New mortal kombat is coming

There really isn’t much in MKT that wasn’t in UMK3 for the existing characters. Nightwolf’s tackle I think operates slightly differently, as I can get aaHPHP tackle, tackle, mid screen on many characters, but only Jax in UMK3. The Greatest Hits version has the same gravity as UMK3, but it’s still much faster. The added characters, like Noob Saibot, Rain, Baraka, MKII Kung Lao, are all extremely powerful, each with respective infinites/semi infinites, I would suggest pushing down much of the top and high tier from UMK3. To me, all this does is give more characters to compete with Kung Lao, Human Smoke, Kabal, etc, but make no mistake these characters are broken. The most broken thing about the game itself is the screen area vs character size, which throws some things off, but nothing to complain about.

MK3 Kung’s double teleport is nifty, and the fact that he can move with the spin is ridiculous. Scorpion’s forward teleport, imo, just makes him worth picking over Smoke at times because it does raise him many spots, however just as punishable. MK1 Raiden and MK1 Kano are very clunky, almost unusable characters, but MK1 Raiden does have that corner infinite. The Aggressor Meter should always be turned off. There’s no reason to use it. MKII damage also exists for some characters, which was a weird touch.

The bosses are an entirely different animal. They are all instabans as they are completely unplayable in any serious manner. Noob Saibot is obviously a ban, and Rain is a soft ban. MKII Jax is actually quite powerful, with his mix up air and ground Sonic Waves, and you can still use some of his MKII tactics. He’s definitely in the top 30%. Johnny Cage, nothing to write home about. Mid/Low tier at best. Red Moves, Double Missiles, Double Fireballs, air moves, Double Teleports, Double Dribble, Double Doogins, whatever the case may be, MKT is definitely a fun game, but if you want to play it seriously, fire it up on EPSXE and set it to 52.3 fps and it’ll feel more like UMK3 with added characters.

I am so hyped for this BUT I’m fairly convinced the game will be sluggish and probably quite broken in one way or another.

I hope they use MKII as their base to make the new soundtrack for this game.
The music in that game is fucking sick.

Yeah if I were to play MKT, I’d just allow Cage, Baraka, and Raiden to the already existing UMK3 roster and ban everyone else (and MK1/MK2 characters too). And Aggressor mode must be off, it’s pretty dumb. :lol:

Damn…now I gotta fire up MKT real quick. :cool:

It’s not that I’m hoping the game fails. It’s just that these guys have a record of not having common sense about gameplay, regardless of time constraints.
TonyTheTiger went over this stuff earlier in the thread. Unblockable throws with no escape in a 3D game and such. Even if Midway was forcing MKs out, some of the stuff that made it into the 3D MKs was retarded way beyond a deadline.
I believe they’re trying to give us something good. However, I don’t know if they’ve learned their lessons. You can try all you want and still mess up. And who knows if they’ll actually keep up with patches if they mess up?

**In between the times I was in 7-10 everybody where I was at was playing Mortal Kombat Trilogy on the N64.

I remember going to a place where kids were and brought my N64 and the rules were if you lose someone else plays, it was pretty funny cause I never lost at all.

I went ahead and just stopped playing after I kept winning so others could play.

I haven’t really touched Mortal Kombat since Trilogy, but those were good times. **

The story could have been a lot better if the message Raiden sent to his past self was “Quit while you still can, things gonna get a whole lot worse from here”

So I’ve been playing a good amount of UMK3 and I realized that the inputs for a good amount of specials have “toward toward” as some of the motions.
How do you guys think this will work out with regards to dashing?

Will there be a dash button?

Or have the special motions already been changed for the 3D games?

They were changed. Scorpions Spear for example became B,F instead of B,B.

The new character designs look fantastic! Some of the animations look kinda weak, I mostly have problems with the jabs. But I didn’t like the 3D models/animations in SF4 but I learned to live with it.

seem like some or all characters will have more than 1 x-ray combo move. ive seen johnny cages counter move where he hits the crotch but in the trailer he’s doing an X-ray combo thats hitting the chest and kneeing the face.

also i think the assist looks a little weird how the speed off gonzalez stylee

They just cycled them around. The original trailer was just that. A trailer. They’ve got 26 of these moves to come up with. Even if they recycle certain punches/kicks, doubling the load would take time.

Also, I think it’s been confirmed that you press the block and throw buttons together to trigger a move. Not much wiggle room on that for other moves.

I’m gonna go ahead and FINISH this thread.

There is a better, well put together thread found here: http://shoryuken.com/f345/mortal-kombat-2011-news-discussion-240888/

Check the first thread for info, as well as the Triangle of MK on the net — UltimateMKMortalKombatEmpires.comClassicMK.com

Thread closed. Thanks to all who played along :coffee: