You know, you idiots really make it easy to tell who’s played the series, and those who just went off of word of mouth and try to establish it as fact. It was a good series. It failed mostly due to piss poor advertising and ignorance. That’s pretty much all there is to it.
I posted about this on the newbie forum but it’s worth repeating here. In older games, your game improved almost immediately once you learned a new tactic or strategy because of safe offense. If you missed a link it didn’t matter because it was safe on block anyway, so there was more incentive to keep practicing it. In SFIV though, if you mess up you get punished hard, so you either risk getting beaten down every match while you practice it, or you stop using it. Either way, you’re not going to advance. You have to learn how to adapt, and that is what puts most people off the game. There’s no easy road to learning this. It’s similar to learning footsies - you just have to play a lot and lose a lot.
Recently I’ve been playing SFIV against someone who is quite skilled in ST. The problem is that he tries to play SFIV the same way he plays SFII, so I beat him quite easily at first. I mean, I didn’t respect him at all. Just rushed him down and demolished him. Then he learned that Zangief’s SPD can be mashed during block/hit stun for an easy reversal counter. And that’s exactly what he started doing. He beat me 1 game with a mashed reversal ultra and I just had to laugh. After that, he didn’t beat again because I kept baiting his SPD reversals with neutral jump. When he realized that easy reversals also meant easy baits, the game reached a sort of equilibrium. I started respecting his space, and he became less reckless with his reversals. The point is that at there will be times you’ll get punished by scrubby tactics, but it’s up to you to adapt your game so that it happens as little as possible. If you can’t learn to adapt without resorting to canned offense, then you will find it very hard to progress in SFIV.
I’ve played SFEx and I don’t like it much either. Just because someone plays a game and don’t walk away from it with the same admiration as you have, doesnt mean they’re an idiot. I donkt believe you’re and idiot because you don’t like SF4. Some people for whatever reason choose not to get deeper into certain games. SF Ex could be a deep game but I would never know because I don’t care to learn it at that level. The same applies to you and SF4, the game is deeper then you probably perceive to be but you don’t want to learn it. At some point you have to stop writing off someones preferemce as them being idiotic. It makes you look short sighted and narrow minded
EX series is that hype shit. Seriously, that thing gave me a callous on my left thumb from playing it so hard that I still have. While this is probably a good question to ask since another game I played has made a lot of decision that I don’t agree with to attract new players (M:TG is getting some dumbing down of epic proportions), the things that are really funny about this game were things that needed to be given a try to see if they would work and some of them didn’t. Increasing the reversal window was definitely something to toy with and see what it could do for the game. Unfortunately that turns out to be a bad idea just because you can randomly mash out of some blockstrings for basically shit and giggles. Ryu’s fierce shoryu having a grounded status causing a trade to keep him on the ground and giving him a free ultra? That is pretty dumb and goes against the concept that you get from other fighting games on trading because of how uneven it is. But a lot of the problems with the game have NOTHING to do with new players. Wonky hit boxes, random combos that don’t work from odd situations (he may be an easy mode character, but ryu’s EX tatsu’s randomly dropping people is a whole lot of bullshit), stages that are thiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis long altogether make for an unpleasant experience at times; hell, having to link your combos in order to cancel in to a special is really odd, as well as crossing somebody on the corner over by just jumping.
But again, these have nothing to do with new players. What this game has done right is start off fairly balance for the most part, bring the new players to the community that needed that life, and start getting them used to some hard stuff. Some of the links in this game are kinda unnecessary. Rufus st. short -> st. fierce XX tornado is pretty whack for a new player; C. Viper, pretty much all of it (though I love the character, wish I had better execution to play her, just amazing to watch), el Fuerte…all of it really, gimmicky bastard. Shit like that is what is pretty random on the game, but if somebody works hard at getting combos on this one, switching to something else won’t be that bad. The smaller stages will probably throw them off as well as the options of having to commit to reversal properly and being able to use blockstrings effectively. I’ll make the point again, all the shit that is wrong with the game, has nothing to do with the new players.
Reason or gtfo. :lol:
Seriously though, players will like some games and hate others. If you don’t like a game, don’t worry about it. Just play what you enjoy.
it sounds like you guys have a problem with online play. nonetheless, SF4 isn’t a bad game offline. online? well, you guys pretty much summed up why SF4 online should never be taken seriously. furthermore, i don’t think this status quo is going to change in SSF4 either.
