Come to think of it (or rather, try it in practice mode), you’re right…maybe I’m doing it wrong (or right by accident?) but I don’t really see any difference in height between the 96A+Bs I’ve been doing and going back to 966 (at the fastest speed I can do it, Ries’ forward knee is about at waist/chest level with Ryougi). I’ll still probably fuck it up as part of a jump cancel, but oh well.
Starting to dig 236C, though. Need to try that on an airborne dummy and see if that hits…that cello is serious business.
Guys, I know discs can break or stop working due to scratches…but the way it was said in the original post had me believing somehow the discs have a definite lifespan to them or something.
Seriously I’ve had mine for almost four years now and its fine. Just take care of your stuff.
Well It seems I have a new avatar until February 6. Aozo Aozaki is my main in this game anyways. I do not play it much since I have no competition but nevertheless I still support it.
I’m going to pick up this game in hopes that it wins the vote for 2010 and then being able to compete (assuming it returns) in 2011. But two problems: The characters I’m most interested in (Len, Ryogi Shiki) are fairly weak/apparently overpowered, respectively. I’m also in an area where nobody seems to be playing any fighters. Have I been misinformed on either Len or Ryogi?
In AC there was this gay buffer part where you needed to start the airdash motion while grounded, so you had to do shit like 6956 or whatever. I’m not totally sure if you still need this if you want to iad by jumping backwards first.
Both characters suffer from relatively low HP but can make up for it with powerful mix up options depending on which styles you choose (well Len at least). Even though the two are generally considered lower tier, in MBAA just about every character that isn’t a neko is viable to be good in any level of play. It’ll probably take longer than a year to get decent with either of the two though.
I’m…not sure why I’m playing this game, actually, except out of a bizarre sense of charity inspired by the MBAA advocacy in the Evo thread. They’ve certainly made some serious concessions to people with slow, piss-poor execution in AA (which I am very much grateful for!), but this still really doesn’t seem like my kind of game. The air movement still weirds me out relative to games like GG and even Marvel, and for a lot of these fast-dial chain combos and jump cancels and the like, I am getting a very disturbing urge to actually GO BACK TO A PAD to see if that improves my accuracy.
No, seriously. I feel like I could do MB’s relatively strict IADs much faster and more accurately on a pad (one of the few advantages pad has over stick, IMO, the ability to press the same switch retardedly fast in succession), and I think having to alternate between standing, crouching, and forward/back + normal moves in a chain combo would be much less intense with a Dual Shock D-pad for those purposes. (Before anybody rags me about having to alternate high/low normals for SF4/CvS2 BnBs…it’s really not the same. Besides, a lot of those are links, so my slow-ass fingers can focus on rhythm rather than speed and get them to go, even for ones involving light normals.) I’m only dealing with a handful of switches, and the most involved motions I’ll be doing will be hcfs, so I don’t really lose a lot of range there by going back to pad. (I initially typo’d “bad” here, and I’m not convinced that I was wrong.) There’s no negative edge, so the buttons aren’t all that important, either. And since it’s all on my thumb to hit the directional/button switches, I don’t have to worry about what the other fingers are doing to get accidental whiff cancels/reverse beats for spazzing out and drumming trying to do a chain/jump cancel fast enough when playing C-Ries. (All that plinking in SF4 has gone to my head, or rather, to my fingers.)
And of course, no matter how hard I practice, who am I really gonna play this game with in Orlando? (No, I’m not going to Final Round, I have no money.)