New MBAA PS2 Thread! Final Round 14 Around the Corner! FREE MBAACC Update This Spring

Oh on whiff?

You should be able to do it with Ja only, you’ve never been able to double jump from whiffed jb/c etc.

You lock yourself out of Ryougi’s amazing AAD in H though. That shit is basically a halfscreen spd, you can tick into it ridiculously easily.

C has that dash roll thing too.

That’s true, I’m totally missing out on that awesome looking move :frowning:

But in the end I guess it balances out – I love the fact that I can use 5BB anywhere I want and still move into an air combo with 6AAA. I’m also diggin’ airdash CB. That thing does miracles for high / low games in the corner, lol.

Are you guys sure that roll is in crescent? I’m not getting it all. It’s just dash AB right?

[media=youtube]GznswbwCirQ[/media]

Me: “How the fuck can you make a combo movie by playing through arcade mode interestin–oh wait, that’s sick!”

Holy crap, page three.

So I did a funny thing the other night while playing my buddy. He was Tohno Shiki and I was Ryougi Shiki, and he tried to pull his pale imitation of an arc drive finish on me and I jumped up, backdashed, and then threw him while he was still doing the animation :rofl:

I’ve never laughed so hard!

ikusat wannabe

^
lol yeah, I didn’t know ikusat did that already. I’m still new to Melty technically

Zar is right…

F-Aoko is so fucking braindead. Like if I could pick her up and start doing shit, she’s fucking easy.

I can’t tell if your avatar is a anime girl’s head in the way of a pizza or is she suppose to be a lady bug, but either way it looks disturbing :\

Yeah, I know rite?

Because Aoko was the only real fighting game character in Melty Blood. :sad:

F-Aoko is really simple, but she also got a lot of nerfs from arcade -> console.

Some of the changes make sense (like making j.623b blockable in the air and removing invulnerability), but others are rather bogus. For example:

[LIST]
[] Added damage scaling on 236b (80%)
[
] Changed damage scaling on 623a from 90% to 70%
[*] Removed invulnerability on 236c after super flash (this change really huuurts)
[/LIST]
Not sure why these nerfs were added, since F-Aoko was generally considered middle of the pack to begin with…

Unless he changed is avatar, it looks like that girl from Kanon’s Eternal Fighter Zero sprite (the one who is always sleeping). Looks specifically like her crouching animation if I remember correctly.

Also, I have no idea if you are being sarcastic or what so I just answered.

I wasn’t.

For some reason I see Mint instead of Nayuki or w/e her name was.

I take it the original console mode is tourney standard right now? Anybody have a list of all the arcade -> original mode balance changes?

Original mode is indeed tournament standard.

There’s a thread on meltybread where we attempted to log the changes but they are quite numerous so we kinda stopped :looney:.

Yeah I found that thread, not much to see unfortunately. Should probably grab my kanji dictionary and check out the Kouma changes myself.

Yeah, it’s just that 95% of our community never got the chance to play MBAA to begin with so the need to cross check changes to said version ended up being not as important I suppose.

Maybe. It seems like the community isn’t very active in general, or at least not terribly organized.

I would say not as active and lack of motivation.

Before MBAA came out on console, no one really played MBAA and after NEC9 MBAC pretty much died in the US (It was on life support after EVO 08). West Coast had Ver.A, but it was neglected most of time and was a waiting area to play GG/BB/SF4. Texas also had Ver.A but no one really plays in Texas and CTF had broken buttons that was never fixed, $1 to play, and it wasn’t even Ver.A so they never really played it either so from the time MBAA first came out on console last year to it being released on console, no one really gave a fuck about MB for the most part.

For the most part we’re just now getting into the swing of things. If you listened to our “radio stream” you would hear people like LordKnight, Spooky, XAQShinor, Myself, Silent Shinobi breakdown general gameplay and character specific shit down so you cant really say we’re not organized. We’re just trying to play catch-up again if anything :\

At least…that’s my take on it.

Haha.

Well, like Brandon said, we have alot of catching up to do. Alot. Things are going to be helter skelter for a while until we really settle down with this game past a major or two. Just wait until NEC, things will be alot more evident then.

:smokin: