funny is that back in the day, ww\ce\HF, were extremely popular while being pretty technical games. It was during this time frame that SF sold the most copies and you know what, the game didn’t cater to scrubs! GEE GOLLY!

capcom can make money w\o selling to scrubs, its been proven already. They just have to fire everyone who made sf4 and start with a brand new DEV team with brand new ideas.


to give you an idea about current capcom, when mvc2 was first announced to be on next gen consoles, they said they were going to use the DC version of the port to be the new tournament standard.

They released a beta of the game on ps3 with no online play. I can see that, they just want players to see the game. However, the ps3 version VISUALLY suffers from less slow down and it would be really hard to tell the difference in speed. There’s a reason they didn’t release the x360 version of the game as a demo, its because there were VISUAL problems with the game any player could of spotted. Huge amounts of slow down in the begining of the game and as well as mid. They swept this problem under the rug and showed off the ps3 version. Basically telling everyone, yea the x360 version will play just like this. x360 players buy mvc2 the day it drops and it turns out to be the shittiest port ever. The game is fucking retarded buggy than originally and its not even mvc2, its like mvc2.5.

capcom KNEW forehand the problems of the x360 version and DID not tell the consumer, why? it would of meant less sales. God forbid if players don’t want to buy a shitty port… by far the most underhanded thing capcom has done.

capcom is just fucking every player left and right. I’ve bought capcom games for 20 years now and this is how they repay me? with a scrubby ass game and keeping hush hush on bad ports so more players will buy it…

It’s called MONEY $$$$

you can sell 500 000 copies of SF4 thats super technical, or n00b it up a little so younger people can still play without getting annihilated, and you suddenly sell two and a half million copies and get voted fighting GOTY

How can a newer players affect a game they have not played yet and by new I mean the ones just coming in playing SF4 with no prior experience in the game? I can say this that ww/ce/HF where popular and sold because the fighting game genre was big shit back in the day in the arcades. Hell the arcade out in Federal way had a set up like a tourney when you won you went to another machine and played till you lost or won the tourney. You are going to find scrubs in every game whether it be scrub friendly or not.