Yun ? Yun is likely Urien’s worst matchups, he has high mobility, solid defensive options, fast attack and Genei-Jin. The rule of thumb between the two characters is: If Yun gets a 3rd Genei-Jin, he wins, if Urien has you cornered with two stocks, he wins. The most important thing to remember is Yun’s moves are faster than yours, so you want to minimize the risk of a situation where his attacks will even hit you. The optimal thing to do then is to stay roughly at standing HP range or a little further, what this does is: Forces Yun into a place where the only things that will hit Urien are forward parriable, Urien can tag pokes with his superior range, and Yun has a lower % of moves that will hit Urien. Yuns optimal positions are far away (to whiff pokes for Genei-Jin), and less so, right in front of you without Genei-Jin activated. Close up is less optimal, because Urien actually has presence there and can actually cause Yun to take damage, or turn the game around in Urien’s favor.
Things worth noting are: Low parry beats both standing jab (!) and all Yun’s crouching moves, so after a dive kick, if Yun does either, it’s not very difficult to get the parry (even if its red parry). After a divekick, Yun can either then: UOH, Hopkick, MP into Target Combo, Backdash, or Throw. His best choice in terms of reward is throw, but your throw will beat his (even command throw) unless his throw is at max range. UOH is a bad choice after dive kick because of how close it is, which probably means its a free throw if blocked. Hopkick is slightly better, but it’s a negative advantage, and does better damage/stun. MP into target combo is generally not very bad (I recommend hitting forward to try and red parry the 2nd hit if you are going to get good reward off it). Backdash is one of his best options if he has a lot of meter and trying to activate off a chain in your grill can spell death if you get a red parry, if he has full meter, it’s best for him to just do target or step back, wait a second, c.MK activate.
When Yun isn’t in your face, it’s best to walk into him. Don’t dash, because Yun can just throw out moves and get a knockdown and a shitload of meter, the last thing you want Yun to have is free meter. Slowly approach from the ground and if he’s a jump distance and then some away, it’s fine to jump in. I recommend only doing j.HK or empty jump block unless you know hes going to throw if you do a jump in that lands in his face, in which case you want to do an LP headbutt, otherwise, really refrain from being too aerial unless you’re trying to meet him with a j.HP for his divekicks.
When you parry dive kick, there’s generally a few punishes you can do, if it was a super shitty one that is like free throw on block, you can probably get a c.HP, otherwise stick to stand MP or walkup throw. Stand MP will push Yun into the corner pretty far, also if you’re feeling really frisky, you can cancel it into fireball xx aegis if the situation calls for it. If you knock yun down, WALK IN, you pretty much have one option if you do dash in vs Yun after a knockdown and he tech rolls, a crouching light attack or if you feel super good about it, dash in LK Tackle, everything else loses to a wakeup c.LK as far as I know. Besides, being close to Yun leaves you with worse options than being out of his c.MK range a lot of the time. The dash in is good however, if you have Aegis and he’s in corner, because you can cancel a tackle into LP Aegis and he has to choose between high and low.or eat damage or even death.
If Yun has Genei-Jin, I have two pieces of advice: Block or have Jesus on your side when you headbutt. Minor update: After experimenting with it, always just straight up throw if you anticipate their command throw, you will beat it clean, and will probably lead to less death than doing headbutt because he has to concentrate on launching you too which takes less damage.
ill write other chars later