New Chun-Li ComboVideo By Shin

That video rocked.

well at least drop some knowledge about her i want to pick her up

As hard as it is, I’m willing to wait. I don’t have any say in the matter. There is alot of information in the other thread that I have copied down and am trying to get around to experimenting more with. I too want him to hurry up, but I want him to get the transcript done, and done properly. When he’s ready, he’ll grant us the information.

To put the value of the information he posted in these 2 threads ALREADY in perspective, it’s almost like Ironman going on a date with Chun-Li, then after the date teaching her that she can do his deadliest combo or tactic with her body, techniques, and skill-set. Almost, but not quite.

LOL… u guys r valuing too much that stuff huh XDDDDD ok ok ok…WHn I post the High quality… I will psot the transcription. =)

You act like that would be a bad thing. That bot’s broken.

That may be true, but it’s still important none the less. The almost in what I said comes partly from the fact that some of this stuff is incredibly hard.

Thank you. Hopefully it will be soon.

Hello… thx for the support of u guys… I know… it took long enought… but Its her the high quality Plus the transcription. it’s as bad as the first (my english hasn’t impruved at all…) so… any questions just ask… thx

EDIT: ops… forgot the link (soon enough I noticed… so I will survive u.u)

http://www.zachd.com/mvc2/

00:09

s.hk /\ sj.lk, sj.d+hk, dash.lk, f+hk, /\ j.lk+Thanos-a, j.mp, j.hp,

j.d+hk, (fall in bubble) / s.lk, s.mp xx /\ xx dash.lk, hp, f+hk /,

(/\ xx dash.lk, hp, f+hk, /)x6, s.lk, s.hk /\ sj.lk, sj.d+hk, dash.lk,

hk(1st hit) / s.lp, dp.hk xx hcf+pp

Well, This combo just have simple elements of the first video, just in

one combo (just big, not hard). Actually there is a hard part in this,

after the first setup, hitting j.lk after the f+jk is pretty hard, and

since u still in normal jump cause of the stomp, u can call assist (in

case, Thanos).

00:34

/+psy, j.d+hk, dash.lk(wiff), /, s.lp, s.hk /\ sj.lk,sj.d+hk,

dash.lk, hk.

Here I show a excelent start vs magneto glitched =). It doen’t happen

in one frame but can happen (I guess). ANyway, I shows a good start

with psylock (works with cyclops and some others helpers) usin an

instant overhead. Cause normal jump neltar and forward leave the ground

by one frame, it’s save vs glichet magneto…
As U can seem u have to call the assist before doing the stomp, so u

need to be really fast.
PS: vs sentinel u have to /s : /.lk+psy.
PS2: for the ones who didn’t understand, I put the Gomen Ne just

because in music the singer says that too =)

00:39

(/\ xx dash.lk, hp, f+hk, /)x6

The already known Groung Infinite. What come next is a bit interesting.

00:45

Same as before but on crouched sentinel. Whats the bigg deal with that?

well… as far as I remenber, if u r crounched, u can’t block

air/upper moves… so…if a Sentinel for an instant block low,

yeah… he can pay taking the infinite =)… that one is a bit harder

(doens’t look) cause the timing becames much more strict.

00:50

psy, (s.lp, s.mp xx /, sj.airdash.lk, f.hk /)x n

An infinite showed in last video, pretty hard, jut showing u can do it

from psy.

00:53

s.hk /, sj.lk, d+hk, dash.lk, hk(1st hit) /, [s.lp, s.hk /, sj.lk,

d+hk, dash.lk, hk(1st hit)]x n

A new infinite. Upper Shom (lol). Much easier too. have to be careful,

if the s.lp hit too late, the s.hk will nt hit… but it’s much easier

anyway =)

01:02

Psy, /\ (crossup from below), j.d+hk(8 times)

Many ppl asked me bout that combo. Really… it is just as it look like.

call psy, when he is falling (the opponent chars) u walk and when u

jump, make sure it cross up from below, then start stomping (timed

stomps). Don’t know the advice I can give… just try… u will see…

pretty easy.

01:08

s.hk /, sj.lk, sj.d+hk, dash.lk, hk(1st hit) /, s.lp (…)

From here Start just a little sequence of DHCs before the setu. Nothing

special… just showing the possibilities =). THe only thing that

changes is the timing u have to DHC, nothing hard to worry.

