I like it because it keeps you familiar with tournament settings when it comes to matches (especially since we don’t have tournaments once a month like you guys) … 2 out of 3 is all you get, instead of just sitting and playing someone FT10 for an hour … I think it helps with learning to adjust quickly, and also, since you get to play a random variety of people instead of 2 players just sitting at one station for 3 hours, you may play someone new …
Plus it’s only once a month … It’s not like we have one every single week at fight night …
–
How so - just because I have a harder time dealing with one character than another? I never said Bison was super top tier, all I said was I have trouble against him. And yes, I’m aware he has worse matchups.
I had a dream that my gf bought me UMvC2 for Thanksgiving(just like she bought me MvC2 for V-Day). I screamed at her and we broke up. But before she moved out she said, “You think you know everything. You’re so fucking stupid that you can’t see that they made changes.” I said, “Shut the fuck up! You lie!” Then she said, “I hate you! I swear I wish I never met you Michael. And I also wish they never gave Raccoon that stupid “rabies” mode.” I said, “What rabies mode? What the fuck is your crazy ass talking about now?” Then she said, “Really?? REALLY? You’re so fucking clueless and lame. You don’t even know that Raccoon has a command grab that puts him in “rabies mode” and for a limited time it reverses the opponents inputs and disables assists.” I said, “Why does it disable assists? That’s dumb.” Then she said, “It makes perfect sense. Who’d want to be around someone with rabies? Dumbass.” Then she walked out of the door.
I got drunk and started playing the game. I took Raccoon to training mode in Raccoon City. I picked the outfit where he was wearing a varsity jacket. Then before the match started, a loading screen explained why they gave him an outfit with a jacket. I was practicing against Vergil so it explained why they gave him a Demitri color outfi and why yellow + blue makes green. After awhile of playing, Raccoon had turned into Fox McCloud and I didn’t even notice. I didn’t realize that I had been playing with Fox McCloud until after I woke up. Then I made waffles before work but we didn’t have any syrup. So I just ate the goddamned waffles dry. And now I think I might like dry waffles. But I don’t want to become some kind of weirdo so I’m going to buy some syrup when I get off.
I picked up Demon’s Souls today and reserved Dark Souls for Tuesday. I hope I did the right thing.
The issue with “consistent victories” is that not all opponents are created equal. Beating GDbell is not the same as beating Squab. This becomes even more apparent in the ranbats because you beating Woot first round means a lot more than if you were to say beat me. I know there were a lot of complaints about if your ranked very high you dont get points for beating a very low ranked player I dont see anything wrong with that. It encourages lower ranked people to challenge up and keeps higher ranked folks from “farming” points on very low ranked people. Maybe an adjustment can be made so in those cases some token amount of points is given out. Really though if your THAT much better than your opp why should you get points for beating them? Conversely is a low ranked person puts in mad work and earns a win on a high ranked person they deserve the jump in points.
The issue with one person coming out of nowhere, entering a ranbat, winning it and then being number one had more to do with the fact that as a whole we were being lazy and not having enough challenge matches. So the only points you were earning were during the ranbat. Then Majin shows up third/fourth ranbat wins and was number one because the other players hadn’t accumulated that many points to start with. Also by coming out of nowhere he earned big bonuses for beating the really good players (why shouldn’t he) and got a bonus for winning a ranbat.Perhaps it would be better to reduce the number of bonus points you get for winning the ranbat as a whole.
If you look at the final tallies of top ten in both games it came down to about who you would expect. Squab moved up in rankings recently in SF but he has been on a tear of wins to do so. Woot, Eraser were at the top as was Cylus when he could come regularly. Rukus was high ranked but he only got there by placing consistently high in like 3 ranbats in a row. The rest was rounded out by me, Kinetick, Jas Bishop. Marvel is the same way.
I think our biggest issue was lazy with challenges. Had we manned up and been hungry I dont even think this would have been a covo now IMO
A combination of your wording and their interpretation led to that random blowup. Had you said “Bison is even more ridiculous for me to handle…” or “I, personally, have more Bison trouble than Yun trouble,” then things would’ve went differently. Jason and chithappens interpreted it as you claiming it was a fact, not a personal issue. People tend to forget that things posted on message boards are usually an “IMO” issue, rather than stating fact.
It’s not bad to bring it up but you totally dismissed the advice Jason was giving which was solid advice. Frustration is part of fighting games and I’m sure everyone has something to complain about in every fighting game they play.