I don’t know about some people but the only time I don’t like losing is when I feel like I’m outsmarted. If someone has more knowledge than me they are still using what I don’t know to beat me. SF4 does give me the idea that U’m being outsmarted when I lose. If I keep pressuing someone and getting mashed dp’d, then I’m going about the match stupidly. SF4 makes you respect your opponent and don’t reward just mindless mashing. Whiffed and baited DPs are ridiculously easy to bait anyway. If I get activated VCed into an infinite, I did not get outsmarted. If I get crossed up double snapped I’m losing to bullshit. I rather lose to brains than bullshit. SF4 has its share of bullshit but but for the most part the better player is the most knowledgable and smartest
The only thing that sucks about SF4 in my opinion is the character balance. Ryu does everyhing well. Chracters like Vega and Guile lose their quality pokes from other games but Ryu keeps his beast ass cr.mk which pretty much get him out of most situations on the ground. Ryu keeps all of his priority gets new links, gets a good fireball, has damn near free jump ins and has 1 trillion ultra setups. While there are some characters who have none of this. There is noting that Ryu doesn’y do well. He is some fucking good to the point no one use him seriously because there is bible about how he can bullshit his way out of every possible situation in the game. He even has more tools than Sagat and he would be the best in the game if Sagat didn’t have bullshit damage, cheap as kara specials, and tons of HP.
But SF4 like ST is a game of matchups so thats what make it balanced. It’s annoying that the character play true to their original intent but their overall ability has been weakened while shotos and Sagat kept all of their tools and then some from previous games. Hopefully this will be addressed in the next game. All of the other talk a out Sf4 being newb friendly is superflous.
indeed quoted for truth AND acuraccy! being a Cammy/Akuma and more recently Abel player i can really feel your pain. Cammy HAS to get in and doesn’t have ANY safe moves except a properly spaced slidining arrow that your opoents has to watch you do without SRKing. Akuma requires perfect play, one mistake could cost you the match (really it has cost me many) not to mention his super and ultra are damn near impossible to land on competant opoents. and abel… dont even let me get started. i picked him up because he looked like fun, and he is fun. yet he’s lacking, obivious things… like an ANTI-AIR.
all in all i think new people and players are great but i dont think they should be the altering factor in SF.
Ryu = Perfect in SF4, Most noobs play… Ryu or Ken they only used to play ken because they heard he was good 3rd strike .
they shouldn’t have nerfed so many charaters from previous games.
wait, wtf? how do you know what i have and haven’t played? i didn’t like the game, so i’m dumb? who are you to try that elitist bullshit on me? ‘it failed due to piss poor advertising and ignorance’? so you have the numbers and facts to back your shit up? you sure it didn’t fail for the same reason certain folks don’t like certain things…personal preference? does personal preference that doesn’t match yours lose validity? get the fuck off your high horse.
I think it’s funny you think Capcom listens to balancing issues people bitch about on this forum, hell even America itself. For some reason, I think a Japanese based company would look at pro player blogs, and ask them questions and have them find out bugs etc. Why the fuck would you go to a second rate fighting game community when you got the best fighting game community across the street? The only players who deserve any form of input from America would be Valle, Wong, Ortiz, Graham Wolf, and… Who else? Nobody else comes to mind who’s been consistent in the fighting game community and consistently good.
You didn’t say anything about personal pref which is why I took it up with you.
“Even SFEX had a purpose”. Yeah, ok.
High horse my ass, its amazing how many people comment on the series about the wrongest of things. What were some of them of again? “floatly jumps”, “slow”, “unbalanced”. Grocery list of things just plain untrue. What’s funny is that it was made by the OG SFII team, so its more SF than anything.
Figures? Are you kidding me? So you’re saying SFEX was a best selling series that got critical acclaim? You’re about to make a fool out of yourself, dude. I don’t care if people don’t like the game; I can’t argue personal pref. But writing it off as some unquestionably garbage game means you obviously didn’t play it. Three revisions for the first game, including home version for balance even though the arcade was already really good. Twice for the second. Definitely a quick cash in those games.
I’d totally support the next SF game being made by Akira.
so from “even sfex had a purpose”, you gathered the follwing…
-i was commenting on the floaty jumps
-i called it slow
-i thought it was unbalanced
-that i said it was a best selling series that got critical acclaim
-i wrote it off as some unquestionably garbage game
-i haven’t played it
a round of applause for the mind reader, everyone.
back to the topic at hand…songo’s right, and it’s no dis to america, but why would capcom ask folks who obviously can’t take criticism and have decent conversations without trying to one-up each other when they can ask a smaller community with more experience and overall skill? america’s on the up and up in terms but japan is clearly the place to do homework and brush up on what makes a good game.