New DBZ Fighters: Chou Dragon Ball Z and Dragon Ball Z: Bukuu Ressen Official Thread

no guard break = blocking vs tapping vs throwing guess’ing games, guard break would make things sloppy and besides iv never seen a guard break in dbz

this game is good it just needs more characters and a little bit more moves, but you can set traps in this game so im sold

You’ve obviously never been exposed to high level Budokai gameplay. The games offer so many ways of owning people who guard that the whole mix-up situations can get really deep. (throws, transformations, dash attacks that pierce guard, dash attacks that just break guard, fully charged charge attacks, etc)

Pity SDBZ failed to achieve this. Mix-ups in SDBZ are only apparent in few characters, like Freeza and #17.

http://www.banpresto.co.jp/machine/spdbz/image/051005.html

All right. In the third vid down it shows a Goku and Trunks player canceling their dashes into another one RIGHT AFTER THEY HIT and it counted as a combo. How do you do that?

^^ Those combos were crazy.

But I bet those were earlier versions of the game. When they do the light dash attack, they didn’t have the blue energy around them, while in the current arcade/console versions, they do. They also manage to string light dash attacks into light attacks, which isn’t possible otherwise. Also, when they normally execute supers, the screen turns slightly black and the screen zooms up on them. Didn’t happen here. So the vids must have been of an older version

I’ll look more into it. I’m almost positive that those are earlier versions of the game. (in the preview PAL version, I could string Piccolo/Piccolo Daimao’s HH into a heavy homing dash attack, but in the completed PAL version, I can’t do that…)

I’d like to say theres no such thing as high level Budokai gameplay. That’s a joke, but I’m not going to sit here and argue about it for hours, nor take over this innocent thread.

So what you guys are basically saying. It’s an ok fighter but the fact that it sucks as a DBZ game. Man, I dunno about this one now. I mean if it’s a good game it has to at least stand up to it’s name even though the game was designed to be appeasing to fighting game fans not just DBZ fanboys. I wait for the day where the DBZ game becomes as competitive as 3s.

Edit: Those movies did look pretty sick though so I’m considering going out and buying this today.

High level gameplay is there. The mix-ups become very deep and innovative. The fact that there are countless ways to mix-up turtlers is proof enough. However, its very difficult to mix-up turtlers in SDBZ. Freeza can pull it off, just because his red sphere is quick, has decent range and is unblockable. Plus he has effective projectile attacks, and his ability to teleport right in front or right behind his opponent gives him more opportunity to mix up his opponent.

SDBZ has already been out for a year or so. And we don’t see any universal ways of getting by guards except for throwing.

If there’s a sequel (considering how well its done in the arcades in Japan, there has to be one), hopefully they’ll add in a decent mix-up game.

I’ve been reading that argument on GameFAQs for a while and it bothers me that having 1248370948273xblah options on offense because of cancellable strings and tracking attacks is considered “depth”. I’ve also read the whole “Budokai 3 is deeper because of more combos and they take skill to do.” Rubbish. The difficulty and variety in combos has absolutely nothing to do with tactical and strategic depth or skill, which is why when you (I mean you in general, not you personally) say something like that, nobody is going to take you seriously.

Just answer this question for me; with all of the options the person on offense has in Budokai 3, how many options does the defender have to stop them from doing that? Because if the game favors the offender so much without giving the defender equal chances, then the game is a mindless rushdown fest and thus has no depth. Explain please.

SDBZ is fun. It’s easy to pick up, yet it does have something to offer the more “advanced” player in terms of technical execution combos and strategic positioning. It may not be a very deep game, but I can see it being held as a side tourney at bigger events, just for fun.

Well, I’m not saying B3 is deep because of the combos and the skill required to execute them. I’m saying B3 is deep because the mix-ups are deep and innovative, and that every character is capable of them. I tend to avoid character strategies when it comes to depth (things like zoning, locking, etc) just because they’re more of icing to the cake. But they’re there. You can’t expect to zone like Piccolo with Teen Gohan or Goku. You can’t expect to use Bardock’s incredible close range fighting with Hercule.

The game offers options for the offence and the defence, its just that the offence is usually at an advantage because they either have frame advantage with attacks (while the defender blocks to gain ki but loses frame advantage, or dodges and loses ki in attempt to gain frame advantage), and if the offence is charging an attack, it could be a nullifying attack (which means that the offence can take 1 hit without getting stunned), which puts them in both in an offencive and defencive position.

The defence can defeat the offence, its just a bit more difficult, one reason that they only have a slight clue as to what chain their opponent is using. Take Goku’s ->PKK for instance. If the defence does guess that Goku goes for ->PKK, they can immediately interrupt him right before the K (if they dodge the ->P) and go off into a combo of their own. However, Goku has his ->PP<-PP, which is a much faster chain, has decent tracking, with a chargable <-P. There’s a good mix-up right there.
Assume Goku manages to use ->PKK without getting interrupted. He charges the last K. While charging, he’s invulnerable to one physical attack. On top of all the many options he has, the defence can fight back. They can use grabs, try to catch Goku with a fast chain, use a power move of their own to activate the burst zone, back dash, or try to keep defending, since Goku can’t combo off of his last K or his throw. They can try to backdash upwards, and as soon as they get hit when they start leaving the ground, they’re already in a very good position to evade a juggle. They could anticipate that Goku will use the fully charged K and attempt to sidestep. I’d list firing a ki blast as a strategy for the defence, but Videl, Hercule and Uub can’t do it, so its not for everyone.

But the options I listed otherwise for the defence can be done with each and every single character in the game. And I think that’s enough for B3 to be warranted as a decently deep fighting game. I’m not saying B3 is deeper than any of the mainstream tournament fighters (3S, MvC2, etc), but it’s definitely got enough for its own.

As for SDBZ, I give it a bit of a break since its a first attempt. Most fighting games in general don’t get it the first try. Think of SC, Tekken, VF, SF and most fighting games in general. Some do, but the majority don’t. For now, I’m just trying to get the most out of SDBZ as possible, and I’m working on a combo/mechanics guide for it. I don’t know when I’ll be done, but I’m already more than halfway through.

Is there any sites that have high level Budokai 3 matches? sounds interesting

Ok, I’m not saying there aren’t mixup oppurtunities but who uses them. Here, I’ll explain high level play between me and my friend when we use to have this game. First off, custom characters, I’d just add a shitload of attack up items and energy boosters. Then it would be a battle for the 4-hit teleport counter and if it connected K.O.! Wow, that is some high level gameplay. :sweat: And don’t forget about the skill Frieza’s spaceship. :rofl:

Lol.
Maybe you need to use your teleports a little more accordingly. I know when I need to teleport, I never attack, unless I’ll end up having ki advantage over my opponent. And if my opponent loses to me in ki, my opponent better make the best use of a teleport, or else he’s gonna get KO’d. He might actually bait me to teleport, and if I do, he can already defend himself, so I just wasted my ki for nothing.

And Freeza’s spaceship is owned by yakon.

spralwers, is there any place to watch some high level b3 matches?

Oh, sorry.
No, I haven’t seen any. All I can do is just trust people who play high level B3, but never manage to record it.

Yeah…yeah, you gotta kinda wonder about that. Any OTHER fighter would have over 40 vids of high-level play by this time, but Budokai 3 had absolutely 0…

Now, i’m not a B3 fantic but I know this is how scrubs play B3. Start trying a little harder then bash the game.

heh, i’ve had a few arguements with Spralwers on GF about the depth of BT and B3 and the BT tiers but from what him and others have said I think i’m gonna buy this one. That said how does Gohan play in SDBZ?

Well, it doesn’t really help that B3 isn’t an arcade game. SDBZ has high level match vids, but they’re only from the arcades. But I wonder too. =/

Gohan in SDBZ is an interesting character. The way he plays kind of reminds me of Goku, how he appears to be a jack of all trades. However, I haven’t found anything outstanding about him. With Goku, he suffers the least from damage scaling, so he can always be dealing tons of damage, plus IT allows him to close space gaps if he knocks his opponent far. Gohan’s HHH string is actually pretty nice, since H is a slide tackle, and you can finish the second H with a heavy homing dash attack if its blocked to remain safe. I’ll check out Gohan again later.

There has yet to be a release of a Naruto fighter in the arcades, yet if you’re willing to look in the threads for the game, you will find match vids being posted. Rather, I think the Budokai series’ problem is that no one wants to take it seriously for whatever reason. The game has so much rampant fandom that it’s hard to find any game in there.

Yay for Trunks! Friggin’ damage machine once you figure out his strings.

^^ Trunks is good at dealing damage, but guys like Goku who have strong, single hitting attacks deal the most efficently since they don’t suffer damage scaling.

Unless you’re using laser sword Trunks + ATK up + SSJ.

Damage scaling isn’t that bad, thankfully. Getting a good half-life combo from a jab is plenty for me.

id like to think we were on a high level on B3, and yeah it had alot of good in-fighting but long distance was laughably limited

SDBZ is well rounded and actually has a future.