You guys think Remy v Urien is a good match? What the fuck?

^lol try playing Urien against Dagger_G every week! Another example is RX vs Pierrot, where RX barely won. Remy definitely has the upperhand because it’s so easy for Remy to keep Urien out.

remy vs urien is by no means a bad matchup for urien, its just really, really, really unconventional for him considering it practically flips his gameplan around :T its not like you can plug in your chun experience and call it a day, and the amount of remys most people are gonna fight are close to none =(

2 matchups- vs. Elena and vs. Makoto.

vs. Elena, I think Henaki said before to take more risks against her and utilize stuff like s. fierce against her.

ehhh taking risks vs elena isnt smart, its just foward parry beats 90% of her good shit lol

makoto is just, eyeing your positioning on the screen and knowing what guesses to make because of it. i pretty much ignore my lifebar on the defensive unless im in a position where what she will do will actually lead to massive damage (shes cornered, id rather take the hayate over the command grab in most cases etc) taking a risk vs makoto is never really a bad idea because shes honestly in the same situation most of the time. if you take a risk vs makoto, its a 33/33/33, if you “play it safe”, its a 33/33/33, but two to three times in less than a second. also if you guess successfully, the payoff is huge. there are times where you want to block (anticipating a hayate), but generally, if you have meter, just play it stupid sometimes. also, a good makoto will play faster than you can think, which kind of invalidates having good defense haha

also, one very important thing is: know the distance of punishing blocked hayates, from far away, the best you can get is like an HP or an LK tackle, from close up (if a makoto ever does this they are possibly retarded), you can c.HP, from mid range, stand MP, LK tackle works.

other silly things about the matchup: dont tackle with like, a throws worth of health, makoto can punish with the first hit of sa1.

after most resets, if makoto lands deep in you, hitting ANYTHING will allow her to hit with an uppercut, option parry no matter what, and do nothing else.

makoto has possibly the widest hitbox in the game when being hit/crouching, if theres an aegis behind her, you can seriously knock her into it from 1/3th of the screen away.

also please note the makoto i play on a regular basis uses sa1, and not sa2, so i really dont have too much advice on that super (almost every good EC makoto seems to favor 1 vs urien, so if you lose to sa2 makotos all day all i know is unless you got aegis stay the fuck outta the corner).

Ken - Ken is pretty much all about safety and maintaining neutrality. Once Ken is in your face it’s very difficult to get into a position where there isn’t a good amount of risk involved. Pretty much the cardinal rule of the matchup is NEVER TACKLE OUTSIDE OF A COMBO. Like goddamn, just dont do it, it’s not worth it.

Regardless, in my experience there’s three major playstyles/momentums with Ken, aggressive, safety, and defensive. Aggressive Kens more often than not gamble on the fact that once they are in, they are superior at pressing the advantage more than anything else, they want to mix you up. A good aggressive Ken needs tricks more than anything to make you eat damage, so the most important thing is to try and assess how good he is before he even gets in your face, if he waits for the mistake, I recommend anticipating lots of throws and throw feints, because that’s how a Ken will land damage vs someone who can react to overheads. Safety kens are more about aggression but don’t bet on “getting in”, but more, they will sit outside of your face for any length of time, waiting to hit you. They are waiting for that headbutt to do target combo into death, or a dash for a c.MP, etc. sit, twitch around a little, wait for them to whiff a move, then dash in throw or jump or what have you, depending on the situation. This is probably the hardest thing to deal with with urien because a lot of his play strength comes from the fear of you guessing, generally this playstyle denies Urien the largest amount of options to win if he has meter. Also, it’s probably just the Ken I play against a lot, but if your opponent has lower reaction time, it might be easier to deal with this playstyle, my main Ken opponent has some of the highest reaction time on the east coast (he can reliably punish dash ins on reaction with buffered shoryus, and practically always reacts to uriens overhead on reaction… i have to break his focus on it to land it), so how I play against ken tends to be more on the conservative side…

defensive kens are money. they’re gonna rely on counterpoking and empty parries to land damage… this is not very good for ken vs urien. really just play aggressively without taking a major risk. throw and block a lot on the offensive. dont do anything that can be parried easily. theres too many things a ken can easily do to you when you just kinda go for it.

the gameplay vs ken is pretty simple: corner aegis. you need nothing else but the damage you get off earning the meter for it.

also if you block kens overhead on reaction, just go for the red parry, honestly, he cant do anything to you if it hits. im trying to learn red parry target combo so i can rape kens who think that shits free :<

also if for some god awful reason you block a shippu, either read parry the rest of the hits for the c.HP, or just do stand MP, FAST ex headbutt, into combo.

wow id be so happy if makoto chose sa1 against me haha. dont ever EVER do anything meaty vs sa2 makoto when she is the corner. this is a pretty cardinal rule to the whole cast, but especially for urien because his normals are so slow. you will die if you do forget this. if you must do something meaty, low foward and not right up in her grill.

also blocking a shippu with urien is garbage. red parry and go for the jump in combo. im not joking, if you learn this you can pretty much kill a ken if he ever fucks up a shippu. practice it for like an hour and you will get it consistent.

also henaki, dont forget you can use tackle when playing footsies as sort of a whiff punisher, so tackle without combo isnt useless vs ken.

In case anyone’s wondering, I think LBR is referring to red parrying the 2nd hit of shippu, parrying the 3rd hit, then neutral jumping, and doing a late j.hp into c.hp. I was giving it a shot in training mode today. Not easy, but not terrible either. I’ll have to practice for a while to get it consistently.

yeah but you need a charge and thats just inviting the ken to not whiff a move haha

yeah, this is what kofiend does to punish shippu

ok can we talk about Akuma please, I play on GGPO (which I know isn’t the best place to play Urien at) b/c of lack of really good comp until I go to tourneys but regardless, Akuma just dances around me and I don’t know wtf I can punish for big damage. One thing somebody said was if you throw Aegis in the corner. Just dash to about a short teleport’s distance away from the corner so if he does that or the far one you can dash in and c.hp. And this guy kept saying something about charge partitioning during that match but I don’t see where a surprise headbutt that can easily get stuffed comes in.

Your best bet is to wait from a dash in distance and see if Akuma teleports out of an Aegis Reflector. Also, don’t stand near him on wake-up after a cornered Aegis Reflector if he has full meter. You run the risk of getting RD. Use his anti-air fireball. Even if he parries it, it leaves him at a disadvantage. Cr.hp > qcf lp is the best!

It depends on what the issue is against each specific player.
If they like to spam hurricanes, just switch to SAI for massive damage after their hurricanes.

If it’s a Gouki that locks you with Air fireballs etc., be patient and don’t miss any opening, st. MK and st. HP stuff some of his moves.

Don’t jump in randomly when they have SA cuz it’s hard to parry on GGPO (well at least when I play, it’s hard because of the lag).

EDIT: vs Yun strategies A vid where I play against Yun
It’s a very annoying match-up where I rely on luck :lol: and I’d like you to take a look and give me some advice/tips based on these matches. After viewing these videos, I note that AA fireball isn’t a good idea :sweat:

its better to use aegis vs urien and just learn how to red parry. in a 2/3, or even single game tournament match, you’re not really blessed with the information you get from 10 games of casuals playing online.

akuma is all patience. you’re gonna take a couple throws, maybe an overhead, its bound to happen, you just gotta find the single opening needed to kill him.

Henaki I think you meant Akuma (cf. 1st sentence of your last post) }>

yes i did

i already posted how i beat yun =(

Cool.
I’m looking forward to the other chars (Yang?)

guess i’ll do yang since i got some time between studying.

Yang is pretty much a momentum matchup, the key difference between the two characters is Yang is going to have momentum most of the time, but his payoff is a lot lower. His best tools are going to be throw feints (who would have thought?) as the methods for landing overheads aren’t too spicy. If you see me play this match, 90% of the time, I’m blocking and teching throws.

When Yang’s directly in your face, he has 5 or so decent options. Mids (close MP, 1 hit close HP, close MK), lows (c.LK, c.MK), Low Tech (c.LP/tech throw), throw, and jump up dive kick. a UOH doesn’t link into anything unless you’re knocked down, and his fwd MK… kinda sucks. Look at what beats pretty much all of these options: Block. Parrying in a certain direction directly loses to like 3 options, all of which lead into EX Rekka. When you start parrying, you do it when he’s not in your face anymore, otherwise you gonna eat 1/5th of your lifebar, instead of the 1/10th from the throw if he does it in a way you can’t predict. Generally after a few strings, he’ll have blown EX Meter, or be in a position where his options are straight up Rekka, UOH link into stand LK EX Rekka, or c.MK, Rekka. Around here you stand the best chance to take your guess. Parrying high isn’t too bad an option, blocking isn’t too bad an option, I wouldn’t rely on low parry too much vs him, because he can fuck with your follow ups really easily… Just look for something, anything you can take advantage, either by reseting the situation to neutral, a pattern (if he has any), or option parrying, etc. Playing and playing against Yang is more playing against the person and NOT the character, Yang just has safe rushdown, and it’s up to the psychology of both players for how it pans out, Yang wants to learn your habits, the things you can’t block… the free damage he can score. If you set up a stone wall of defense vs Yang (not -that- hard, but still hard depending on your reaction time, how fast you lose your cool, your ability to read, if any of these are really poor, a good Yang player will exploit this and rip you apart very quickly).

Just look at positioning, what you can do with it, and what he’s thinking, and make the best decision you can off this information. Yang has quite a few tricks you gotta look out for, but pretty much EVERY mixup Yang has can be dealt with on reaction save throws, so look for his throw habits foremost on the defense, and his zoning and defensive habits when you’re neutral/offensive. You really can’t leave major holes in your offense because Yang’s c.LP c.LP Ex Rekka is his most valuable tool on the defense, always keep that in mind.

Oh, and command throw mixups/close MK sj resets are pretty much blind 50/50s, so you pretty much always want to avoid being command thrown, period. A good way to tell how good a Yang is is what he does off either of those two options, if it’s a reset, he probably knows what he’s doing…

most of my yang exp comes from nica ko and kofiend lol

oh and… playing yang online is a lot different than playing him irl, in an arcade. its night and day. he can reliably hitconfirm off any hit of rekka, and overheads are all slower.