NEW game NEEDS different art direction? Maybe?

Or an alternative explanation is that you just made a fundamental attribution error and the truth was I was half asleep when I wrote that and was yet to have my coffee, while simultaneously posting from my phone on the go, all of which made me more prone to making a typing error.

Don’t make mountains out of mole hills.

SF5’s new animations are so different in style to SF4. The inclusion of the special color coded effects and elements in-game also are great looking in person. I think that SFV actually has more to offer in terms of differences to SF4 than I previously thought.

I love that Capcom is taking a chance and actually really redesigning a bunch of characters pretty iconic normal moves. Ryu’s farHP for instance is totally different. His crHP is pretty dif from others we’ve seen and more resembles his marvel versions. Chun’s crMP is a natural progression and now a pretty unique slide.

I’m coming around to SF5’s style in many ways.

the ink shit needs to go

we seent ink since the first sf4 trailer… give us smth new capcom

doesnt help that the graphics is just slightly better version of sf4 smh

This.

cr HK at 0:14, close HP at 0:55, HK at 5:53 for Ryu are just so new and are new in a way that fits.

https://www.youtube.com/watch?v=ygG2UmU-F3A

The game is clearly not just SF4 with a better coat of paint. Considering Ryu and Chun Li were among the original visual blunders in vanilla SF 4, I wonder how the other classic characters are looking so far. **If Blanka and Gief are in, I’m very interested to see their respective “un-IV-ings” **

not liking most of the new animations. too mocapped for me. have some animators come in there and make them more interesting. this is mostly for Ryu’s animations. Chun looks pretty solid. Ryu looks like all they did was move the animation slider to be longer so there’s more frames between key frames taken from mocap. don’t like that shit at all.

EDIT
all in all it’s looking way better than sf4’s gameplay so far. i’m really liking what i’ve seen.

Chun li looks great. She is moving more elegantly and looks more feminine in general. Ryu however is the same ol’ scowl face. In general it looks like a logical step forward.

I like this pose especially.

http://www.fotos-hochladen.net/thumbnail/vlcsnap201412gv28chu5qm_thumb.jpg

There’s hardly much competition in that area at this point.

And there’s no shit stains on Xrd, which is winning the war of graphics and gorgeousness.

Please note, I’m not implying Capcom should adopt an anime influenced visual style here. Just stating that only one fighting game gets my juices flowing from looking at it, and that’s the one from Arc System Works.

Capcom looks like they’re trying to match that Clay Fighter swag with SF5. I wish they’d stop making these bad decisions as Street Fighter used to be a significant part of my youth, but they had to go the Meg Ryan route and mess with their face instead of growing old gracefully. :disappointed:

Chunli animations look fluid to me and resembles her 3rd strike character. Ryu new stance and look reminds of SVC chaos for some reason.

This game is growing on me looking less of an eyesore unlike SFIV. Might give it a try when it comes out, I’m looking forward on how it developes.

lol, looks “slightly” better than SF4.

I like that ink effect instead of the silly full flashing yellow effect for EX moves. Ink is cooler and feels more appropriate.

uh uh bro.
you’re not the only one to have made the mistake of calling the game SF4. Its not a coincidence.
Don’t make me go back and count how many times people have mistakenly called SF5 SF4 in all the SFV threads.
Its more than just a fluke. Its subconscious projection.
The subconcious unlike the conscious mind, is actually honest.

Because SFIV was just recently announced to be exclusive to the PS4 as well.

Sony got SF in a Cobra Clutch right now.

Lol at a bowl of noodles staying on your head for the remainder of the match no matter what? That has got to be Ono’s doing.

ITT: Street Fighter players not knowing what was meant by art direction.

An example of art direction changes: Not using ink again; ink effects were Street Fighter IV’s gimmick. Or, dramatically changing the appearances of characters, not just making their physics or musculature more refined/realistic; Ryu and Chun have had the exact same design for 20+ years with minor changes (brown hair vs black; feet vs shoes; open palms vs fists; etc).

As it stands, this is basically higher resolution SFIV. Yes, it DOES look different. Mainly because they have better technologies to work with, not because they made a concerted effort to make it look different.

Also, your pecs can be huge and separated. It’s a matter of where your muscles attach to the bone, not how big your muscles are. Don’t think that by making them touch he’s somehow stronger. If your pecs don’t touch in SFIV, they shouldn’t touch in SFV. Your tendons and ligaments don’t change like your muscles do.

https://www.youtube.com/watch?v=G2y8Sx4B2Sk

1- Peoples mad at black ink still don’t get that is probably Ryu-only related, Chun do not have black SF4 ink, she got light blue watercolor, and so on, each character (my bet for Charlie is neon like yellow-green light) will probably have a personal element/color… wich ironically will end up being one of the most distinctive SFV traits

2- Keeping the iconic look of theyr characters is not lack of chara design/art direction, if anything is a precise choice of it. SF4 got a lot of legit alts, but still they chosen to keep the classic as the original one.
Like or not as you say is a thing of all SF games, lol at go “ZOMG RYU with red headband/white gi? SF4 clone confirmed!” now

3- and in fact is exactly what they did, given the choice of keep untouched the chara design they still redesigned it to fit the new style

4- #2

5- this is one of my favourite bullshits :smiley:
This kind of visual will be more or less achievied with well used PS360 tech, if it look different is exactly because they chosen to change art style on characters, stage(s), colors, animations

1: I hope so. It will alleviate a concern I have with Capcom’s level of creativity.
2: Keeping themes isn’t something I’m against. You can have a thematic consistency without making your characters look EXACTLY THE SAME. Just ask Arc about their characters in GGX vs Xrd.
3: You didn’t disagree with what I said. I said that making musculature more defined or realistic isn’t an art direction change. It’s am improvement on current art direction.

5: If they could have done this with PS360 technologies, we wouldn’t have gotten so many of the excuses we were getting on why certain things were/n’t in their games for the past four or five years. My point is that this is what SFIV would have looked like if it skipped a generation.

Okay, “art direction” is one thing we can all argue but the animation itself looks amazing for a Street Fighter game. Not the “style” I would pick, but it’s undeniably a step up from what we’ve had. :slight_smile: Can’t wait!

In fact, Street Fighter should be titled “The King of Fighters” and viceversa.

The KOF characters are much more “street level”, and the Street Fighter characters more like unstoppable forces of nature clashing.

Also, “THE King of Fighters”? How can you name the game like that if these are THREE PEOPLE teams? Wouldn’t it be “The Kings of Fighting” or something like that?

So do normals cause chip dmg now? Also dmg seems to be more SF4 style but the ability to do cool looking juggle combos was taken from SFxT. Basically it looks like they mixed them together. And that pasta bowl…I really hope it can fall off if you acquire it and doesn’t stay on for the rest of the match. It also seems after wall break the stage gets bigger. That’s a + for me.

I REALLY hate the ink/DooDoo-butter effect. its distracting and nothing else. GET THE FUCK OUT WITH THAT SHIT(literally) please…

why can’t they make sf5 look like marvel3? that art design/style is pretty good. don’t need the retarded-ass sf4 style 3d models again.

inb4 shitty-ass-post09ers-disagrees :wtf:

1- Is likely, we seen only 2 characters, and Chun show no sign of it (black ink). Black ink was the symbol of SF4 (specially vanilla), but as concept make sense as Ryu’s “element”. Feel japanese/traditional/martial arts

2-You can, or you can chose to not. Is part of the artistic direction chose if stick with the iconic look
Just to make a no-Capcom/SF example
Think Terry Bogard… he had complete redesign back in Garou MotW, but then they returned with his classic FF look in last incarnations
Is a specific choice

3- Chara design=/= art direction
Example you can say to Akiman, Kinu, Ikeno, Bengus, Shinkiro to design Ryu as we know him.
The character iconic design points will not change, but the trait will change for each artist
Apply this different trait to all elements of the image (characters/stage/meters graphic) and you will have a different art direction
SFV have this
The “trait” of both characters and background is definitely different, as specific result of the change of art direction, new tech have little to do with it

And tbh “trait” is actually chara-design too, you can keep your work under the iconic “rules” of a specific design with very limited freedom to apply changes and still make a different chara design. But let’s keep it split, just to keep conversation simple

5- You don’t understand. New more powerful console allow better quality of the textures, heavier 3d models, more effects and so on… tech change the image quality, don’t automatically change art direction (AD can eventually benefit from more power btw)
SF4 Ryu born on PS4 will not look like SFV Ryu, he will look like the same SF4 Ryu, just better.
Think the fuckton of HD remasters we are getting on PS4… they look better, but the art is the same
Tech don’t change the trait, and SFV have a different visual trait