Regarding Bison, keep these things in mind playing with Cody:
He CAN NOT do scissor kick for free over and over. I recommend going to training mode with Bison and l.scissor as much possible. Just keep doing it for a few minutes. You will notice that there’s a spacing where if he keeps going it will either whiff or he will nick you one time. Most Bison players stop here and either s.mk or s.hk. Cody CAN beat those moves with his normals. Once you see the spacing, I’m sure you can figure that out. So start by recording scissor over and over and at the spacing, test what can beat Bison’s scissor kick, s.mk and s.hk (for example, Cody’s sweep will beat Bison’s s.hk because Bison kicks high and will miss a character whose active box is low if done right outside proper l.scissor kick spacing).
EX Psycho on wakeup can be punished with Cody’s l.slide move (can’t remember the name of it and maybe only on EX) or the knuckle.
Back Mp beats Bison’s devil reverse even on EX and any jump attack he attempts. \
EX Scissor kick does not go through Cody’s projectile (just like how Rose can’t reflect rocks).
Any character meant to apply pressure will give Cody a problem, but after knowing some matchup stuff, it’s all about deceiving the other guy. I’m just advocating taking the heat for losses without bringing up Capcom.
Thanks for giving me a heads up on Dark Souls, Mike. My character can fuck up some PvP on Demon’s Souls. I went pure magic and a have a sword that converts my magic power to attack. T_T
The “coming out of nowhere people” wouldn’t be an issue if they stuck around. If I mess around and get 2nd in a ranbat to let’s say “This Guy” and the rankings end up being let’s say:
1 - This Guy
2 - Myself
3 - GodlikeRushdown
4 - Wootstick
5 - Nutsacks
Now, let’s say “This Guy” wins that Ranbat and goes back in the ground never to be heard of again and GdlkRushdown and Woot stop coming for a while because of work. Now the only way for me to acquire any points is by beating Nutsacks but because he’s 3 ranks lower than me, I get little to no points. Meaning I would HAVE to “farm” just to gain any real points. I can understand what you are sayin when it comes to lesser fiends being rewarded more for taking out greater fiends but look at it this way, The Memphis Grizzlies can beat the LA Lakers tomorrow in a game(Yes I know it’s still Football season) but that doesn’t make the Grizzlies the best team in the league. You feel me?
I can easily just exploit the current ranking system by simply not entering Ranbats until everyone has acquired lots of points and just beat someone highly ranked that has a lot of points. My reason for the set amount of points system is so that we wont have Ranbats where High Ranked players dont get anything for winning because majority of their victories that day were against unranked randoms. We can easily stop High Ranked players from farming lesser ranked players in challenge matches by reducing the amount of points acquired in challenge matches so the only way to gain a lot of points is from placing or winning a Ranbat. GdlkRushdown has entered like what 2 SF Ranbats? He had the juice one day, beat Cylus(who we all know is a better SF player) and is now ranked #6 in the SF Rankings. We all know that’s inaccurate. lol
I do agree what you said about challenge matches though. They rarely happened ever which I think is mainly due to lack of set-ups but that’s already been addressed.
Hm…I never thought about the situation you described with you being second and no one else being around save for the number 5 guy. Thats a good point that we need to address.
Re Your Grizz example: I see where you are coming from. However, unlike a BB season the higher ranked person (person A) who just lost can challenge the guy that beat them (person B) the very next week. Not only that but since Person B got a big bump from winning the week prior Person A will gain points back if they beat them. So this prompts person A to challenge B again and if B wins again its looking solid that B is better. Or maybe A wins again, gets some points back and the B win was a fluke. I think that promotes competition to prove who is better?
I mean Jas being higher in rankings than Cylus isn’t really indicative of Jas being better but more Cylus not being around. Is Cylus an overall better player sure but if your not there then your not there. And in the SF rankings outside of Cylus being gone and not in the top ten you dont think those placements make sense? They look good to me, if not perfect pretty close. Maybe there needs to be a point deduction for people not being there after so many weeks.
I will say this I dont know if we should make challenges worth less than ranbats though. We dont want to have a situation with someone winning a few ranbats and then basically being unreachable points wise either. Though this might be able to be addressed by an overall adjustment/distribution of points
Its doubtful we will get the perfect system but I like the convo either way and I think we can improve it.
Edit: Also what do you guys think about like the higher level people taking on a mentor role to a specific lower ranked person and trying to help them boost their number? I mean we should do this anyway but like maybe we could be better about, it if we had some kind of specific set up/plan or additional points to go along with it. Or does this sound like it could get too complicated?
