^After a blocked Messiah if you have the meter interrupt with super before he can do his kick option, otherwise I backdash and punish it.
Which kick option, light or overhead??
heavy = shoryuken before it comes out.
light = block and punish
Ryu section coming soon.
p.s. i feel this matchup is 6-4 Ryu. Deal with it.
and if he grabs?
im from the school of not jabbing someone on wakeup, especially rufus.
the meaty beats grab too.
rufus has no choice but to block or backdash. everything else gets beat.
guess im testing this out, if it works youre awesome but if it doesnt…:arazz:
before the kick option while he’s on the ground. Same idea as supering ken after the first uppercut of his super and not letting him do a second. Or with guile’s super/ultra you can interrupt them after one flash kick with super.
of course if it’s meaty it will stuff his grab attempt, but if the jab doesn’t activate before rufus gets up and is able to grab than you can get grabbed out of it…meaty jab is pretty hard imo since it’s only active for 2 frames lol.
I don’t know why through dugg. Akuma has better zoning options as well once you have demon focus is a no and jump ins should have already been no but now hey hurt even worse. Cross up LK if done right stuffs HP uppercut (I did it to Paul yesterday) and your sweep is a good anti-cMK against ryu which gives you knockdown mix-up. Jump forward MP FB is a good option against ryu because it prevents all but ex dP and can set-up some good mix-up. I’d say it’s 5-5 maybe a little in Ryu’s favor like 5.2-4.8 because of his health/ultra-dmg opportunities.
is there any more input in the Seth macthup that character is retarded his j.fierce is retarded.
Ryu vs Akuma is even. Who it favors more(there is no so such thing as a dead even 5/5 unless it’s a mirror match) depends on who you talk to.
I believe it is 5.1/4.9 Ryu’s favor because Ryu can set up his damage a lot easier in this particular match up than Akuma can. When he has full meter Akuma has to play extremely safe and patient to not lose half his life off one mistake. Trading super with a hadouken = death, neutral jumping a hadouken without having ex meter to ex tatsu and avoid the incoming super = death, blocked sweep = death, etc. With ultra meter Ryu, it’s the same thing to a lesser extent due to the slower start up. Lastly, at mid range Ryu wins this poking game simply due to the fact that his damage off successful hit confirms is bigger. c.mkxxshinku hurts a lot more than a c.mkxhadouken or a c.mk into demon flip mix up with Akuma. With 3 bars and revenge meter, EX hadouken FADC into ultra or c.mkxexhadouken FADC into Ultra = GG Akuma.
With that said, the match is still “even” and Akuma can turtle Ryu down so badly it’s not even funny. During wake up situations the match up is fully in Akuma’s favor with his vortex and free chip scenarios, and it’s the same story with walls. When Akuma has meter he makes jumping at him a big risk. While he loses to Ryu at mid range, he can still fight at that range, and BEATS Ryu right outside of mid range and long distances. Akuma can make Ryu hurt a lot more with his Hadouken punishes from all ranges than Ryu can(only at mid range can he really make Akuma pay unless he tatsus through one).
So yeah, without meter Akuma has advantage. When Ryu has revenge meter or full super meter, Ryu has advantage. Some people can flip it around and say the advantage is slightly in Akuma’s favor or it really is dead even, but that is how i see it. It’s pretty much going to come down to who plays better, which is the case with all even fights.
After having lots of sessions with Chris Hu I don’t see too many Ryu players in America being a problem for me. That guy is something else. He probably has the best Ryu on the east coast, and is definitely one of the better ones in the country. His XBL is Chris Hu NYC. He should help you get some Ryu experience very quickly. He is far beyond any other Ryu you will see on XBL more than likely. Our matches get pretty tense.
I would say him, Doctor Chaosz(best Ken in the states probably) and Moosepanda(one of the best Balrogs) have the most complete understanding of their character on my friends list.
i maked a thread about the ryu matchup
there should be alot of stuff that can go into the ryu matchup section
it was a big discussion =)
and im still convicend about the matchup as a 6/4 for ryu
the 1 point that goes to ryu is simply because ryu doesnt have to
put so much effort like akuma has to do in this matchup
duggish look into the ryu section and start using ctrl+c
I don’t know. Execution barrier aside, Akuma can cause more damage at every point of the match up.
What about when round 3 just started and Ryu has full super meter and Akuma has nothing?
Basically against Ryu you want to make it a fireball war and run away for as long as possible. Once Akuma has meter Ryu has to tone down his fireballs. Demonflip is your friend in this fight, but you must know how and when to use it.
If you can push Ryu to the corner and get a knockdown you should be able to generate some damage.
The matchup is 50/50.
Here’s my “secret” against other shotos. If you have two bars Fierce DP them on their wakeup. Akuma’s fierce DP beats all of Ryu’s standard wakeup options save for his ex dp. Once you get the hang of using this tactic you can bully other shotos on wakeup into taking damage. So much so that throws will be free for you.
okay since nobody else has input on the seth macthup, if you guess right on an ex-demonn flip whn he trows a boom you can get close to half life. you can try to use from far your j. strong to try to tag a j. fierce. Sometimes it doest work because that shit recovers too fucking fast
I think learning how to FA through fireballs into a combo or a Demon is pretty fuckin useful. Especially against ryus who throw Fireballs as a midrange poke. See Yuu vs. Daigo for an example. Im gonna get some serious practice on that trick.
if you are playing a ryu that can get punished with FAD> demon, you are playing the wrong ryus. that would be like them being able to be punished with a jump in
Well, nobody’s perfect dude. I have seen Daigo punished with a jump in many times. Sometimes risky hadoukens are used because the player feels the advantage it will give(chip victory, knockdown,etc) outweighs the risk of being punished(they have a lead anyway, etc)
Sry no comp @ home and I’ve been swamped at work. Trying to get around to it…
And as for the Ryu matchup, any good Ryu is going to play it just inside of reactionary jump in range and try to force a gessing game with the fireballs. That’s wehre his health and power just come into play vs akuma. Don’t expect to be able to just teleport out vs a good ryu, they will option select a RH hurricane to catch you every time; and dont think that winning the fireball war means you get the full screen game for free either…noone worth their salt is going to get hit (much, shit happens) by full screen fireball zoning.
But i digress till i get the section up. sry im slow ^^"