01:38

s.hk /, sj.d.hk, sj.d+hk, dash.lk, hk(1st hit) /, s.lp , dp.hk,

chf+pp, (s.lp , dp.hk, chf+pp)x n

just showing a variation of the setup plus a semi infinite of supers

(as long as u have bars is an infinite) =).

01:45

Filing bars with Sj and triple jump with Stomps. Using the perfect

timing u can fill bars pretty good as u run away!

01:54

Here start some mixups of her. I always started with c.hk just to make

a wake up situation.

c.lk+psy, c.lk, s.hp, s.hk /\ Setup (everybody knows right? u.u)

a pretty simple variation, hitting from below.

02:00

Storm, throw, wave dash, launcher, Setup.

A throw variation, the wave dash HAVE to be only 2 dashes, and well

timed, if not she will not reach.

02:05

Same used when started a match, with stomp and all… nothing different

as 00:34.

02:09

/+psy, j.d+hk, psy hits, dash.lk, hk(1st hit) / s.lp xx dp+kk

Just a variation, u can instaed of wiff the dash lk, wait a bit then

hit directly after psy hits.

02:11

/+cyclops. j.d+hk, dash.lk(wiff) /,cyclops hits, /\ sj.lk, sj.d+hk,

dash (…)

same thing, using cyclops as assist, as u can see, a variation cause u

have to jump insted of waiting it land on u =)

02:20

s.hk /\ sj.lk, sj.d+hk, dash.lk, f+hk+Cyclops /, /\sj.lk, sj.d+hk,

dash.lk, hk(1st hit) /, s.lp xx dp+kk

Simple Setup with Cyclops as assist. again, u have to jump back. The

timing to call the cyclops is a bit strange but can be mastered with no

problems.

02:30

Setup using magneto as assist as already shown in the first video =)

s.hk /\ sj.lk, sj.d+hk, dash.lk, f+hk+psy /, s.hp, c.hk xx hcf+kk

Setup with psy into Senertsu kyaku special. prety simple as well.

02:41

s.hk /, sj.lk, sj.mp, sj.d+hk, dash.lk+magneto, f+hk / s.lp, s.mp xx

/\ sj.dash.lk, s.mp / s.hk /(…)

A simple reset using the Setup plus magneto assist, The s.mp will cross

up by itself, but u can come back to the side u were or throw… a nice

reset.

02:47

s.hk /\ sj.lk, sj.d+hk, dash.lk, f+hk+Cyclops,/ dash(change side), /\

sj.lk, sj.d+hk (…)

A simple (innocent I would say) reset with Cyclops, but sometimes

useful! can be confusin don’t knowing which side Chun-Li will come from

=)

02:57

hcd+assist xx hcf+kk

an Counter that works really great from close. The best choise btw is

to do dp+kk… but that on the video it’s a little harder and nicer I

gues =)… bur for a real match I think the other one will give some

really good damage.

03:00

And demonstration of invincibility of Kikoushou in DHC. Can be safe in

hail storm, proton canon, HSF… anything…, but I have to tell… do

it for HIT… cause the recover is pretty bad…

03:15

hcf+assist, dash, c.lk, s.lk xx dp+hk, (dp+lk) x n

Infinite launcher. Nothing much to say, this is the easiest setup.

03:27

hcf+assist, dash, c.lk, s.lk xx /\ sj.dash.lk, hk (1st hit) /, s.lp,

s.hk /\ sj.d+hk, dash.lk, hk(1st hit), / s.hkx5, taunt xx dp+pp

Just a little more preatty infinite launcher. After the hk (1st hit)

actually doesn’t need the s.lp cause the char will bounce, that way u

can continue the combo with no problem. Finishing with a taunt xx

special… just for fun =)

03:41

hcf+assist, dash, c.lk, s.lk xx dp+hk, (s.hp, s.hk)x3, (s.hk)x n

Another variation, and in the video it has a catch that a few ppl

noticed. If u do the 4th (s.hp, s.hk) the s.hk will miss lol… thats

why u need todo s.hk to continue going forward lol

03:54

Chun-Li, Hk Throw Canguing side, chun-li hits, double hailstorm.

another simple and good way to use the chun-li Assist.

04:00

s.hk /, sj.lk, fast fly, lk+chun-Li, hp xx hcf+hp

Just an simple Sentinel Combo with assist. Good damage and easy to do.

04:16

hcf+pp, dp+hk xx hcf+kk

Few ppl noticed this one… I used one of the most hard cancelations

of her in my oppinion. dp+hk xx hcf+kk it’s hella hard cause if u screw

a little u will get dp+hp xx dp+kk… to get that timing it’s pretty

hard…

04:30

It is just the Reset with magneto assist beeing teped form the back =)

04:47

Psy, /\ (crossup from below), j.d+hk(9 times), dash.d+hk.

Finishing this big shit, the 10 Stomp Combo (the joke of the 1Up is

cause in Mario u actually have to do a 10 kill in a row to gain 1UP

lol). in Juggernaut I did one last stomp just to complete 10…

well… it gives a nice dam and in a easy way… well… it’s nice =)

Ok ok thats it! Hope you guys liked and if u don’t understand just ask

me or PM or anything =p… ope u all enjoyed my work and started to

look at Chun-Li at adifferent way.
Next time I will try to make something much better… well… thx for

all you guys =))))

AND PLAY WITH CHUN-LI DAMMIT XDDDDD

WITH CHUN, LEARN THE SHIN’S SHOM lol =pppp cyaaaaaa

Jjust one more thing

THANK YOOOOOOOOOOU GUYS!!! 1000 views in Yiutube in just 5 days ( the first one got 800 in a week)… THAAAAAANK YOU GUUUUUUUYS XDDDDDDDDDD

Thanks for putting up the transcript man, I’m heading to training mode soon. I think this series of Chun Li videos is probably the most revolutionary thing that has happened to Marvel since the past few years of staleness.

auhahuuha wait man… u guys r overdoing it… if u say of the year (or start of the Year) I could belive… =)…

awesome-ness. I’ve been messing around with her more than before now…put her in my anakaris team in place of sonson.

ana/chun/tron

I got a doll infinite started, but I have to experiment more.

chun+tron is evil…lock down people so bad…and then when they made a mistake I got them in the infinite lol.

chun li can be a really evil rush down character…

also her attacks seem to have high priority, beats out a lot of surprising stuff.

her lk beat out sonsons srk and her df+hk beat out a hyper roll (you know that super beats out shit) wow!

One question though…

in some of the shom, or upper-shom combos

you do hk^ sj.lk, down+hk …

and then some you do

hk^sj.lk, sj.mp, down+hk

what’s the difference? why would you do one or the other?

height. when u going to do a setup with assist is better the sj.mp version, but Uper shom I would say without it.

and It’s a good hit confirm air vs air tatic. Cause getting a storm sometimes isn’t good at all. but when u comboing or just doing rush its ok =)

EDIT: just one more thing… bout the height u maybe already got it right? doing the mp, it will get a little higher then witouth it =) just that

I see, thanks.

so most of the time, after a launcher just do sj. lk, sj down+hk for comboing.

lol another question

Q: so you can’t get the ground infinite on crouching characters that are blocking low or just crouching? unless they are sentinel and perhaps juggernaut?

if so, how do you punish low-blocking characters? like in the middle of a rush down? they are blocking low so how do you hit them and what do you do from there? do you need an assist to combo into something? just wondering…

Isntant overhead with stomp =)or if u a little far (not much) u can do sj xx airdash. hk, the second hit can catch low defence.

There is a third option ( a little riscky) u can do sj xx airdash.lk, hp.

In this situation u will with the lk, the hit high with j.hp (or h.hk, f.hk… anyway).
But remenber, she has a really fast walk, so throws can occour really easy =)

ok thanks, so you can’t add anything after that stomp…unless your assist hits them?

I’ll try those out!

unfortunally no… some things u can do (solo) r like stomp, dash.lk (to land faster) or cancel the recover of the stomp with a jump or… cancel the stomp with lightining kicks (not really safe…)

EDIT: just ome more thing I remembered…
U can:

j.stomp, dash, stomp

=)

what is the song title? i can’t seem to find it =(.

great video BTW. the combos and strats are great too. =)

God Knows…

It’s from the Anime Melancholy of Haruhi Suzumiya, band of the anime is ENOZ… something like that u can fnd =)…

thx btw lol

soo…I did the ground infinite on a crouching storm…odd. I think you can do it on a crouching magz too. not sure

the upper shom is hard…mainly because of the stomp. lk>stomp seems to hit some characters better than others. sometimes the move comes out but take forever to hit the opponent, and that screws up timing and sometimes makes chun to high up to connect the dash+lk. the stomp doesn’t even hit sentinel. :open_mouth:

so I try to change the timing but then chun is to high up to continue…ugh! I got close on some characters…but seem random, easy against thanos, and roll and some others.

Any full matchs of you (Shin) playing? That’d be really cool to see you owning MSP:lovin: and Sent/Storm?