I understand there is an issue with someone new coming in (starting by default at 1300) and beating a bunch of high point people and racking up a stupid amount of points only to not show up again. Maybe there needs to be something added to where when a new person is added, only half points are distributed between the players until the said player has played X number of matches? I don’t really know - but this is the exact reason I need people to speak up and give ideas instead of just complaining about the system. Making it better only helps everyone.
One thing I do know and can try to explain, is that we changed point distribution to a formula because when we did a set point system in the ranbats the first go-round, the points were WAY too high. The difference between top to mid and low players was astronomically high when it came to points. I mean it got to the point where Sev literally could just go 0-2 in the last two ranbats and not even the #2 ranked player with two full ranbat wins could catch him.
Now, we all know the points aren’t a true 100% and honest list of the skill levels, but to an extent, like Sev said, it does give some idea. The more matches played, the more accurate it will get, but if people don’t play, then there’s nothing I can do about that. I mean, seriously, the fact that there is only like ~20± challenge matches TOTAL over a 5-6 month span is shocking.
Sev we could do a team ranbat next season with the pairings being one high ranked player and one low ranked player that way the high ranker will be trying to make his partner better so they as a team do better overall. Just an idea?
Squab: Yeah I remember the points issue we had the first season. That was nuts. I like the idea of if your brand new to a ranbat you only get half points until you have showed up for a certain number of fight nights. I will say though lets not make it too high either. We dont want a new person to come in half way in the season and have no shot at top ten
@SRK: I really like that idea actually. We would want to also make it so that you cant have the “better” player carry the team the entire way. Maybe do something so the team gets more points the more the “lesser” player wins or something. This will make it so the team trains together
@Woot: F10 is def the best. But we did that with only a Ft5 the first time we ever did this and you were at school and it took three weeks to complete and with some people not showing up every week it skewed the points all over the place. I think if we try this we have to like make it over 4 weeks or something though it could work with enough set ups
chithappens basically explained what I could not earlier because I was on my cell phone, but yes, Training Mode vs “impossible” moves is important to understand how to defeat a certain move.
How else would I know Hakan’s Back + HK is good against scissors kick trap? lol…I had to find something with longer active frames and that was the best move I could find for that situation.
And Astaroth also hit on that, I assumed by saying “Bison” is the same as Yun to deal with, well, that’s where I have to draw the line as anyone who plays this game knows Yun is all weapons go. The only “weakness” he has if anything is he has less than 1000 health. That’s where you try and hit him hard, but he has answers for everything. Even has a Zangief grab, lol…it’s fine, you just need to play against the character more; that’s my way of dealing with it. The more experience against the character the easier it is to deal with so to me, I say bring on Yun always. I’ll play against him with everyone just to see what works and what doesn’tand believe me, I know down to a tee what active jabs and anti air moves hit move when and how with almost everyone because of this…all it is just practicing…
Cylus is also spot on about the Ranked Matches thing…I told Chris Brown about this a few weeks ago; it’s mainly for experience and matchups and seeing what bs is out there because we don’t have arcades with an abundance of character selection anymore, so playing ranked online is the only way people have something that sort of “counts” for points but you definitely learn a lot just playing matches in that…
@Sev - The situation I described is exactly what happened during and after the Marvel Ranbat Lil Majin won. I was the highest ranking player in the Ranbat and mostly unranked randoms made up the bracket. Neither Woot, Cylus, nor Jas was in that Ranbat so my big point gain went out the window. I believe it was the same in the last Marvel Ranbat where I played Johnny in Grand Finals. I won that Ranbat undefeated and barely got enough points to make it back to #1.
DGA BossBishop( Won 3 out of the 5 Ranbats and got 2nd in the ones I didnt win ) - 1508
LilMajin( Wins and only participates in 1 Ranbat ) - 1487
That to me, is a problem. If all of the other high ranked players stop showing up then they should be dropped from the rankings or lost points for not participating. Winning 1 good time and having enough points to stay higher than players that show up and do well in every Ranbat(making it to finals) is a slap in the face. As far as the points go. I think they need to be WAY lower. Like in the 100s and lower. At least that way, climbing the point ladder won’t be ridiculously difficult without beating only certain people.
I’m also totally down for the pairing of Higher and Lesser. That will motivate the players to train together if they want to stay on top since their performances will reflect each others rank. I’m always down for a training partner.